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Personal Information
Name: Quivey Dragonbait |
Player: Doug Fleming |
Race: Human |
Gender: Male |
Height: 6'4" |
Age: 18 |
Class: Fighter |
Level: 17 |
Weight: 178 lbs |
XP: 2,420,668 |
Alignment: Lawful Neutral |
Next Level: 2,500,000 |
Kit: Peasant Hero |
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Ability Scores
Str: |
17 |
Stamina: |
17 |
Weight Allowance: 85 lbs |
Bend Bars/Lift Gates: 13% |
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Muscle: |
17 |
Attack Adj.: +1 |
Damage Adj.: +1 |
Max. Press: 220 lbs |
Open Doors: 10 |
Dex: |
15 |
Aim: |
14 |
Missile Adjustment: +0 |
Pick Pockets: +0% |
Open Locks: +0% |
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Balance: |
16 |
Reaction Adjustment: +1 |
Armor Class: -2 |
Move Silently: +0% |
Climb Walls: +0% |
Con: |
10 |
Health: |
10 |
System Shock: 70% |
Poison Save: +0 |
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Fitness: |
10 |
Hit Point Adjustment: +0 |
Resurrection Chance: 75% |
Int: |
10 |
Reason: |
10 |
Max. Spell Level: 5th |
Max. Spells Per Level: 7 |
Illusion Immunity: None |
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Knowledge: |
10 |
Bonus Proficiencies: 2 |
Chance to Learn New Spell: 40% |
Wis: |
8 |
Intuition: |
8 |
Bonus Clerical Spells: 0, 0, 0, 0,
0, 0, 0 |
Clerical Spell Failure Chance: 25% |
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Willpower: |
8 |
Magic Defense Adjustment: +0 |
Spell Immunity: None |
Cha: |
11 |
Leadership: |
10 |
Loyalty Base: +0 |
Maximum Number of Henchmen: 4 |
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Appearance: |
12 |
Initial Reaction Adjustment: +0 |
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Saving Throws
Paralyzation: 3 |
Poison: 3 |
Death Magic: 3 |
Petrification: 4 |
Polymorph: 4 |
Rod: 5 |
Staff: 5 |
Wand: 5 |
Breath Weapon: 4 |
Spell: 6 |
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Combat
Hit Points: |
87 |
Base THAC0: |
4 |
Melee THAC0: |
3 |
Missile THAC0: |
4 |
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Armor
Natural armor class |
10 |
Full armor, cord |
-2 |
Shield, large adj. |
-1 |
Balance Defensive adj. |
-2 |
FINAL: |
5 |
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Weapon Proficiencies
Long bow |
Sword, bastard (Specialist) |
Sword, long (Specialist) |
Sword, short (Specialist) |
Sword, two-handed (Specialist, High Master) |
Swords |
Fighting Style: |
Two-handed Weapon |
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Non-Weapon
Proficiencies
Animal Handling |
8 |
Armorer |
9 |
Blind Fighting |
9 |
Bowyer/Fletcher |
7 |
Cooking |
9 |
Fire-Building |
8 |
Modern Languages |
9 |
Navigation |
6 |
Reading/Writing |
8 |
Riding, Land |
14 |
Native Languages |
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Common |
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Weapons
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THAC0 |
Attacks/ |
Speed |
Damage |
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Range |
(-2) |
(-5) |
(-10) |
Weapon |
Melee |
Missile |
Round |
Factor* |
Sm-Med |
Large |
Type |
Size |
PB / |
S / |
M / |
L / |
EX |
*Fa (4 or less), Av (5 - 8), Sl (9
- 13), VS (14 or greater) |
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Racial Abilities
Attack Bonus #2 - +1 bonus to attack rolls with one weapon of the
character's choice.
Attack bonus - +1 bonus to attack rolls with one weapon of the
character's choice.
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Class Abilities
Fighter
Increased movement - Base movement is 15.
Multiple specialization - Allows
specialization in more than one weapon.
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Traits
Ambidexterity - reduces two weapon fighting penalty by 2.
Keen Eyesight - +1 bonus on to hit rolls for missile weapons when
attacking at long range. The character acts as if they were one
sight category closer with respect to information gained.
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Disadvantages
Compulsive Honesty - Wisdom/Willpower check must be successful for
character to act deceitful, and will only attempt to lie in a life
or death situation.
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Inventory
- Items Carried
- Backpack
- Dry rations (1 week)
- Flint and steel
- Torch x3
- Wineskin
- Items Worn
- Full armor, cord
- Shield, large
- Spending Money
- * Copper Pieces x7
- * Gold Pieces x26
- * Silver Pieces x6
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Movement and
Encumbrance
Encumbrance: |
Unencumbered |
Light |
Moderate |
Heavy |
Severe |
Weight (lbs): |
0-85 |
86-121 |
122-157 |
158-193 |
194-220 |
Movement: |
17 |
12 |
8 |
4 |
1 |
THAC0: |
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-1 |
-2 |
-4 |
AC: |
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+1 |
+3 |
Currently carrying 38.60 pounds
(None Encumbrance, 17 Movement) |
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Generated by the Advanced
Dungeons & Dragons Core Rules 2.0 Expansion on 10/30/2001 09:20 PM
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