Cirilli Finlay
 Home Up Storm Quivey Gwain McLoch Cirilli Finlay Quivey Dragonbait Yorrick Skullsmasher

Personal Information
Name: Cirilli Finlay Player: Deborah
Race: Human Gender: Female Height: 5'4" Age: 21
Class: Druid Level: 12 Weight: 100 lbs
XP: 734,217 Alignment: True Neutral
Next Level: 750,000 Kit: None
Ability Scores
Str: 13 Weight Allowance: 45 lbs Bend Bars/Lift Gates: 4%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 140 lbs Open Doors: 7
Dex: 11 Missile Adjustment: +0 Pick Pockets: -5% Open Locks: +0%
Reaction Adjustment: +0 Armor Class: +0 Move Silently: -10% Climb Walls: +0%
Con: 13 System Shock: 85% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 90%
Int: 12 Max. Spell Level: 6th Max. Spells Per Level: 7 Illusion Immunity: None
Bonus Proficiencies: 3 Chance to Learn New Spell: 50%
Wis: 17 Bonus Clerical Spells: 2, 2, 1, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +3 Spell Immunity: None
Cha: 15 Loyalty Base: +3 Maximum Number of Henchmen: 7
Initial Reaction Adjustment: +3
Saving Throws
Paralyzation: 6 Poison: 6 Death Magic: 6 Petrification: 9 Polymorph: 9
Rod: 10 Staff: 10 Wand: 10 Breath Weapon: 12 Spell: 11
Combat
Hit Points: 57
Base THAC0: 14
Melee THAC0: 14
Missile THAC0: 14
Armor
Natural armor class 10
Full armor, padded -2
Shield, large adj. -1
FINAL: 7
Weapon Proficiencies
Dagger
Quarterstaff
Sickle
Sling
Sword, scimitar
Non-Weapon Proficiencies
Direction Sense 18
Fire-Building 16
Mountaineering 17
Reading/Writing 13
Riding, Land 20
Tracking 17
Modern Languages 15
Dwarf, Hill giant, Orc
Native Languages
Common
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Quarterstaff 14 1 4 1d6 1d6 B L
Dagger 14 14 1 2 1d4 1d3 P S 2 4 6
Class Abilities
Druid
    Communicate with creatures - Acquire one woodland creature language per level.
    Fire/electrical resistance - +2 bonus to saves vs. all fire or electrical attacks.
    Identify - May correctly identify plants, animals, and clean water at 3rd level.
    Immunity to charm - Granted immunity to charm based attacks at 7th level.
    Pass without trace - The druid does not leave any evidence of their passage through natural settings.
    Secret language - Knowlege of the secret Druidic tongue.
    Shapechange - May shapechange at 7th level.
    Minor Spheres of Magic - Divination
    Major Spheres of Magic - All, Animal, Elemental, All, Healing, Plant, Weather


Inventory
  • Items Carried
    • Backpack
      • Dry rations (1 week)
      • Flint and steel
      • Holy item
      • Paper (per sheet)
      • Torch x3
      • Wineskin
      • Writing ink (per vial)
    • Dagger
  • Items Readied
    • Quarterstaff
  • Items Worn
    • Full armor, padded
    • Shield, large
  • Spending Money
    • * Copper Pieces x7
    • * Gold Pieces x25
    • * Silver Pieces x6
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-45 46-69 70-93 94-117 118-140
Movement: 12 8 6 4 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 38.81 pounds (None Encumbrance, 12 Movement)

Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Druid 8 7 6 3 2 2
Cleric Spell Failure Rate: 0% Maximum Wizard Spells Per Level: 7
Wizard Chance to Learn New Spell: 50% Maximum Wizard Spell Level: 6th
Spells Memorized

