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Personal Information
Name: Cirilli Finlay |
Player: Deborah |
Race: Human |
Gender: Female |
Height: 5'4" |
Age: 21 |
Class: Druid |
Level: 12 |
Weight: 100 lbs |
XP: 734,217 |
Alignment: True Neutral |
Next Level: 750,000 |
Kit: None |
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Ability Scores
Str: |
13 |
Weight Allowance: 45 lbs |
Bend Bars/Lift Gates: 4% |
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Attack Adj.: +0 |
Damage Adj.: +0 |
Max. Press: 140 lbs |
Open Doors: 7 |
Dex: |
11 |
Missile Adjustment: +0 |
Pick Pockets: -5% |
Open Locks: +0% |
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Reaction Adjustment: +0 |
Armor Class: +0 |
Move Silently: -10% |
Climb Walls: +0% |
Con: |
13 |
System Shock: 85% |
Poison Save: +0 |
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Hit Point Adjustment: +0 |
Resurrection Chance: 90% |
Int: |
12 |
Max. Spell Level: 6th |
Max. Spells Per Level: 7 |
Illusion Immunity: None |
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Bonus Proficiencies: 3 |
Chance to Learn New Spell: 50% |
Wis: |
17 |
Bonus Clerical Spells: 2, 2, 1, 0,
0, 0, 0 |
Clerical Spell Failure Chance: 0% |
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Magic Defense Adjustment: +3 |
Spell Immunity: None |
Cha: |
15 |
Loyalty Base: +3 |
Maximum Number of Henchmen: 7 |
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Initial Reaction Adjustment: +3 |
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Saving Throws
Paralyzation: 6 |
Poison: 6 |
Death Magic: 6 |
Petrification: 9 |
Polymorph: 9 |
Rod: 10 |
Staff: 10 |
Wand: 10 |
Breath Weapon: 12 |
Spell: 11 |
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Combat
Hit Points: |
57 |
Base THAC0: |
14 |
Melee THAC0: |
14 |
Missile THAC0: |
14 |
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Armor
Natural armor class |
10 |
Full armor, padded |
-2 |
Shield, large adj. |
-1 |
FINAL: |
7 |
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Weapon Proficiencies
Dagger |
Quarterstaff |
Sickle |
Sling |
Sword, scimitar |
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Non-Weapon
Proficiencies
Direction Sense |
18 |
Fire-Building |
16 |
Mountaineering |
17 |
Reading/Writing |
13 |
Riding, Land |
20 |
Tracking |
17 |
Modern Languages |
15 |
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Dwarf, Hill giant, Orc |
Native Languages |
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Common |
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Weapons
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THAC0 |
Attacks/ |
Speed |
Damage |
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Range |
(-2) |
(-5) |
(-10) |
Weapon |
Melee |
Missile |
Round |
Factor |
Sm-Med |
Large |
Type |
Size |
PB / |
S / |
M / |
L / |
EX |
Quarterstaff |
14 |
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1 |
4 |
1d6 |
1d6 |
B |
L |
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Dagger |
14 |
14 |
1 |
2 |
1d4 |
1d3 |
P |
S |
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2 |
4 |
6 |
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Class Abilities
Druid
Communicate with creatures - Acquire one
woodland creature language per level.
Fire/electrical resistance - +2 bonus to
saves vs. all fire or electrical attacks.
Identify - May correctly identify plants,
animals, and clean water at 3rd level.
Immunity to charm - Granted immunity to
charm based attacks at 7th level.
Pass without trace - The druid does not
leave any evidence of their passage through natural settings.
Secret language - Knowlege of the secret
Druidic tongue.
Shapechange - May shapechange at 7th level.
