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Personal Information
Name: Gwain McLoch |
Player: Mark Kooper |
Race: Human |
Gender: Male |
Height: 6'0" |
Age: 20 |
Class: Mage |
Level: 17 |
Weight: 130 lbs |
XP: 2,924,530 |
Alignment: Lawful Good |
Next Level: 3,000,000 |
Kit: Noble |
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Ability Scores
Str: |
12 |
Stamina: |
12 |
Weight Allowance: 45 lbs |
Bend Bars/Lift Gates: 4% |
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Muscle: |
12 |
Attack Adj.: +0 |
Damage Adj.: +0 |
Max. Press: 140 lbs |
Open Doors: 7 |
Dex: |
14 |
Aim: |
12 |
Missile Adjustment: +0 |
Pick Pockets: +0% |
Open Locks: +0% |
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Balance: |
16 |
Reaction Adjustment: +1 |
Armor Class: -2 |
Move Silently: +0% |
Climb Walls: +0% |
Con: |
13 |
Health: |
11 |
System Shock: 75% |
Poison Save: +0 |
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Fitness: |
15 |
Hit Point Adjustment: +1 |
Resurrection Chance: 94% |
Int: |
17 |
Reason: |
17 |
Max. Spell Level: 8th |
Max. Spells Per Level: 14 |
Illusion Immunity: None |
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Knowledge: |
17 |
Bonus Proficiencies: 6 |
Chance to Learn New Spell: 75% |
Wis: |
11 |
Intuition: |
13 |
Bonus Clerical Spells: 1, 0, 0, 0,
0, 0, 0 |
Clerical Spell Failure Chance: 0% |
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Willpower: |
9 |
Magic Defense Adjustment: +0 |
Spell Immunity: None |
Cha: |
11 |
Leadership: |
11 |
Loyalty Base: +0 |
Maximum Number of Henchmen: 4 |
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Appearance: |
11 |
Initial Reaction Adjustment: +0 |
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Saving Throws
Paralyzation: 10 |
Poison: 10 |
Death Magic: 10 |
Petrification: 7 |
Polymorph: 7 |
Rod: 5 |
Staff: 5 |
Wand: 5 |
Breath Weapon: 9 |
Spell: 6 |
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Combat
Hit Points: |
50 |
Base THAC0: |
15 |
Melee THAC0: |
15 |
Missile THAC0: |
15 |
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Armor
Natural armor class |
8 |
Balance Defensive adj. |
-2 |
FINAL: |
6 |
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Non-Weapon
Proficiencies
Ancient History |
14 |
Cooking |
12 |
Etiquette |
9 |
Fishing, Half skill |
3 |
Heal |
11 |
Heraldry |
16 |
Herbalism |
12 |
Painting |
8 |
Religion |
9 |
Riding, Airborne |
13 |
Riding, Land |
12 |
Modern Languages |
15 |
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Dwarf, Elf, Gnome |
Native Languages |
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Common, Human - Regional dialect |
Reading/Writing |
14 |
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Common, Dwarf, Elf |
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Weapons
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THAC0 |
Attacks/ |
Speed |
Damage |
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Range |
(-2) |
(-5) |
(-10) |
Weapon |
Melee |
Missile |
Round |
Factor |
Sm-Med |
Large |
Type |
Size |
PB / |
S / |
M / |
L / |
EX |
Dagger |
15 |
15 |
1 |
2 |
1d4 |
1d3 |
P |
S |
|
2 |
4 |
6 |
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Racial Abilities
Tough hide - Base AC is 8.
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Class Abilities
Mage
Casting reduction - Casting times on spells
is reduced by one to a minimum of one.
Read magic - May Read Magic once per day for
every two levels of mage.
No magical weapons or armor - May not use
magical weapons and armor.
Schools of Magic - Abjuration, Alteration,
Conjuration/Summoning, Enchantment/Charm, Greater Divination,
Illusion/Phantasm, Invocation/Evocation
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Traits
Obscure Knowledge - Successful Intelligence/Knowledge check allows
the recollection of a fact pertaining to the current subject.
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Disadvantages
Compulsive Honesty - Wisdom/Willpower check must be successful for
character to act deceitful, and will only attempt to lie in a life
or death situation.
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Inventory
- Items Carried
- Backpack
- Dry rations (1 week)
- Flint and steel
- Torch x3
- Wineskin
- Items Readied
- Spending Money
- * Copper Pieces x7
- * Gold Pieces x64
- * Silver Pieces x6
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Movement and
Encumbrance
Encumbrance: |
Unencumbered |
Light |
Moderate |
Heavy |
Severe |
Weight (lbs): |
0-45 |
46-69 |
70-93 |
94-117 |
118-140 |
Movement: |
13 |
9 |
6 |
3 |
1 |
THAC0: |
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-1 |
-2 |
-4 |
AC: |
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+1 |
+3 |
Currently carrying 9.60 pounds
(None Encumbrance, 13 Movement) |
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Spells
Class |
1st |
2nd |
3rd |
4th |
5th |
6th |
7th |
8th |
9th |
Mage |
5 |
5 |
5 |
5 |
5 |
3 |
3 |
2 |
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Cleric Spell Failure Rate: 0% |
Maximum Wizard Spells Per Level: 14 |
Wizard Chance to Learn New Spell:
75% |
Maximum Wizard Spell Level: 8th |
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Generated by the Advanced
Dungeons & Dragons Core Rules 2.0 Expansion on 10/30/2001 09:20 PM
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