Carl Carnage
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Personal Information
Name: Carl Carnage Player: Jodie
Race: Human Gender: Male Height: 5'8" Age: 18
Class: Fighter Level: 3 Weight: 171 lbs
XP: 5,777 Alignment: Lawful Good
Next Level: 8,000 Kit: None
Ability Scores
Str: 16 Stamina: 14 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 16%
Muscle: 18/0 Attack Adj.: +1 Damage Adj.: +2 Max. Press: 255 lbs Open Doors: 11
Dex: 15 Aim: 17 Missile Adjustment: +2 Pick Pockets: +5% Open Locks: +10%
Balance: 13 Reaction Adjustment: +0 Armor Class: +0 Move Silently: +0% Climb Walls: +0%
Con: 12 Health: 12 System Shock: 80% Poison Save: +0
Fitness: 12 Hit Point Adjustment: +0 Resurrection Chance: 85%
Int: 11 Reason: 10 Max. Spell Level: 5th Max. Spells Per Level: 7 Illusion Immunity: None
Knowledge: 12 Bonus Proficiencies: 3 Chance to Learn New Spell: 50%
Wis: 10 Intuition: 10 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 15%
Willpower: 10 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 11 Leadership: 11 Loyalty Base: +0 Maximum Number of Henchmen: 4
Appearance: 11 Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 13 Poison: 13 Death Magic: 13 Petrification: 14 Polymorph: 14
Rod: 15 Staff: 15 Wand: 15 Breath Weapon: 16 Spell: 16
Combat
Hit Points: 21
Base THAC0: 18
Melee THAC0: 17
Missile THAC0: 16
Armor
Natural armor class 10
Full armor, chain mail -5
FINAL: 5
Weapon Proficiencies
Sword, bastard (Specialist)
Fighting Style:
Two Weapon
Non-Weapon Proficiencies
Blind Fighting 6
Native Languages
Human - Regional dialect
Weapons - Primary and Offhand
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor* Sm-Med Large Type Size PB / S / M / L / EX
Primary:
Sword, bastard 16 3/2 Av 1d8+4 1d12+4 S M
Axe, hand/throwing 19 18 1 Fa 1d6+2 1d4+2 S M 2 4 6
Offhand:
Sword, bastard 16 1 Av 1d8+4 1d12+4 S M
Axe, hand/throwing 19 18 1 Fa 1d6+2 1d4+2 S M 2 4 6
*Fa (4 or less), Av (5 - 8), Sl (9 - 13), VS (14 or greater)
Traits
Ambidexterity - reduces two weapon fighting penalty by 2.
Fast Healer - 1 hit point is regained 2d12 rounds after wound is taken. Character heals 2 hit points per night of rest.

Disadvantages
Bad Tempered - Character must make a Wisdom/Willpower check when insulted. If check fails, the chracter will insult the person back.


Inventory
  • Items Carried
    • Axe, hand/throwing
    • Backpack
      • Dry rations (1 week)
      • Flint and steel
      • Torch x3
      • Wineskin
    • Belt pouch, large
  • Items Readied
    • Sword, bastard
  • Items Worn
    • Belt
    • Boots, riding
    • Full armor, chain mail
    • Helmet, open-faced (AC 4)
    • Pantaloons
  • Spending Money
    • * Copper Pieces x7
    • * Gold Pieces x10
    • * Silver Pieces x9
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-55 56-85 86-115 116-145 146-170
Movement: 15 11 7 3 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 73.70 pounds (Light Encumbrance, 11 Movement)

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 10/17/2001 10:16 PM