Druid Spells Granted
Spell Time Range Area of Effect Components
1st Level
Analyze Balance 1 rd 80 yds 1 creature, object, or 10' sq V, S, M
Animal Friendship 1 hr 10 yds 1 animal V, S, M
Bless 1 rd 60 yds 50-ft cube V, S, M
Calm Animals 4 60 yds Special V, S
Cause Light Wounds 5 Touch Creature touched V, S
Combine* 1 rd Touch Circle of priests V, S
Create Water 1 rd 30 yds Up to 27 cubic ft V, S, M
Cure Light Wounds 5 Touch Creature touched V, S
Curse 1 rd 60 yds 50-ft cube V, S, M
Destroy Water 1 rd 30 yds Up to 27 cubic ft V, S, M
Detect Evil 1 rd 0 10 ft x 120 yds V, S, M
Detect Good 1 rd 0 10 ft x 120 yds V, S, M
Detect Magic 1 rd 0 10 ft x 30 yds V, S, M
Detect Poison 4 0 Special V, S, M
Detect Snares & Pits 4 0 10 x 40 ft V, S, M
Entangle 4 80 yds 40-ft cube V, S, M
Faerie Fire 4 80 yds 10 sq ft/lvl within a 40-ft radius V, M
Firelight 4 Touch 1 object V, S, M
Frost Fingers (Auril) 3 0 The caster V, S
Invisibility to Animals 4 Touch 1 creature/lvl S, M
Locate Animals or Plants 1 rd 100 yds + 20 yds/lvl 20 yds/lvl x 20 ft V, S, M
Log of Everburning 1 Touch Special V, S
Orison 4 10 yds Varies V, S
Pass Without Trace 1 rd Touch 1 creature V, S, M
Purify Food & Drink 1 rd 30 yds 1 cubic ft/lvl, in 10 sq ft V, S
Putrefy Food and Drink 1 rd 30 yds 1 cubic ft/lvl, in 10 sq ft V, S
Shillelagh 2 Touch 1 oak club V, S, M
Strength of Stone 4 Touch 1 creature V, S, M
Wind Column 1 0 The caster S
2nd Level
Augury 2 rds 0 Special V, S, M
Badberry 1 rd Touch 2d4 fresh berries V, S, M
Barkskin 5 Touch 1 creature V, S, M
Cause Moderate Wounds 5 Touch Creature touched V, S
Charm Person or Mammal 5 80 yds 1 person or mammal V, S
Chill Metal 5 40 yds Special V, S, M
Cure Moderate Wounds 5 Touch Creature touched V, S
Detect Charm 1 rd 30 yds 1 creature/rd V, S
Dust Devil 2 rds 30 yds 5 x 4 ft cone V, S
Find Traps 5 0 10 ft x 30 yds V, S
Fire Trap 1 turn Touch Object touched V, S, M
Flame Blade 4 0 3-ft long blade V, S, M
Frost Whip (Auril) 5 0 Flexible 6-foot-long beam 4 inches in diameter V, S
Goodberry 1 rd Touch 2d4 fresh berries V, S, M
Heat Metal 5 40 yds Special V, S, M
Know Alignment 1 rd 10 yds 1 creature or object V, S
Messenger 1 rd 20 yds/lvl 1 creature V, S
Obscure Alignment 1 rd 10 yds 1 creature or object V, S
Obscurement 5 0 (lvl x 10)-ft sq V, S
Produce Flame 5 0 Special V, S
Sanctify* 1 turn 10 yds 10 yd x 10 yd sq/priest V, S, M
Slow Poison 1 Touch 1 creature V, S, M
Snake Charm 1 30 yds 30-ft cube V, S
Soften Earth and Stone 5 10 yds/lvl 10-ft sq/lvl V, S, M
Speak With Animals 5 0 1 animal within 30 ft V, S
Straighten Wood 5 10 yds/lvl Special V, S
Trip 5 Touch 1 object up to 10 ft long V, S
Undetectable Charm 1 rd 30 yds 1 creature/rd V, S
Warp Wood 5 10 yds/lvl Special V, S
Watery Fist 5 60 yds Special V, S, M
3rd Level
Air Breathing 6 Touch 1 creature V, S
Call Lightning 1 turn 360 yds 10-ft radius V, S
Control Animal 6 60 yds + 10 yds/lvl 1 animal V, S
Detect Spirits 6 0 10 x 60 ft path V, S, M
Extradimensional Detection 3 0 One 10'-wide path, 60 ft long V, S
Flame Walk 5 Touch Creature(s) touched V, S, M
Hold Animal 6 80 yds 1-4 animals in 40-ft cube V, S
Hold Poison 1 Touch Creature touched V, S, M
Listening Shadow 6 1 mile/level 60-foot-radius sphere V, S
Locate Object 1 turn 60 yds + 10 yds/lvl 1 object V, S, M
Meld Into Stone 6 0 The caster V, S, M
Obscure Object 1 turn 60 yds + 10 yds/lvl 1 object V, S, M
Plant Growth 1 rd 160 yds Special V, S, M
Protection From Fire 6 Touch 1 creature V, S, M
Pyrotechnics 6 160 yds 10 or 100 x fire V, S, M
Repair Injury 1 turn Touch Creature touched V, S
Slow Rot 1 rd Touch Special V, S, M
