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          Personal Information 
            
              
                | Name: Elvira the Reader | 
                Player: Kylie Rees | 
               
              
                | Race: Half-elf | 
                Gender: Female | 
                Height: 5'10" | 
                Age: 20 | 
               
              
                | Class: Mage | 
                Level: 8 | 
                Weight: 101 lbs | 
               
              
                | XP: 100,073 | 
                Alignment: Lawful Neutral | 
               
              
                | Next Level: 135,000 | 
                Kit: Scholar | 
               
             
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          Ability Scores 
            
              
                | Str: | 
                10 | 
                Stamina: | 
                10 | 
                Weight Allowance: 40 lbs | 
                Bend Bars/Lift Gates: 2% | 
               
              
                 | 
                 | 
                Muscle: | 
                10 | 
                Attack Adj.: +0 | 
                Damage Adj.: +0 | 
                Max. Press: 115 lbs | 
                Open Doors: 6 | 
               
              
                | Dex: | 
                10 | 
                Aim: | 
                10 | 
                Missile Adjustment: +0 | 
                Pick Pockets: -10% | 
                Open Locks: -5% | 
               
              
                 | 
                 | 
                Balance: | 
                10 | 
                Reaction Adjustment: +0 | 
                Armor Class: +0 | 
                Move Silently: -15% | 
                Climb Walls: -5% | 
               
              
                | Con: | 
                13 | 
                Health: | 
                12 | 
                System Shock: 80% | 
                Poison Save: +0 | 
               
              
                 | 
                 | 
                Fitness: | 
                14 | 
                Hit Point Adjustment: +0 | 
                Resurrection Chance: 92% | 
               
              
                | Int: | 
                17 | 
                Reason: | 
                16 | 
                Max. Spell Level: 8th | 
                Max. Spells Per Level: 11 | 
                Illusion Immunity: None | 
               
              
                 | 
                 | 
                Knowledge: | 
                18 | 
                Bonus Proficiencies: 7 | 
                Chance to Learn New Spell: 85% | 
               
              
                | Wis: | 
                11 | 
                Intuition: | 
                13 | 
                Bonus Clerical Spells: 1, 0, 0, 0,
                  0, 0, 0 | 
                Clerical Spell Failure Chance: 0% | 
               
              
                 | 
                 | 
                Willpower: | 
                9 | 
                Magic Defense Adjustment: +0 | 
                Spell Immunity: None | 
               
              
                | Cha: | 
                11 | 
                Leadership: | 
                11 | 
                Loyalty Base: +0 | 
                Maximum Number of Henchmen: 4 | 
               
              
                 | 
                 | 
                Appearance: | 
                11 | 
                Initial Reaction Adjustment: +0 | 
               
             
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          Saving Throws 
            
              
                | Paralyzation: 13 | 
                Poison: 13 | 
                Death Magic: 13 | 
                Petrification: 11 | 
                Polymorph: 11 | 
               
              
                | Rod: 9 | 
                Staff: 9 | 
                Wand: 9 | 
                Breath Weapon: 13 | 
                Spell: 10 | 
               
             
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          Combat 
            
              
                | Hit Points: | 
                24 | 
               
              
                | Base THAC0: | 
                18 | 
               
              
                | Melee THAC0: | 
                18 | 
               
              
                | Missile THAC0: | 
                18 | 
               
             
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          Armor 
            
              
                | Natural armor class | 
                10 | 
               
              
                | Bracers of Defense AC 6 | 
                -4 | 
               
              
                | FINAL: | 
                6 | 
               
             
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          Non-Weapon
            Proficiencies 
            
