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Personal Information
Name: Carl Carnage |
Player: Jodie |
Race: Human |
Gender: Male |
Height: 5'8" |
Age: 18 |
Class: Fighter |
Level: 3 |
Weight: 171 lbs |
XP: 5,777 |
Alignment: Lawful Good |
Next Level: 8,000 |
Kit: None |
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Ability Scores
Str: |
16 |
Stamina: |
14 |
Weight Allowance: 55 lbs |
Bend Bars/Lift Gates: 16% |
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Muscle: |
18/0 |
Attack Adj.: +1 |
Damage Adj.: +2 |
Max. Press: 255 lbs |
Open Doors: 11 |
Dex: |
15 |
Aim: |
17 |
Missile Adjustment: +2 |
Pick Pockets: +5% |
Open Locks: +10% |
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Balance: |
13 |
Reaction Adjustment: +0 |
Armor Class: +0 |
Move Silently: +0% |
Climb Walls: +0% |
Con: |
12 |
Health: |
12 |
System Shock: 80% |
Poison Save: +0 |
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Fitness: |
12 |
Hit Point Adjustment: +0 |
Resurrection Chance: 85% |
Int: |
11 |
Reason: |
10 |
Max. Spell Level: 5th |
Max. Spells Per Level: 7 |
Illusion Immunity: None |
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Knowledge: |
12 |
Bonus Proficiencies: 3 |
Chance to Learn New Spell: 50% |
Wis: |
10 |
Intuition: |
10 |
Bonus Clerical Spells: 0, 0, 0, 0,
0, 0, 0 |
Clerical Spell Failure Chance: 15% |
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Willpower: |
10 |
Magic Defense Adjustment: +0 |
Spell Immunity: None |
Cha: |
11 |
Leadership: |
11 |
Loyalty Base: +0 |
Maximum Number of Henchmen: 4 |
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Appearance: |
11 |
Initial Reaction Adjustment: +0 |
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Saving Throws
Paralyzation: 13 |
Poison: 13 |
Death Magic: 13 |
Petrification: 14 |
Polymorph: 14 |
Rod: 15 |
Staff: 15 |
Wand: 15 |
Breath Weapon: 16 |
Spell: 16 |
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Combat
Hit Points: |
21 |
Base THAC0: |
18 |
Melee THAC0: |
17 |
Missile THAC0: |
16 |
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Armor
Natural armor class |
10 |
Full armor, chain mail |
-5 |
FINAL: |
5 |
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Weapon Proficiencies
Sword, bastard (Specialist) |
Fighting Style: |
Two Weapon |
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Non-Weapon
Proficiencies
Blind Fighting |
6 |
Native Languages |
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Human - Regional dialect |
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Weapons - Primary and
Offhand
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THAC0 |
Attacks/ |
Speed |
Damage |
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Range |
(-2) |
(-5) |
(-10) |
Weapon |
Melee |
Missile |
Round |
Factor* |
Sm-Med |
Large |
Type |
Size |
PB / |
S / |
M / |
L / |
EX |
Primary: |
Sword, bastard |
16 |
|
3/2 |
Av |
1d8+4 |
1d12+4 |
S |
M |
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Axe, hand/throwing |
19 |
18 |
1 |
Fa |
1d6+2 |
1d4+2 |
S |
M |
|
2 |
4 |
6 |
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Offhand: |
Sword, bastard |
16 |
|
1 |
Av |
1d8+4 |
1d12+4 |
S |
M |
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|
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Axe, hand/throwing |
19 |
18 |
1 |
Fa |
1d6+2 |
1d4+2 |
S |
M |
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2 |
4 |
6 |
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*Fa (4 or less), Av (5 - 8), Sl (9
- 13), VS (14 or greater) |
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Traits
Ambidexterity - reduces two weapon fighting penalty by 2.
Fast Healer - 1 hit point is regained 2d12 rounds after wound is
taken. Character heals 2 hit points per night of rest.
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Disadvantages
Bad Tempered - Character must make a Wisdom/Willpower check when
insulted. If check fails, the chracter will insult the person back.
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Inventory
- Items Carried
- Axe, hand/throwing
- Backpack
- Dry rations (1 week)
- Flint and steel
- Torch x3
- Wineskin
- Belt pouch, large
- Items Readied
- Items Worn
- Belt
- Boots, riding
- Full armor, chain mail
- Helmet, open-faced (AC 4)
- Pantaloons
- Spending Money
- * Copper Pieces x7
- * Gold Pieces x10
- * Silver Pieces x9
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Movement and
Encumbrance
Encumbrance: |
Unencumbered |
Light |
Moderate |
Heavy |
Severe |
Weight (lbs): |
0-55 |
56-85 |
86-115 |
116-145 |
146-170 |
Movement: |
15 |
11 |
7 |
3 |
1 |
THAC0: |
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-1 |
-2 |
-4 |
AC: |
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+1 |
+3 |
Currently carrying 73.70 pounds
(Light Encumbrance, 11 Movement) |
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Generated by the Advanced
Dungeons & Dragons Core Rules 2.0 Expansion on 10/17/2001 10:16 PM
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