Elvira the Reader
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Personal Information
Name: Elvira the Reader Player: Kylie Rees
Race: Half-elf Gender: Female Height: 5'10" Age: 20
Class: Mage Level: 8 Weight: 101 lbs
XP: 100,073 Alignment: Lawful Neutral
Next Level: 135,000 Kit: Scholar
Ability Scores
Str: 10 Stamina: 10 Weight Allowance: 40 lbs Bend Bars/Lift Gates: 2%
Muscle: 10 Attack Adj.: +0 Damage Adj.: +0 Max. Press: 115 lbs Open Doors: 6
Dex: 10 Aim: 10 Missile Adjustment: +0 Pick Pockets: -10% Open Locks: -5%
Balance: 10 Reaction Adjustment: +0 Armor Class: +0 Move Silently: -15% Climb Walls: -5%
Con: 13 Health: 12 System Shock: 80% Poison Save: +0
Fitness: 14 Hit Point Adjustment: +0 Resurrection Chance: 92%
Int: 17 Reason: 16 Max. Spell Level: 8th Max. Spells Per Level: 11 Illusion Immunity: None
Knowledge: 18 Bonus Proficiencies: 7 Chance to Learn New Spell: 85%
Wis: 11 Intuition: 13 Bonus Clerical Spells: 1, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Willpower: 9 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 11 Leadership: 11 Loyalty Base: +0 Maximum Number of Henchmen: 4
Appearance: 11 Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 13 Poison: 13 Death Magic: 13 Petrification: 11 Polymorph: 11
Rod: 9 Staff: 9 Wand: 9 Breath Weapon: 13 Spell: 10
Combat
Hit Points: 24
Base THAC0: 18
Melee THAC0: 18
Missile THAC0: 18
Armor
Natural armor class 10
Bracers of Defense AC 6 -4
FINAL: 6
Weapon Proficiencies
Dagger
Non-Weapon Proficiencies
Ancient Languages 14
Astronomy 15
Fishing, Half skill 3
Herbalism 14
Orienteering 12
Reading/Writing 16
Religion 6
Riding, Land 9
Spellcraft 17
Modern Languages 17
Common, Dwarf, Elf, Gnoll, Gnome, Goblin, Halfling, Hobgoblin, Orc
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Dagger 18 18 1 2 1d4 1d3 P S 2 4 6
Racial Abilities
Detect secret doors - Because of their acute senses, half-elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six (1, 2, or 3 on 1d6) to notice a concealed door.
Infravision - Infravision with a range of 60'.
Resistance - 30% resistance to sleep and charm spells.

Class Abilities
Mage
    Automatic spells - One free spell every time a new level of spells is gained.
    Read magic - May Read Magic once per day for every two levels of mage.
    Schools of Magic - Abjuration, Alteration, Conjuration/Summoning, Dimension, Enchantment/Charm, Illusion/Phantasm, Invocation/Evocation
    Major Spheres of Magic - All

Traits
Precise Memory - With a minimal amount of studying, any object may be memorized perfectly. If the reading/writing proficiency is possessed, written material may also be memorized.
Obscure Knowledge - Successful Intelligence/Knowledge check allows the recollection of a fact pertaining to the current subject.
Keen Eyesight - +1 bonus on to hit rolls for missile weapons when attacking at long range. The character acts as if they were one sight category closer with respect to information gained.

Disadvantages
Compulsive Honesty - Wisdom/Willpower check must be successful for character to act deceitful, and will only attempt to lie in a life or death situation.
Phobia: Darkness - Each time the character is presented with their phobia, they must make a Wisdom/Willpower check every 2d6 rounds they are exposed to it. If failed, the character must flee the source of the phobia for 1d6 rounds, and must make another check. All checks are made at half ability score if the phobia is severe.


Inventory
  • Items Carried
    • Backpack
      • Dagger x5
      • Flint and steel
      • Lantern, hooded
      • Potion of Longevity x3
      • Soap
      • Whetstone
      • Winter blanket
      • Writing ink (per vial) x2
    • Gown, common
    • Potion of Longevity x3
    • Spell Scroll, Wizard
    • Spell Scroll, Wizard
  • Items Readied
    • Dagger
  • Items Stored
    • Rations,standard (1 week) x2
  • Items Worn
    • Belt
      • Belt pouch, small
    • Boots, soft
    • Bracers of Defense AC 6
    • Common robe
    • Good cloth cloak
    • Hose
    • Ring of Wizardry
  • Spending Money
    • * Copper Pieces x56
    • * Gold Pieces x12,746
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-40 41-58 59-76 77-96 97-110
Movement: 12 9 6 3 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 28.30 pounds (None Encumbrance, 12 Movement)

Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Mage 4 3 3 2
Cleric Spell Failure Rate: 0% Maximum Wizard Spells Per Level: 11
Wizard Chance to Learn New Spell: 85% Maximum Wizard Spell Level: 8th
Spells Memorized

Spells Known
Spell Time Range Area of Effect Components
1st Level
Cantrip 1 10 ft Special V, S
Charm Person 1 120 yds 1 person V, S
Color Spray 1 0 5 x 20 x 20 ft wedge V, S, M
Magic Missile 1 60 yds + 10 yds/lvl 1-5 targets V, S
Sleep 1 30 yds Special V, S, M
Tenser's Floating Disc 1 20 yds Special V, S, M
Ventriloquism 1 10 yds/lvl, max 90 yds 1 creature or object V, M
2nd Level
Darkness, 15' Radius 2 10 yds/lvl 15-ft radius V, S, M
Flaming Sphere 2 10 yds 3-ft radius V, S, M
Ray of Enfeeblement 2 10 yds + 5 yds/lvl 1 creature V, S
Stinking Cloud 2 30 yds 20-ft cube V, S, M
3rd Level
Fireball 3 10 yds + 10 yds/lvl 20-ft radius V, S, M
Haste 3 60 yds 40-ft cube, 1 creature/lvl V, S, M
Hold Person 3 120 yds 1-4 persons, 20-ft cube V, S, M
4th Level
Minor Globe of Invulnerability 4 0 5-ft radius V, S, M
Stoneskin 1 Touch 1 creature V, S, M

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 10/17/2001 10:15 PM