              
                | Ancient Languages | 
                14 | 
               
              
                | Astronomy | 
                15 | 
               
              
                | Fishing, Half skill | 
                3 | 
               
              
                | Herbalism | 
                14 | 
               
              
                | Orienteering | 
                12 | 
               
              
                | Reading/Writing | 
                16 | 
               
              
                | Religion | 
                6 | 
               
              
                | Riding, Land | 
                9 | 
               
              
                | Spellcraft | 
                17 | 
               
              
                | Modern Languages | 
                17 | 
               
              
                 | 
                Common, Dwarf, Elf, Gnoll, Gnome,
                  Goblin, Halfling, Hobgoblin, Orc | 
               
             
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          Weapons 
            
              
                 | 
                THAC0 | 
                Attacks/ | 
                Speed | 
                Damage | 
                 | 
                 | 
                Range | 
                (-2) | 
                (-5) | 
                (-10) | 
               
              
                | Weapon | 
                Melee | 
                Missile | 
                Round | 
                Factor | 
                Sm-Med | 
                Large | 
                Type | 
                Size | 
                PB / | 
                S / | 
                M / | 
                L / | 
                EX | 
               
              
                | Dagger | 
                18 | 
                18 | 
                1 | 
                2 | 
                1d4 | 
                1d3 | 
                P | 
                S | 
                 | 
                2 | 
                4 | 
                6 | 
                 | 
               
             
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          Racial Abilities 
            Detect secret doors - Because of their acute senses, half-elves are
            quick to spot concealed doors and hidden entranceways. Merely
            passing within 10' of a concealed door allows an elf a one-in-six
            chance (a 1 on 1d6) to notice it. If actively searching, an elf's
            chances improve to a two-in-six chance (1 or 2 on 1d6) to find
            secret doors, and a three-in-six (1, 2, or 3 on 1d6) to notice a
            concealed door. 
            Infravision - Infravision with a range of 60'. 
            Resistance - 30% resistance to sleep and charm spells. 
             
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          Class Abilities 
            Mage 
                Automatic spells - One free spell every time
            a new level of spells is gained. 
                Read magic - May Read Magic once per day for
            every two levels of mage. 
                Schools of Magic - Abjuration, Alteration,
            Conjuration/Summoning, Dimension, Enchantment/Charm,
            Illusion/Phantasm, Invocation/Evocation 
                Major Spheres of Magic - All 
             
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          Traits 
            Precise Memory - With a minimal amount of studying, any object may
            be memorized perfectly. If the reading/writing proficiency is
            possessed, written material may also be memorized. 
            Obscure Knowledge - Successful Intelligence/Knowledge check allows
            the recollection of a fact pertaining to the current subject. 
            Keen Eyesight - +1 bonus on to hit rolls for missile weapons when
            attacking at long range. The character acts as if they were one
            sight category closer with respect to information gained. 
             
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          Disadvantages 
            Compulsive Honesty - Wisdom/Willpower check must be successful for
            character to act deceitful, and will only attempt to lie in a life
            or death situation. 
            Phobia: Darkness - Each time the character is presented with their
            phobia, they must make a Wisdom/Willpower check every 2d6 rounds
            they are exposed to it. If failed, the character must flee the
            source of the phobia for 1d6 rounds, and must make another check.
            All checks are made at half ability score if the phobia is severe. 
             
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          Inventory 
            
              - Items Carried
                
                  - Backpack
                    
                      - Dagger x5
                      
 - Flint and steel
                      
 - Lantern, hooded
                      
 - Potion of Longevity x3
                      
 - Soap
                      
 - Whetstone
                      
 - Winter blanket
                      
 - Writing ink (per vial) x2
                    
  
                   - Gown, common
                  
 - Potion of Longevity x3
                  
 - Spell Scroll, Wizard
                  
 - Spell Scroll, Wizard
                
  
               - Items Readied
                
              
 - Items Stored
                
                  - Rations,standard (1 week) x2
                
  
               - Items Worn
                
                  - Belt
                    
                  
 - Boots, soft
                  
 - Bracers of Defense AC 6
                  
 - Common robe
                  
 - Good cloth cloak
                  
 - Hose
                  
 - Ring of Wizardry
                
  
               - Spending Money
                
                  - * Copper Pieces x56
                  
 - * Gold Pieces x12,746
                
  
              