Minor Spheres of Magic - Divination
Major Spheres of Magic - All, Animal,
Elemental, All, Healing, Plant, Weather
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Inventory
- Items Carried
- Backpack
- Dry rations (1 week)
- Flint and steel
- Holy item
- Paper (per sheet)
- Torch x3
- Wineskin
- Writing ink (per vial)
- Dagger
- Items Readied
- Items Worn
- Full armor, padded
- Shield, large
- Spending Money
- * Copper Pieces x7
- * Gold Pieces x25
- * Silver Pieces x6
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Movement and
Encumbrance
Encumbrance: |
Unencumbered |
Light |
Moderate |
Heavy |
Severe |
Weight (lbs): |
0-45 |
46-69 |
70-93 |
94-117 |
118-140 |
Movement: |
12 |
8 |
6 |
4 |
1 |
THAC0: |
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-1 |
-2 |
-4 |
AC: |
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+1 |
+3 |
Currently carrying 38.81 pounds
(None Encumbrance, 12 Movement) |
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Spells
Class |
1st |
2nd |
3rd |
4th |
5th |
6th |
7th |
8th |
9th |
Druid |
8 |
7 |
6 |
3 |
2 |
2 |
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Cleric Spell Failure Rate: 0% |
Maximum Wizard Spells Per Level: 7 |
Wizard Chance to Learn New Spell:
50% |
Maximum Wizard Spell Level: 6th |
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Druid Spells Granted
Spell |
Time |
Range |
Area of Effect |
Components |
1st Level |
Analyze Balance |
1 rd |
80 yds |
1 creature, object, or 10' sq |
V, S, M |
Animal Friendship |
1 hr |
10 yds |
1 animal |
V, S, M |
Bless |
1 rd |
60 yds |
50-ft cube |
V, S, M |
Calm Animals |
4 |
60 yds |
Special |
V, S |
Cause Light Wounds |
5 |
Touch |
Creature touched |
V, S |
Combine* |
1 rd |
Touch |
Circle of priests |
V, S |
Create Water |
1 rd |
30 yds |
Up to 27 cubic ft |
V, S, M |
Cure Light Wounds |
5 |
Touch |
Creature touched |
V, S |
Curse |
1 rd |
60 yds |
50-ft cube |
V, S, M |
Destroy Water |
1 rd |
30 yds |
Up to 27 cubic ft |
V, S, M |
Detect Evil |
1 rd |
0 |
10 ft x 120 yds |
V, S, M |
Detect Good |
1 rd |
0 |
10 ft x 120 yds |
V, S, M |
Detect Magic |
1 rd |
0 |
10 ft x 30 yds |
V, S, M |
Detect Poison |
4 |
0 |
Special |
V, S, M |
Detect Snares & Pits |
4 |
0 |
10 x 40 ft |
V, S, M |
Entangle |
4 |
80 yds |
40-ft cube |
V, S, M |
Faerie Fire |
4 |
80 yds |
10 sq ft/lvl within a 40-ft radius |
V, M |
Firelight |
4 |
Touch |
1 object |
V, S, M |
Frost Fingers (Auril) |
3 |
0 |
The caster |
V, S |
Invisibility to Animals |
4 |
Touch |
1 creature/lvl |
S, M |
Locate Animals or Plants |
1 rd |
100 yds + 20 yds/lvl |
20 yds/lvl x 20 ft |
V, S, M |
Log of Everburning |
1 |
Touch |
Special |
V, S |
Orison |
4 |
10 yds |
Varies |
V, S |
Pass Without Trace |
1 rd |
Touch |
1 creature |
V, S, M |
Purify Food & Drink |
1 rd |
30 yds |
1 cubic ft/lvl, in 10 sq ft |
V, S |
Putrefy Food and Drink |
1 rd |
30 yds |
1 cubic ft/lvl, in 10 sq ft |
V, S |
Shillelagh |
2 |
Touch |
1 oak club |
V, S, M |
Strength of Stone |
4 |
Touch |
1 creature |
V, S, M |
Wind Column |
1 |
0 |
The caster |
S |
2nd Level |
Augury |
2 rds |
0 |
Special |
V, S, M |
Badberry |
1 rd |
Touch |
2d4 fresh berries |
V, S, M |
Barkskin |
5 |
Touch |
1 creature |
V, S, M |
Cause Moderate Wounds |
5 |
Touch |
Creature touched |
V, S |
Charm Person or Mammal |
5 |
80 yds |
1 person or mammal |
V, S |
Chill Metal |
5 |
40 yds |
Special |
V, S, M |
Cure Moderate Wounds |
5 |
Touch |
