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Personal Information
| Name: Cirilli Finlay |
Player: Deborah |
| Race: Human |
Gender: Female |
Height: 5'4" |
Age: 21 |
| Class: Druid |
Level: 12 |
Weight: 100 lbs |
| XP: 734,217 |
Alignment: True Neutral |
| Next Level: 750,000 |
Kit: None |
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Ability Scores
| Str: |
13 |
Weight Allowance: 45 lbs |
Bend Bars/Lift Gates: 4% |
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Attack Adj.: +0 |
Damage Adj.: +0 |
Max. Press: 140 lbs |
Open Doors: 7 |
| Dex: |
11 |
Missile Adjustment: +0 |
Pick Pockets: -5% |
Open Locks: +0% |
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|
Reaction Adjustment: +0 |
Armor Class: +0 |
Move Silently: -10% |
Climb Walls: +0% |
| Con: |
13 |
System Shock: 85% |
Poison Save: +0 |
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Hit Point Adjustment: +0 |
Resurrection Chance: 90% |
| Int: |
12 |
Max. Spell Level: 6th |
Max. Spells Per Level: 7 |
Illusion Immunity: None |
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Bonus Proficiencies: 3 |
Chance to Learn New Spell: 50% |
| Wis: |
17 |
Bonus Clerical Spells: 2, 2, 1, 0,
0, 0, 0 |
Clerical Spell Failure Chance: 0% |
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Magic Defense Adjustment: +3 |
Spell Immunity: None |
| Cha: |
15 |
Loyalty Base: +3 |
Maximum Number of Henchmen: 7 |
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Initial Reaction Adjustment: +3 |
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Saving Throws
| Paralyzation: 6 |
Poison: 6 |
Death Magic: 6 |
Petrification: 9 |
Polymorph: 9 |
| Rod: 10 |
Staff: 10 |
Wand: 10 |
Breath Weapon: 12 |
Spell: 11 |
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Combat
| Hit Points: |
57 |
| Base THAC0: |
14 |
| Melee THAC0: |
14 |
| Missile THAC0: |
14 |
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Armor
| Natural armor class |
10 |
| Full armor, padded |
-2 |
| Shield, large adj. |
-1 |
| FINAL: |
7 |
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Weapon Proficiencies
| Dagger |
| Quarterstaff |
| Sickle |
| Sling |
| Sword, scimitar |
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Non-Weapon
Proficiencies
| Direction Sense |
18 |
| Fire-Building |
16 |
| Mountaineering |
17 |
| Reading/Writing |
13 |
| Riding, Land |
20 |
| Tracking |
17 |
| Modern Languages |
15 |
|
Dwarf, Hill giant, Orc |
| Native Languages |
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Common |
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Weapons
|
THAC0 |
Attacks/ |
Speed |
Damage |
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Range |
(-2) |
(-5) |
(-10) |
| Weapon |
Melee |
Missile |
Round |
Factor |
Sm-Med |
Large |
Type |
Size |
PB / |
S / |
M / |
L / |
EX |
| Quarterstaff |
14 |
|
1 |
4 |
1d6 |
1d6 |
B |
L |
|
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|
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| Dagger |
14 |
14 |
1 |
2 |
1d4 |
1d3 |
P |
S |
|
2 |
4 |
6 |
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Class Abilities
Druid
Communicate with creatures - Acquire one
woodland creature language per level.
Fire/electrical resistance - +2 bonus to
saves vs. all fire or electrical attacks.
Identify - May correctly identify plants,
animals, and clean water at 3rd level.
Immunity to charm - Granted immunity to
charm based attacks at 7th level.
Pass without trace - The druid does not
leave any evidence of their passage through natural settings.
Secret language - Knowlege of the secret
Druidic tongue.
Shapechange - May shapechange at 7th level.
