Class Abilities
Wild Mage
Automatic spells - Gains one free spell every time the mage gains a
new level of spells. Elementalists do not recieve one free spell every
level, but may add 1d4 effective levels once a day to a spell
they cast.
Bonus spells - Memorize one free spell for each spell level. This
spell must be chosen from their area of speciality.
Learning bonus - +15% bonus to learning any spell in the chosen
school. Elementalists recieve a +25% bonus to their chosen element, and
+15% to other elemental spells, but are unable to learn opposing
elemental spells. Wild mages recieve a +10% bonus to learning wild magic
spells.
Research bonus - When researching spells in the chosen school, treat
the spell as one level lower.
Saving throw bonus - +1 bonus on saves against spells in their
chosen school. Elementalists recieve a +2 bonus
to their saving throws versus spells in their chosen element. Wild mages
do not recieve a bonus to their saving throws.
Schools of Magic - Abjuration, Alchemy, Alteration, Artifice,
Conjuration/Summoning, Dimension, Elemental Air, Elemental Earth,
Elemental Fire, Elemental Water, Enchantment/Charm, Force, Geometry,
Greater Divination, Illusion/Phantasm, Invocation/Evocation, Lesser
Divination, Mentalist, Necromancy, Shadow, Song, Wild Magic
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