Creature touched |
V, S |
Detect Charm |
1 rd |
30 yds |
1 creature/rd |
V, S |
Dust Devil |
2 rds |
30 yds |
5 x 4 ft cone |
V, S |
Find Traps |
5 |
0 |
10 ft x 30 yds |
V, S |
Fire Trap |
1 turn |
Touch |
Object touched |
V, S, M |
Flame Blade |
4 |
0 |
3-ft long blade |
V, S, M |
Frost Whip (Auril) |
5 |
0 |
Flexible 6-foot-long beam 4 inches in diameter |
V, S |
Goodberry |
1 rd |
Touch |
2d4 fresh berries |
V, S, M |
Heat Metal |
5 |
40 yds |
Special |
V, S, M |
Know Alignment |
1 rd |
10 yds |
1 creature or object |
V, S |
Messenger |
1 rd |
20 yds/lvl |
1 creature |
V, S |
Obscure Alignment |
1 rd |
10 yds |
1 creature or object |
V, S |
Obscurement |
5 |
0 |
(lvl x 10)-ft sq |
V, S |
Produce Flame |
5 |
0 |
Special |
V, S |
Sanctify* |
1 turn |
10 yds |
10 yd x 10 yd sq/priest |
V, S, M |
Slow Poison |
1 |
Touch |
1 creature |
V, S, M |
Snake Charm |
1 |
30 yds |
30-ft cube |
V, S |
Soften Earth and Stone |
5 |
10 yds/lvl |
10-ft sq/lvl |
V, S, M |
Speak With Animals |
5 |
0 |
1 animal within 30 ft |
V, S |
Straighten Wood |
5 |
10 yds/lvl |
Special |
V, S |
Trip |
5 |
Touch |
1 object up to 10 ft long |
V, S |
Undetectable Charm |
1 rd |
30 yds |
1 creature/rd |
V, S |
Warp Wood |
5 |
10 yds/lvl |
Special |
V, S |
Watery Fist |
5 |
60 yds |
Special |
V, S, M |
3rd Level |
Air Breathing |
6 |
Touch |
1 creature |
V, S |
Call Lightning |
1 turn |
360 yds |
10-ft radius |
V, S |
Control Animal |
6 |
60 yds + 10 yds/lvl |
1 animal |
V, S |
Detect Spirits |
6 |
0 |
10 x 60 ft path |
V, S, M |
Extradimensional Detection |
3 |
0 |
One 10'-wide path, 60 ft long |
V, S |
Flame Walk |
5 |
Touch |
Creature(s) touched |
V, S, M |
Hold Animal |
6 |
80 yds |
1-4 animals in 40-ft cube |
V, S |
Hold Poison |
1 |
Touch |
Creature touched |
V, S, M |
Listening Shadow |
6 |
1 mile/level |
60-foot-radius sphere |
V, S |
Locate Object |
1 turn |
60 yds + 10 yds/lvl |
1 object |
V, S, M |
Meld Into Stone |
6 |
0 |
The caster |
V, S, M |
Obscure Object |
1 turn |
60 yds + 10 yds/lvl |
1 object |
V, S, M |
Plant Growth |
1 rd |
160 yds |
Special |
V, S, M |
Protection From Fire |
6 |
Touch |
1 creature |
V, S, M |
Pyrotechnics |
6 |
160 yds |
10 or 100 x fire |
V, S, M |
Repair Injury |
1 turn |
Touch |
Creature touched |
V, S |
Slow Rot |
1 rd |
Touch |
Special |
V, S, M |
Snare |
3 rds |
Touch |
2-ft diameter + 2 inches/lvl |
V, S, M |
Speak With Dead |
1 turn |
1 |
1 creature |
V, S, M |
Spike Growth |
6 |
60 yds |
10-ft sq/lvl |
V, S, M |
Stone Shape |
1 rd |
Touch |
9 cubic ft + 1 cubic ft/lvl |
V, S, M |
Summon Insects |
1 rd |
30 yds |
1 creature |
V, S, M |
Tree |
6 |
0 |
The caster |
V, S, M |
Water Breathing |
6 |
Touch |
1 creature |
V, S |
Water Walk |
6 |
Touch |
Special |
V, S, M |
Weather Prediction |
1 rd |
0 |
The caster |
V, S |
Wind Servant |
6 |
20 yds/lvl |
Special |
V, S |
4th Level |
Adamantite Mace |
7 |
Touch |
Caster's weapon |
V, S, M |
Animal Summoning I |
7 |
1 mile radius |
Special |
V, S |
Cause Serious Wounds |
7 |
Touch |
1 creature |
V, S |
Control Temperature, 10-foot Radius |
7 |
0 |
10-ft radius |
V, S, M |
Cure Serious Wounds |
7 |
Touch |
1 creature |
V, S |
Dispel Hallucinatory Forest |
7 |
80 yds |
40-ft sq/lvl |
V, S |
Focus* |
1 day |
10 ft |
Special |
V, S, M |
Fortify* |
6 |
0 |
Creature touched |
V, S, M |
Giant Insect |
7 |
20 yds |
1 to 6 insects |
V, S, M |
Hallucinatory Forest |
7 |
80 yds |
40-ft sq/lvl |
V, S |
Hold Plant |