Minor Spheres of Magic - Divination
Major Spheres of Magic - All, Animal,
Elemental, All, Healing, Plant, Weather
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Inventory
- Items Carried
- Backpack
- Dry rations (1 week)
- Flint and steel
- Holy item
- Paper (per sheet)
- Torch x3
- Wineskin
- Writing ink (per vial)
- Dagger
- Items Readied
- Items Worn
- Full armor, padded
- Shield, large
- Spending Money
- * Copper Pieces x7
- * Gold Pieces x25
- * Silver Pieces x6
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Movement and
Encumbrance
| Encumbrance: |
Unencumbered |
Light |
Moderate |
Heavy |
Severe |
| Weight (lbs): |
0-45 |
46-69 |
70-93 |
94-117 |
118-140 |
| Movement: |
12 |
8 |
6 |
4 |
1 |
| THAC0: |
|
|
-1 |
-2 |
-4 |
| AC: |
|
|
|
+1 |
+3 |
| Currently carrying 38.81 pounds
(None Encumbrance, 12 Movement) |
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Spells
| Class |
1st |
2nd |
3rd |
4th |
5th |
6th |
7th |
8th |
9th |
| Druid |
8 |
7 |
6 |
3 |
2 |
2 |
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| Cleric Spell Failure Rate: 0% |
Maximum Wizard Spells Per Level: 7 |
| Wizard Chance to Learn New Spell:
50% |
Maximum Wizard Spell Level: 6th |
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Druid Spells Granted
| Spell |
Time |
Range |
Area of Effect |
Components |
| 1st Level |
| Analyze Balance |
1 rd |
80 yds |
1 creature, object, or 10' sq |
V, S, M |
| Animal Friendship |
1 hr |
10 yds |
1 animal |
V, S, M |
| Bless |
1 rd |
60 yds |
50-ft cube |
V, S, M |
| Calm Animals |
4 |
60 yds |
Special |
V, S |
| Cause Light Wounds |
5 |
Touch |
Creature touched |
V, S |
| Combine* |
1 rd |
Touch |
Circle of priests |
V, S |
| Create Water |
1 rd |
30 yds |
Up to 27 cubic ft |
V, S, M |
| Cure Light Wounds |
5 |
Touch |
Creature touched |
V, S |
| Curse |
1 rd |
60 yds |
50-ft cube |
V, S, M |
| Destroy Water |
1 rd |
30 yds |
Up to 27 cubic ft |
V, S, M |
| Detect Evil |
1 rd |
0 |
10 ft x 120 yds |
V, S, M |
| Detect Good |
1 rd |
0 |
10 ft x 120 yds |
V, S, M |
| Detect Magic |
1 rd |
0 |
10 ft x 30 yds |
V, S, M |
| Detect Poison |
4 |
0 |
Special |
V, S, M |
| Detect Snares & Pits |
4 |
0 |
10 x 40 ft |
V, S, M |
| Entangle |
4 |
80 yds |
40-ft cube |
V, S, M |
| Faerie Fire |
4 |
80 yds |
10 sq ft/lvl within a 40-ft radius |
V, M |
| Firelight |
4 |
Touch |
1 object |
V, S, M |
| Frost Fingers (Auril) |
3 |
0 |
The caster |
V, S |
| Invisibility to Animals |
4 |
Touch |
1 creature/lvl |
S, M |
| Locate Animals or Plants |
1 rd |
100 yds + 20 yds/lvl |
20 yds/lvl x 20 ft |
V, S, M |
| Log of Everburning |
1 |
Touch |
Special |
V, S |
| Orison |
4 |
10 yds |
Varies |
V, S |
| Pass Without Trace |
1 rd |
Touch |
1 creature |
V, S, M |
| Purify Food & Drink |
1 rd |
30 yds |
1 cubic ft/lvl, in 10 sq ft |
V, S |
| Putrefy Food and Drink |
1 rd |
30 yds |
1 cubic ft/lvl, in 10 sq ft |
V, S |
| Shillelagh |
2 |
Touch |
1 oak club |
V, S, M |
| Strength of Stone |
4 |
Touch |
1 creature |
V, S, M |
| Wind Column |
1 |
0 |
The caster |
S |
| 2nd Level |
| Augury |
2 rds |
0 |
Special |
V, S, M |
| Badberry |
1 rd |
Touch |
2d4 fresh berries |
V, S, M |
| Barkskin |
5 |
Touch |
1 creature |
V, S, M |
| Cause Moderate Wounds |
5 |
Touch |
Creature touched |
V, S |
| Charm Person or Mammal |
5 |
80 yds |
1 person or mammal |
V, S |
| Chill Metal |
5 |
40 yds |
Special |
V, S, M |
| Cure Moderate Wounds |
5 |
Touch |
Creature touched |
V, S |
| Detect Charm |
1 rd |
30 yds |
1 creature/rd |
V, S |
