Personal Information
Name: Aderyn Player: Lisa Everett
Race: Human Gender: Female Height: 6'0" Age: 19
Class: Fighter Level: 1 Weight: 133 lbs
XP: 0 Alignment: Chaotic Good
Next Level: 2,000 Kit: None
Ability Scores
Str: 18/58 Stamina: 17 Weight Allowance: 85 lbs Bend Bars/Lift Gates: 50%
Muscle: 19 Attack Adj.: +3 Damage Adj.: +7 Max. Press: 640 lbs Open Doors: 16(8)
Dex: 18 Aim: 19 Missile Adjustment: +3 Pick Pockets: +15% Open Locks: +20%
Balance: 17 Reaction Adjustment: +2 Armor Class: -3 Move Silently: +5% Climb Walls: +5%
Con: 16 Health: 16 System Shock: 95% Poison Save: +0
Fitness: 16 Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 10 Reason: 12 Max. Spell Level: 6th Max. Spells Per Level: 7 Illusion Immunity: None
Knowledge: 8 Bonus Proficiencies: 1 Chance to Learn New Spell: 0%
Wis: 10 Intuition: 10 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 15%
Willpower: 10 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 13 Leadership: 14 Loyalty Base: +1 Maximum Number of Henchmen: 6
Appearance: 12 Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 14 Poison: 14 Death Magic: 14 Petrification: 15 Polymorph: 15
Rod: 16 Staff: 16 Wand: 16 Breath Weapon: 17 Spell: 17
Combat
Hit Points: 12
Base THAC0: 20
Melee THAC0: 17
Missile THAC0: 17
Armour
Natural armor class 10
Full armor, leather -2
Shield, small adj. -1
Balance Defensive adj. -3
FINAL: 4
Weapon Proficiencies
Dagger
Long bow
Quarterstaff
Sword, long
Non-Weapon Proficiencies
Fire-Building 8
Native Languages
Common, Human - Regional dialect
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Sword, long 17 1 5 1d8+7 1d12+7 S M
Dagger 17 17 1 2 1d4+7 1d3+7 P S 2 4 6
Quarterstaff 17 1 4 1d6+7 1d6+7 B L
Racial Abilities
Attack bonus - +1 bonus to attack rolls with the Long Bow.

Class Abilities
Fighter
    Followers - Attracts followers after a stronghold is built and 9th level is reached.
    Increased movement - Base movement is 15.
    Multiple specialization - Allows specialization in more than one weapon.

Traits
Fast Healer - 1 hit point is regained 2d12 rounds after wound is taken. Character heals 2 hit points per night of rest.
Light Sleeper - With a successful Wisdom/Intuition check, will awaken from any reasonable amount of noise.

Disadvantages
Bad Tempered - Character must make a Wisdom/Willpower check when insulted. If check fails, the chracter will insult the person back.


Inventory
  • Items Carried
    • Backpack
      • Dry rations (1 week)
      • Flint and steel
      • Torch x3
      • Wineskin
    • Dagger
    • Quarterstaff
    • Rope, silk (50 ft)
  • Items Readied
    • Sword, long
  • Items Worn
    • Baldric, bandoleer(leather)
    • Belt
      • Belt pouch, large
    • Boot hose
    • Boots, riding
    • Full armor, leather
    • Good cloth cloak
    • Helmet, cap (AC 6)
    • Shield, small
  • Spending Money
    • * Copper Pieces x63
    • * Gold Pieces x235
    • * Platinum Pieces x4
    • * Silver Pieces x68
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-85 86-121 122-157 158-193 194-220
Movement: 18 13 9 4 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 55.80 pounds (None Encumbrance, 18 Movement)

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 03/28/2004 11:50 AM