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Personal Information
Name: Yorrick Skullsmasher |
Player: Kylie Rees |
Race: Human |
Gender: Male |
Height: 5'11" |
Age: 20 |
Class: Ranger |
Level: 17 |
Weight: 167 lbs |
XP: 2,963,714 |
Alignment: Neutral Good |
Next Level: 3,000,000 |
Kit: Scout |
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Ability Scores
Str: |
16 |
Stamina: |
16 |
Weight Allowance: 70 lbs |
Bend Bars/Lift Gates: 10% |
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Muscle: |
16 |
Attack Adj.: +0 |
Damage Adj.: +1 |
Max. Press: 195 lbs |
Open Doors: 9 |
Dex: |
16 |
Aim: |
15 |
Missile Adjustment: +0 |
Pick Pockets: +0% |
Open Locks: +0% |
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Balance: |
17 |
Reaction Adjustment: +2 |
Armor Class: -3 |
Move Silently: +5% |
Climb Walls: +5% |
Con: |
14 |
Health: |
14 |
System Shock: 88% |
Poison Save: +0 |
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Fitness: |
14 |
Hit Point Adjustment: +0 |
Resurrection Chance: 92% |
Int: |
13 |
Reason: |
12 |
Max. Spell Level: 6th |
Max. Spells Per Level: 7 |
Illusion Immunity: None |
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Knowledge: |
14 |
Bonus Proficiencies: 4 |
Chance to Learn New Spell: 60% |
Wis: |
14 |
Intuition: |
15 |
Bonus Clerical Spells: 2, 1, 0, 0,
0, 0, 0 |
Clerical Spell Failure Chance: 0% |
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Willpower: |
13 |
Magic Defense Adjustment: +0 |
Spell Immunity: None |
Cha: |
8 |
Leadership: |
9 |
Loyalty Base: +0 |
Maximum Number of Henchmen: 4 |
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Appearance: |
7 |
Initial Reaction Adjustment: -1 |
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Saving Throws
Paralyzation: 3 |
Poison: 3 |
Death Magic: 3 |
Petrification: 4 |
Polymorph: 4 |
Rod: 5 |
Staff: 5 |
Wand: 5 |
Breath Weapon: 4 |
Spell: 6 |
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Combat
Hit Points: |
71 |
Base THAC0: |
4 |
Melee THAC0: |
4 |
Missile THAC0: |
4 |
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Armor
Natural armor class |
10 |
Full armor, splint mail |
-6 |
Shield, body adj. |
-2 |
Balance Defensive adj. |
-3 |
FINAL: |
-1 |
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Weapon Proficiencies
Axe, battle |
Crossbow, light |
Dagger |
Quarterstaff |
Sword, bastard |
Sword, short |
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Non-Weapon
Proficiencies
Animal Lore |
11 |
Fire-Building |
10 |
Herbalism |
15 |
Hunting |
14 |
Orienteering |
14 |
Reading/Writing |
12 |
Riding, Airborne |
9 |
Rope Use |
10 |
Running |
13 |
Set Snares |
11 |
Survival |
12 |
Swimming |
12 |
Tracking |
21 |
Weaponsmithing |
12 |
Weather Knowledge |
10 |
Native Languages |
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Human - Regional dialect |
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Weapons
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THAC0 |
Attacks/ |
Speed |
Damage |
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Range |
(-2) |
(-5) |
(-10) |
Weapon |
Melee |
Missile |
Round |
Factor |
Sm-Med |
Large |
Type |
Size |
PB / |
S / |
M / |
L / |
EX |
Quarterstaff |
4 |
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2 |
4 |
1d6+1 |
1d6+1 |
B |
L |
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Racial Abilities
Attack bonus - +1 bonus to attack rolls with one weapon of the
character's choice.
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Class Abilities
Ranger
Empathy with animals - May befriend animals.
Followers - Attracts 2d6 followers at 10th
level.
Hide in shadows 99% - May hide in natural
settings.
Move silently 99% - May move silently
through natural settings.
Priest spells - May begin to cast Priest
spells at 8th level.
Special enemy - Familiar with one type of
creature; granted a +4 to attack rolls and a -4 penalty to reaction
rolls when encountering this creature.