| Dust Devil |
2 rds |
30 yds |
5 x 4 ft cone |
V, S |
| Find Traps |
5 |
0 |
10 ft x 30 yds |
V, S |
| Fire Trap |
1 turn |
Touch |
Object touched |
V, S, M |
| Flame Blade |
4 |
0 |
3-ft long blade |
V, S, M |
| Frost Whip (Auril) |
5 |
0 |
Flexible 6-foot-long beam 4 inches in diameter |
V, S |
| Goodberry |
1 rd |
Touch |
2d4 fresh berries |
V, S, M |
| Heat Metal |
5 |
40 yds |
Special |
V, S, M |
| Know Alignment |
1 rd |
10 yds |
1 creature or object |
V, S |
| Messenger |
1 rd |
20 yds/lvl |
1 creature |
V, S |
| Obscure Alignment |
1 rd |
10 yds |
1 creature or object |
V, S |
| Obscurement |
5 |
0 |
(lvl x 10)-ft sq |
V, S |
| Produce Flame |
5 |
0 |
Special |
V, S |
| Sanctify* |
1 turn |
10 yds |
10 yd x 10 yd sq/priest |
V, S, M |
| Slow Poison |
1 |
Touch |
1 creature |
V, S, M |
| Snake Charm |
1 |
30 yds |
30-ft cube |
V, S |
| Soften Earth and Stone |
5 |
10 yds/lvl |
10-ft sq/lvl |
V, S, M |
| Speak With Animals |
5 |
0 |
1 animal within 30 ft |
V, S |
| Straighten Wood |
5 |
10 yds/lvl |
Special |
V, S |
| Trip |
5 |
Touch |
1 object up to 10 ft long |
V, S |
| Undetectable Charm |
1 rd |
30 yds |
1 creature/rd |
V, S |
| Warp Wood |
5 |
10 yds/lvl |
Special |
V, S |
| Watery Fist |
5 |
60 yds |
Special |
V, S, M |
| 3rd Level |
| Air Breathing |
6 |
Touch |
1 creature |
V, S |
| Call Lightning |
1 turn |
360 yds |
10-ft radius |
V, S |
| Control Animal |
6 |
60 yds + 10 yds/lvl |
1 animal |
V, S |
| Detect Spirits |
6 |
0 |
10 x 60 ft path |
V, S, M |
| Extradimensional Detection |
3 |
0 |
One 10'-wide path, 60 ft long |
V, S |
| Flame Walk |
5 |
Touch |
Creature(s) touched |
V, S, M |
| Hold Animal |
6 |
80 yds |
1-4 animals in 40-ft cube |
V, S |
| Hold Poison |
1 |
Touch |
Creature touched |
V, S, M |
| Listening Shadow |
6 |
1 mile/level |
60-foot-radius sphere |
V, S |
| Locate Object |
1 turn |
60 yds + 10 yds/lvl |
1 object |
V, S, M |
| Meld Into Stone |
6 |
0 |
The caster |
V, S, M |
| Obscure Object |
1 turn |
60 yds + 10 yds/lvl |
1 object |
V, S, M |
| Plant Growth |
1 rd |
160 yds |
Special |
V, S, M |
| Protection From Fire |
6 |
Touch |
1 creature |
V, S, M |
| Pyrotechnics |
6 |
160 yds |
10 or 100 x fire |
V, S, M |
| Repair Injury |
1 turn |
Touch |
Creature touched |
V, S |
| Slow Rot |
1 rd |
Touch |
Special |
V, S, M |
| Snare |
3 rds |
Touch |
2-ft diameter + 2 inches/lvl |
V, S, M |
| Speak With Dead |
1 turn |
1 |
1 creature |
V, S, M |
| Spike Growth |
6 |
60 yds |
10-ft sq/lvl |
V, S, M |
| Stone Shape |
1 rd |
Touch |
9 cubic ft + 1 cubic ft/lvl |
V, S, M |
| Summon Insects |
1 rd |
30 yds |
1 creature |
V, S, M |
| Tree |
6 |
0 |
The caster |
V, S, M |
| Water Breathing |
6 |
Touch |
1 creature |
V, S |
| Water Walk |
6 |
Touch |
Special |
V, S, M |
| Weather Prediction |
1 rd |
0 |
The caster |
V, S |
| Wind Servant |
6 |
20 yds/lvl |
Special |
V, S |
| 4th Level |
| Adamantite Mace |
7 |
Touch |
Caster's weapon |
V, S, M |
| Animal Summoning I |
7 |
1 mile radius |
Special |
V, S |
| Cause Serious Wounds |
7 |
Touch |
1 creature |
V, S |
| Control Temperature, 10-foot Radius |
7 |
0 |
10-ft radius |
V, S, M |
| Cure Serious Wounds |
7 |
Touch |
1 creature |
V, S |
| Dispel Hallucinatory Forest |
7 |
80 yds |
40-ft sq/lvl |
V, S |
| Focus* |
1 day |
10 ft |
Special |
V, S, M |
| Fortify* |
6 |
0 |
Creature touched |
V, S, M |
| Giant Insect |
7 |
20 yds |
1 to 6 insects |
V, S, M |
| Hallucinatory Forest |
7 |
80 yds |
40-ft sq/lvl |
V, S |
| Hold Plant |
7 |
80 yds |
1d4 plants in 40-ft sq |