7 |
80 yds |
1d4 plants in 40-ft sq |
V, S |
Ice Blade (Auril) |
4 |
0 |
4-foot-long, 4-inch-wide field of force |
V, S, M |
Lower Water |
1 turn |
120 yds |
Special |
V, S, M |
Neutralize Poison |
7 |
Touch |
1 creature or 1 cubic ft of substance/2 lvls |
V, S |
Plant Door |
7 |
Touch |
Special |
V, S, M |
Poison |
7 |
Touch |
1 creature or 1 cubic ft of substance/2 lvls |
V, S |
Produce Fire |
7 |
40 yds |
12-ft sq |
V, S, M |
Protection From Lightning |
7 |
Touch |
1 creature |
V, S, M |
Quench Fire |
7 |
40 yds |
12-ft sq |
V, S, M |
Raise Water |
1 turn |
120 yds |
Special |
V, S, M |
Repel Insects |
1 rd |
0 |
10-ft radius |
V, S, M |
Shrink Insect |
7 |
20 yds |
1 to 6 insects |
V, S, M |
Snakes to Sticks |
7 |
30 yds |
1d4 snakes + 1 snake/lvl in a 10-ft cube |
V, S, M |
Speak With Plants |
1 turn |
0 |
30-ft radius |
V, S, M |
Sticks to Snakes |
7 |
30 yds |
1d4 sticks + 1 stick/lvl in a 10-ft cube |
V, S, M |
Uplift* |
12 hrs |
0 |
One priest |
V, M |
Weather Stasis |
1 turn |
30 yds |
10-ft cube/lvl |
V, S, M |
Windborne |
7 |
0 |
The caster |
V, S, M |
5th Level |
Air Walk |
8 |
Touch |
1 creature |
V, S, M |
Animal Growth |
8 |
80 yds |
Up to 8 animals in a 20-ft sq |
V, S, M |
Animal Summoning II |
8 |
60 yds/lvl |
Special |
V, S |
Animate Flame |
8 |
120 yds |
1-ft diameter/lvl |
V, S |
Anti-Plant Shell |
8 |
0 |
15-ft diameter |
V, S |
Atonement |
1 turn |
Touch |
1 person |
V, S, M |
Cause Critical Wounds |
8 |
Touch |
1 creature |
V, S |
Cloud of Purification |
5 |
30 yds |
20-ft cube |
V, S |
Control Winds |
8 |
0 |
40-ft/lvl radius |
V, S |
Cure Critical Wounds |
8 |
Touch |
1 creature |
V, S |
Elemental Forbiddance |
1 turn |
Special |
5'-cube/lvl |
V, S, M |
Pass Plant |
8 |
Touch |
Special |
V, S, M |
Produce Ice |
8 |
60 yds |
Cube 1 ft/lvl |
V, S, M |
Rainbow |
7 |
120 yds |
Special |
V, S, M |
Shrink Animal |
8 |
80 yds |
Up to 8 animals in a 20-ft sq |
V, S, M |
Spike Stones |
6 |
30 yds |
10 ft sq/lvl, 1 spike/sq ft |
V, S, M |
Transmute Mud to Rock |
8 |
160 yds |
20-ft cube/lvl |
V, S, M |
Transmute Rock to Mud |
8 |
160 yds |
20-ft cube/lvl |
V, S, M |
Wall of Fire |
8 |
80 yds |
Special |
V, S, M |
6th Level |
Animal Summoning III |
9 |
100 yds/lvl |
Special |
V, S |
Anti-Animal Shell |
1 rd |
0 |
10-ft radius |
V, S, M |
Call Phoenix |
2 rnds. |
0 |
Special |
V, S, M |
Conjure Fire Elemental |
6 rds |
80 yds |
Special |
V, S |
Dismiss Fire Elemental |
6 rds |
80 yds |
Special |
V, S |
Fire Seeds |
1 rd/seed |
Touch |
Special |
V, S, M |
Harm |
1 rd |
Touch |
One creature |
V, S |
Heal |
1 rd |
Touch |
One creature |
V, S |
Improved Create Water |
8 |
60 yds |
1 cubic yd/lvl |
V, S, M |
Liveoak |
1 turn |
Touch |
1 oak tree |
V, S, M |
Part Water |
1 turn |
20 yds/lvl |
3 ft/lvl x 20 yds/lvl x 30 yds |
V, S, M |
Stone Tell |
1 turn |
Touch |
1 cubic yd |
V, S, M |
Transmute Water to Dust |
8 |
60 yds |
1 cubic yd/lvl |
V, S, M |
Transport Via Plants |
4 |
Touch |
Special |
V, S |
Turn Wood |
9 |
0 |
20 ft/lvl x 120 ft |
V, S |
Wall of Thorns |
9 |
80 yds |
One 10-ft cube/lvl |
V, S |
Weather Summoning |
1 turn |
0 |
Special |
V, S |
Whirlwind |
9 |
60 yds + 10 yds/lvl |
Cone 10 ft wide at base and 30 ft tall |
V, S, M |
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Generated by the Advanced
Dungeons & Dragons Core Rules 2.0 Expansion on 10/30/2001 09:20 PM
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