Tracking proficiency - Given the tracking
proficiency, and will improve by 1 for every three levels.
Two-weapon style - May fight with two
weapons with no penalty if wearing studded leather armor or lighter.
Major Spheres of Magic - Animal, Plant
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Traits
Keen Eyesight - +1 bonus on to hit rolls for missile weapons when
attacking at long range. The character acts as if they were one
sight category closer with respect to information gained.
Keen Hearing - +1 bonus to surprise rolls when sound may be a
factor. Hear Noise checks are granted a +10% bonus.
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Disadvantages
Powerful Enemy - Agents of the powerful enemy will always be after
the character.
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Inventory
- Items Carried
- Backpack
- Dry rations (1 week)
- Flint and steel
- Torch x3
- Wineskin
- Items Readied
- Items Worn
- Full armor, splint mail
- Shield, body
- Spending Money
- * Copper Pieces x7
- * Gold Pieces x6
- * Silver Pieces x6
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Movement and
Encumbrance
Encumbrance: |
Unencumbered |
Light |
Moderate |
Heavy |
Severe |
Weight (lbs): |
0-70 |
71-100 |
101-130 |
131-160 |
161-195 |
Movement: |
14 |
10 |
7 |
3 |
1 |
THAC0: |
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-1 |
-2 |
-4 |
AC: |
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+1 |
+3 |
Currently carrying 67.60 pounds
(None Encumbrance, 14 Movement) |
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Spells
Class |
1st |
2nd |
3rd |
4th |
5th |
6th |
7th |
8th |
9th |
Ranger |
3 |
3 |
3 |
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Cleric Spell Failure Rate: 0% |
Maximum Wizard Spells Per Level: 7 |
Wizard Chance to Learn New Spell:
60% |
Maximum Wizard Spell Level: 6th |
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Ranger Spells Granted
Spell |
Time |
Range |
Area of Effect |
Components |
1st Level |
Animal Friendship |
1 hr |
10 yds |
1 animal |
V, S, M |
Calm Animals |
4 |
60 yds |
Special |
V, S |
Entangle |
4 |
80 yds |
40-ft cube |
V, S, M |
Invisibility to Animals |
4 |
Touch |
1 creature/lvl |
S, M |
Locate Animals or Plants |
1 rd |
100 yds + 20 yds/lvl |
20 yds/lvl x 20 ft |
V, S, M |
Log of Everburning |
1 |
Touch |
Special |
V, S |
Pass Without Trace |
1 rd |
Touch |
1 creature |
V, S, M |
Shillelagh |
2 |
Touch |
1 oak club |
V, S, M |
2nd Level |
Badberry |
1 rd |
Touch |
2d4 fresh berries |
V, S, M |
Barkskin |
5 |
Touch |
1 creature |
V, S, M |
Charm Person or Mammal |
5 |
80 yds |
1 person or mammal |
V, S |
Goodberry |
1 rd |
Touch |
2d4 fresh berries |
V, S, M |
Messenger |
1 rd |
20 yds/lvl |
1 creature |
V, S |
Snake Charm |
1 |
30 yds |
30-ft cube |
V, S |
Speak With Animals |
5 |
0 |
1 animal within 30 ft |
V, S |
Straighten Wood |
5 |
10 yds/lvl |
Special |
V, S |
Trip |
5 |
Touch |
1 object up to 10 ft long |
V, S |
Warp Wood |
5 |
10 yds/lvl |
Special |
V, S |
3rd Level |
Control Animal |
6 |
60 yds + 10 yds/lvl |
1 animal |
V, S |
Hold Animal |
6 |
80 yds |
1-4 animals in 40-ft cube |
V, S |
Plant Growth |
1 rd |
160 yds |
Special |
V, S, M |
Slow Rot |
1 rd |
Touch |
Special |
V, S, M |
Snare |
3 rds |
Touch |
2-ft diameter + 2 inches/lvl |
V, S, M |
Spike Growth |
6 |
60 yds |
10-ft sq/lvl |
V, S, M |
Summon Insects |
1 rd |
30 yds |
1 creature |
V, S, M |
Tree |
6 |
0 |
The caster |
V, S, M |
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Generated by the Advanced
Dungeons & Dragons Core Rules 2.0 Expansion on 10/30/2001 09:20 PM
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