V, S |
| Ice Blade (Auril) |
4 |
0 |
4-foot-long, 4-inch-wide field of force |
V, S, M |
| Lower Water |
1 turn |
120 yds |
Special |
V, S, M |
| Neutralize Poison |
7 |
Touch |
1 creature or 1 cubic ft of substance/2 lvls |
V, S |
| Plant Door |
7 |
Touch |
Special |
V, S, M |
| Poison |
7 |
Touch |
1 creature or 1 cubic ft of substance/2 lvls |
V, S |
| Produce Fire |
7 |
40 yds |
12-ft sq |
V, S, M |
| Protection From Lightning |
7 |
Touch |
1 creature |
V, S, M |
| Quench Fire |
7 |
40 yds |
12-ft sq |
V, S, M |
| Raise Water |
1 turn |
120 yds |
Special |
V, S, M |
| Repel Insects |
1 rd |
0 |
10-ft radius |
V, S, M |
| Shrink Insect |
7 |
20 yds |
1 to 6 insects |
V, S, M |
| Snakes to Sticks |
7 |
30 yds |
1d4 snakes + 1 snake/lvl in a 10-ft cube |
V, S, M |
| Speak With Plants |
1 turn |
0 |
30-ft radius |
V, S, M |
| Sticks to Snakes |
7 |
30 yds |
1d4 sticks + 1 stick/lvl in a 10-ft cube |
V, S, M |
| Uplift* |
12 hrs |
0 |
One priest |
V, M |
| Weather Stasis |
1 turn |
30 yds |
10-ft cube/lvl |
V, S, M |
| Windborne |
7 |
0 |
The caster |
V, S, M |
| 5th Level |
| Air Walk |
8 |
Touch |
1 creature |
V, S, M |
| Animal Growth |
8 |
80 yds |
Up to 8 animals in a 20-ft sq |
V, S, M |
| Animal Summoning II |
8 |
60 yds/lvl |
Special |
V, S |
| Animate Flame |
8 |
120 yds |
1-ft diameter/lvl |
V, S |
| Anti-Plant Shell |
8 |
0 |
15-ft diameter |
V, S |
| Atonement |
1 turn |
Touch |
1 person |
V, S, M |
| Cause Critical Wounds |
8 |
Touch |
1 creature |
V, S |
| Cloud of Purification |
5 |
30 yds |
20-ft cube |
V, S |
| Control Winds |
8 |
0 |
40-ft/lvl radius |
V, S |
| Cure Critical Wounds |
8 |
Touch |
1 creature |
V, S |
| Elemental Forbiddance |
1 turn |
Special |
5'-cube/lvl |
V, S, M |
| Pass Plant |
8 |
Touch |
Special |
V, S, M |
| Produce Ice |
8 |
60 yds |
Cube 1 ft/lvl |
V, S, M |
| Rainbow |
7 |
120 yds |
Special |
V, S, M |
| Shrink Animal |
8 |
80 yds |
Up to 8 animals in a 20-ft sq |
V, S, M |
| Spike Stones |
6 |
30 yds |
10 ft sq/lvl, 1 spike/sq ft |
V, S, M |
| Transmute Mud to Rock |
8 |
160 yds |
20-ft cube/lvl |
V, S, M |
| Transmute Rock to Mud |
8 |
160 yds |
20-ft cube/lvl |
V, S, M |
| Wall of Fire |
8 |
80 yds |
Special |
V, S, M |
| 6th Level |
| Animal Summoning III |
9 |
100 yds/lvl |
Special |
V, S |
| Anti-Animal Shell |
1 rd |
0 |
10-ft radius |
V, S, M |
| Call Phoenix |
2 rnds. |
0 |
Special |
V, S, M |
| Conjure Fire Elemental |
6 rds |
80 yds |
Special |
V, S |
| Dismiss Fire Elemental |
6 rds |
80 yds |
Special |
V, S |
| Fire Seeds |
1 rd/seed |
Touch |
Special |
V, S, M |
| Harm |
1 rd |
Touch |
One creature |
V, S |
| Heal |
1 rd |
Touch |
One creature |
V, S |
| Improved Create Water |
8 |
60 yds |
1 cubic yd/lvl |
V, S, M |
| Liveoak |
1 turn |
Touch |
1 oak tree |
V, S, M |
| Part Water |
1 turn |
20 yds/lvl |
3 ft/lvl x 20 yds/lvl x 30 yds |
V, S, M |
| Stone Tell |
1 turn |
Touch |
1 cubic yd |
V, S, M |
| Transmute Water to Dust |
8 |
60 yds |
1 cubic yd/lvl |
V, S, M |
| Transport Via Plants |
4 |
Touch |
Special |
V, S |
| Turn Wood |
9 |
0 |
20 ft/lvl x 120 ft |
V, S |
| Wall of Thorns |
9 |
80 yds |
One 10-ft cube/lvl |
V, S |
| Weather Summoning |
1 turn |
0 |
Special |
V, S |
| Whirlwind |
9 |
60 yds + 10 yds/lvl |
Cone 10 ft wide at base and 30 ft tall |
V, S, M |
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Generated by the Advanced
Dungeons & Dragons Core Rules 2.0 Expansion on 10/30/2001 09:20 PM
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