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          Movement and
            Encumbrance 
            
              
                | Encumbrance: | 
                Unencumbered | 
                Light | 
                Moderate | 
                Heavy | 
                Severe | 
               
              
                | Weight (lbs): | 
                0-40 | 
                41-58 | 
                59-76 | 
                77-96 | 
                97-110 | 
               
              
                | Movement: | 
                12 | 
                9 | 
                6 | 
                3 | 
                1 | 
               
              
                | THAC0: | 
                 | 
                 | 
                -1 | 
                -2 | 
                -4 | 
               
              
                | AC: | 
                 | 
                 | 
                 | 
                +1 | 
                +3 | 
               
              
                | Currently carrying 28.30 pounds
                  (None Encumbrance, 12 Movement) | 
               
             
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          Spells 
            
              
                | Class | 
                1st | 
                2nd | 
                3rd | 
                4th | 
                5th | 
                6th | 
                7th | 
                8th | 
                9th | 
               
              
                | Mage | 
                4 | 
                3 | 
                3 | 
                2 | 
                 | 
                 | 
                 | 
                 | 
                 | 
               
              
                | Cleric Spell Failure Rate: 0% | 
                Maximum Wizard Spells Per Level: 11 | 
               
              
                | Wizard Chance to Learn New Spell:
                  85% | 
                Maximum Wizard Spell Level: 8th | 
               
             
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          Spells Known 
            
              
                | Spell | 
                Time | 
                Range | 
                Area of Effect | 
                Components | 
               
              
                | 1st Level | 
               
              
                | Cantrip | 
                1 | 
                10 ft | 
                Special | 
                V, S | 
               
              
                | Charm Person | 
                1 | 
                120 yds | 
                1 person | 
                V, S | 
               
              
                | Color Spray | 
                1 | 
                0 | 
                5 x 20 x 20 ft wedge | 
                V, S, M | 
               
              
                | Magic Missile | 
                1 | 
                60 yds + 10 yds/lvl | 
                1-5 targets | 
                V, S | 
               
              
                | Sleep | 
                1 | 
                30 yds | 
                Special | 
                V, S, M | 
               
              
                | Tenser's Floating Disc | 
                1 | 
                20 yds | 
                Special | 
                V, S, M | 
               
              
                | Ventriloquism | 
                1 | 
                10 yds/lvl, max 90 yds | 
                1 creature or object | 
                V, M | 
               
              
                | 2nd Level | 
               
              
                | Darkness, 15' Radius | 
                2 | 
                10 yds/lvl | 
                15-ft radius | 
                V, S, M | 
               
              
                | Flaming Sphere | 
                2 | 
                10 yds | 
                3-ft radius | 
                V, S, M | 
               
              
                | Ray of Enfeeblement | 
                2 | 
                10 yds + 5 yds/lvl | 
                1 creature | 
                V, S | 
               
              
                | Stinking Cloud | 
                2 | 
                30 yds | 
                20-ft cube | 
                V, S, M | 
               
              
                | 3rd Level | 
               
              
                | Fireball | 
                3 | 
                10 yds + 10 yds/lvl | 
                20-ft radius | 
                V, S, M | 
               
              
                | Haste | 
                3 | 
                60 yds | 
                40-ft cube, 1 creature/lvl | 
                V, S, M | 
               
              
                | Hold Person | 
                3 | 
                120 yds | 
                1-4 persons, 20-ft cube | 
                V, S, M | 
               
              
                | 4th Level | 
               
              
                | Minor Globe of Invulnerability | 
                4 | 
                0 | 
                5-ft radius | 
                V, S, M | 
               
              
                | Stoneskin | 
                1 | 
                Touch | 
                1 creature | 
                V, S, M | 
               
             
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Dungeons & Dragons Core Rules 2.0 Expansion on 10/17/2001 10:15 PM
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