Personal Information
Name: Allistar Player: Brent
Race: Human Gender: Male Height: 5'10" Age: 17
Class: Ranger Level: 1 Weight: 187 lbs
XP: 0 Alignment: Chaotic Good
Next Level: 2,250 Kit: None
Ability Scores
Str: 18/70 Stamina: 18/70 Weight Allowance: 160 lbs Bend Bars/Lift Gates: 25%
Muscle: 18/70 Attack Adj.: +2 Damage Adj.: +3 Max. Press: 305 lbs Open Doors: 13
Dex: 16 Aim: 17 Missile Adjustment: +2 Pick Pockets: +5% Open Locks: +10%
Balance: 15 Reaction Adjustment: +0 Armor Class: -1 Move Silently: +0% Climb Walls: +0%
Con: 17 Health: 18 System Shock: 99% Poison Save: +0
Fitness: 16 Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 10 Reason: 8 Max. Spell Level: -- Max. Spells Per Level: 0 Illusion Immunity: None
Knowledge: 12 Bonus Proficiencies: 3 Chance to Learn New Spell: 50%
Wis: 14 Intuition: 12 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 5%
Willpower: 16 Magic Defense Adjustment: +2 Spell Immunity: None
Cha: 10 Leadership: 8 Loyalty Base: -1 Maximum Number of Henchmen: 3
Appearance: 12 Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 14 Poison: 14 Death Magic: 14 Petrification: 15 Polymorph: 15
Rod: 16 Staff: 16 Wand: 16 Breath Weapon: 17 Spell: 17
Combat
Hit Points: 13
Base THAC0: 20
Melee THAC0: 18
Missile THAC0: 18
Armour
Natural armor class 10
Full armor, studded leather -3
Balance Defensive adj. -1
FINAL: 6
Weapon Proficiencies
Club
Long bow
Sword, broad
Sword, short
Non-Weapon Proficiencies
Blind Fighting 8
Endurance 6
Tracking 12
Native Languages
Common, Human - Regional dialect
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor* Sm-Med Large Type Size PB / S / M / L / EX
Sword, broad 18 1 Av 2d4+3 1d6+4 S M
Sword, short 18 1 Fa 1d6+3 1d8+3 P S
Sword, long 19 1 Av 1d8+3 1d12+3 S M
*Fa (4 or less), Av (5 - 8), Sl (9 - 13), VS (14 or greater)
Racial Abilities
Hit point bonus - +1 bonus hit point for every time a level is attainted.

Class Abilities
Ranger
    Followers - Attracts 2d6 followers at 10th level.
    Hide in shadows 10% - May hide in natural settings.
    Move silently 15% - May move silently through natural settings.
    Priest spells - May begin to cast Priest spells at 8th level.
    Sneak attack - May backstab as the thief ability.
    Special enemy - Familiar with one type of creature; granted a +4 to attack rolls and a -4 penalty to reaction rolls when encountering this creature.
    Tracking proficiency - Given the tracking proficiency, and will improve by 1 for every three levels.
    Two-weapon style - May fight with two weapons with no penalty if wearing studded leather armor or lighter.
    Weapon specialization - May specialize in one weapon.
    Limited armor - May not wear armor heavier than leather.
    Major Spheres of Magic - Animal, Plant


Inventory
  • Items Carried
    • Backpack
      • Rations,iron (1 week) x2
      • Wineskin
    • Shield, medium
  • Items Readied
    • Sword, broad
    • Sword, short
  • Items Worn
    • Baldric, bandoleer(leather)
      • Sword, long
    • Belt
    • Boot hose
    • Boots, riding
    • Full armor, studded leather
    • Gloves
    • Good cloth cloak
  • Spending Money
    • * Copper Pieces x223
    • * Gold Pieces x327
    • * Platinum Pieces x40
    • * Silver Pieces x227
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-160 161-199 200-238 239-277 278-305
Movement: 14 10 7 3 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 85.70 pounds (None Encumbrance, 14 Movement)

Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Ranger
Cleric Spell Failure Rate: 5% Maximum Wizard Spells Per Level: 0
Wizard Chance to Learn New Spell: 50% Maximum Wizard Spell Level: 0th
Spells Memorized

Ranger Spells Granted
Spell Time Range Area of Effect Components