Snare 3 rds Touch 2-ft diameter + 2 inches/lvl V, S, M
Speak With Dead 1 turn 1 1 creature V, S, M
Spike Growth 6 60 yds 10-ft sq/lvl V, S, M
Stone Shape 1 rd Touch 9 cubic ft + 1 cubic ft/lvl V, S, M
Summon Insects 1 rd 30 yds 1 creature V, S, M
Tree 6 0 The caster V, S, M
Water Breathing 6 Touch 1 creature V, S
Water Walk 6 Touch Special V, S, M
Weather Prediction 1 rd 0 The caster V, S
Wind Servant 6 20 yds/lvl Special V, S
4th Level
Adamantite Mace 7 Touch Caster's weapon V, S, M
Animal Summoning I 7 1 mile radius Special V, S
Cause Serious Wounds 7 Touch 1 creature V, S
Control Temperature, 10-foot Radius 7 0 10-ft radius V, S, M
Cure Serious Wounds 7 Touch 1 creature V, S
Dispel Hallucinatory Forest 7 80 yds 40-ft sq/lvl V, S
Focus* 1 day 10 ft Special V, S, M
Fortify* 6 0 Creature touched V, S, M
Giant Insect 7 20 yds 1 to 6 insects V, S, M
Hallucinatory Forest 7 80 yds 40-ft sq/lvl V, S
Hold Plant 7 80 yds 1d4 plants in 40-ft sq V, S
Ice Blade (Auril) 4 0 4-foot-long, 4-inch-wide field of force V, S, M
Lower Water 1 turn 120 yds Special V, S, M
Neutralize Poison 7 Touch 1 creature or 1 cubic ft of substance/2 lvls V, S
Plant Door 7 Touch Special V, S, M
Poison 7 Touch 1 creature or 1 cubic ft of substance/2 lvls V, S
Produce Fire 7 40 yds 12-ft sq V, S, M
Protection From Lightning 7 Touch 1 creature V, S, M
Quench Fire 7 40 yds 12-ft sq V, S, M
Raise Water 1 turn 120 yds Special V, S, M
Repel Insects 1 rd 0 10-ft radius V, S, M
Shrink Insect 7 20 yds 1 to 6 insects V, S, M
Snakes to Sticks 7 30 yds 1d4 snakes + 1 snake/lvl in a 10-ft cube V, S, M
Speak With Plants 1 turn 0 30-ft radius V, S, M
Sticks to Snakes 7 30 yds 1d4 sticks + 1 stick/lvl in a 10-ft cube V, S, M
Uplift* 12 hrs 0 One priest V, M
Weather Stasis 1 turn 30 yds 10-ft cube/lvl V, S, M
Windborne 7 0 The caster V, S, M
5th Level
Air Walk 8 Touch 1 creature V, S, M
Animal Growth 8 80 yds Up to 8 animals in a 20-ft sq V, S, M
Animal Summoning II 8 60 yds/lvl Special V, S
Animate Flame 8 120 yds 1-ft diameter/lvl V, S
Anti-Plant Shell 8 0 15-ft diameter V, S
Atonement 1 turn Touch 1 person V, S, M
Cause Critical Wounds 8 Touch 1 creature V, S
Cloud of Purification 5 30 yds 20-ft cube V, S
Control Winds 8 0 40-ft/lvl radius V, S
Cure Critical Wounds 8 Touch 1 creature V, S
Elemental Forbiddance 1 turn Special 5'-cube/lvl V, S, M
Pass Plant 8 Touch Special V, S, M
Produce Ice 8 60 yds Cube 1 ft/lvl V, S, M
Rainbow 7 120 yds Special V, S, M
Shrink Animal 8 80 yds Up to 8 animals in a 20-ft sq V, S, M
Spike Stones 6 30 yds 10 ft sq/lvl, 1 spike/sq ft V, S, M
Transmute Mud to Rock 8 160 yds 20-ft cube/lvl V, S, M
Transmute Rock to Mud 8 160 yds 20-ft cube/lvl V, S, M
Wall of Fire 8 80 yds Special V, S, M
6th Level
Animal Summoning III 9 100 yds/lvl Special V, S
Anti-Animal Shell 1 rd 0 10-ft radius V, S, M
Call Phoenix 2 rnds. 0 Special V, S, M
Conjure Fire Elemental 6 rds 80 yds Special V, S
Dismiss Fire Elemental 6 rds 80 yds Special V, S
Fire Seeds 1 rd/seed Touch Special V, S, M
Harm 1 rd Touch One creature V, S
Heal 1 rd Touch One creature V, S
Improved Create Water 8 60 yds 1 cubic yd/lvl V, S, M
Liveoak 1 turn Touch 1 oak tree V, S, M
Part Water 1 turn 20 yds/lvl 3 ft/lvl x 20 yds/lvl x 30 yds V, S, M
Stone Tell 1 turn Touch 1 cubic yd V, S, M
Transmute Water to Dust 8 60 yds 1 cubic yd/lvl V, S, M
Transport Via Plants 4 Touch Special V, S
Turn Wood 9 0 20 ft/lvl x 120 ft V, S
Wall of Thorns 9 80 yds One 10-ft cube/lvl V, S
Weather Summoning 1 turn 0 Special V, S
Whirlwind 9 60 yds + 10 yds/lvl Cone 10 ft wide at base and 30 ft tall V, S, M

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