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Personal Information
Name: Jacinta Lorinth |
Player: Joanne Manners |
Race: Standard half-elf |
Gender: Female |
Height: 5'5" |
Age: 21 |
Class: Dweomerkeeper |
Level: 3 |
Weight: 132 lbs |
XP: 4,620 |
Alignment: Neutral Good |
Next Level: 6,000 |
Kit: None |
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Ability Scores
Str: |
15 |
Stamina: |
14 |
Weight Allowance: 55 lbs |
Bend Bars/Lift Gates: 10% |
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Muscle: |
16 |
Attack Adj.: +0 |
Damage Adj.: +1 |
Max. Press: 195 lbs |
Open Doors: 9 |
Dex: |
12 |
Aim: |
12 |
Missile Adjustment: +0 |
Pick Pockets: +0% |
Open Locks: +0% |
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Balance: |
12 |
Reaction Adjustment: +0 |
Armor Class: +0 |
Move Silently: -5% |
Climb Walls: +0% |
Con: |
12 |
Health: |
12 |
System Shock: 80% |
Poison Save: +0 |
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Fitness: |
12 |
Hit Point Adjustment: +0 |
Resurrection Chance: 85% |
Int: |
15 |
Reason: |
13 |
Max. Spell Level: 6th |
Max. Spells Per Level: 9 |
Illusion Immunity: None |
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Knowledge: |
17 |
Bonus Proficiencies: 6 |
Chance to Learn New Spell: 75% |
Wis: |
17 |
Intuition: |
18 |
Bonus Clerical Spells: 2, 2, 1, 1,
0, 0, 0 |
Clerical Spell Failure Chance: 0% |
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Willpower: |
16 |
Magic Defense Adjustment: +2 |
Spell Immunity: None |
Cha: |
9 |
Leadership: |
9 |
Loyalty Base: +0 |
Maximum Number of Henchmen: 4 |
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Appearance: |
9 |
Initial Reaction Adjustment: +0 |
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Saving Throws
Paralyzation: 10 |
Poison: 10 |
Death Magic: 10 |
Petrification: 13 |
Polymorph: 13 |
Rod: 14 |
Staff: 14 |
Wand: 14 |
Breath Weapon: 16 |
Spell: 13 |
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Combat
Hit Points: |
19 |
Base THAC0: |
20 |
Melee THAC0: |
20 |
Missile THAC0: |
20 |
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Armor
Natural armor class |
10 |
Full armor, studded leather |
-3 |
Shield, medium adj. |
-1 |
FINAL: |
6 |
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Weapon Proficiencies
Warhammer |
Fighting Style: |
Weapon and Shield |
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Non-Weapon
Proficiencies
Astrology |
10 |
Heal |
11 |
Herbalism |
12 |
Orienteering |
12 |
Reading/Writing |
12 |
Religion |
11 |
Rope Use |
14 |
Spellcraft |
9 |
Swimming |
10 |
Native Languages |
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Common, Elf, Gnoll, Gnome, Goblin,
Halfling, Hobgoblin, Orc |
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Weapons
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THAC0 |
Attacks/ |
Speed |
Damage |
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Range |
(-2) |
(-5) |
(-10) |
Weapon |
Melee |
Missile |
Round |
Factor |
Sm-Med |
Large |
Type |
Size |
PB / |
S / |
M / |
L / |
EX |
Warhammer |
20 |
20 |
1 |
4 |
1d4+2 |
1d4+1 |
B |
M |
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2 |
4 |
6 |
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Racial Abilities
Detect secret doors - Because of their acute senses, half-elves are
quick to spot concealed doors and hidden entranceways. Merely
passing within 10' of a concealed door allows an elf a one-in-six
chance (a 1 on 1d6) to notice it. If actively searching, an elf's
chances improve to a two-in-six chance (1 or 2 on 1d6) to find
secret doors, and a three-in-six (1, 2, or 3 on 1d6) to notice a
concealed door.
Infravision - Infravision with a range of 60'.
Less sleep - The half-elf requires only four hours worth of sleep to
be rested. This is especially valuable to spellcasters.
Resistance - 30% resistance to sleep and charm spells.
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Class Abilities
Dweomerkeeper
Read Magic - Dweomerkeepers can Read Magic
as the 1st-level wizard spell and can also read the different
mage-script used in the South in Mulhorand and elsewhere. This does
not enable them to cast wizard spells, merely to understand all
magical writings.
Reduced Casting Time - Dweomerkeepers can
cast priest spells faster than other priests. Their casting time on
all priest spells of one round or less is reduced by 3. Spells
taking more than one round to cast still require the usual amount of
time. Priest spells cast by a dweomerkeeper always have a casting
time of at least 1.
Saving Throw Bonus - Dweomerkeepers have a
+2 to their saving throws agains any sort of magic.
Spell Immunity - At 15th-level,
dweomerkeepers become immune to the effects of any three specific
spells they choose.
Wild Magic and Dead Magic - Dweomerkeepers
function normally in both dead magic and wild magic areas.
Minor Spheres of Magic - Animal, Plant, Sun,
Weather
Major Spheres of Magic - All, Astral, Chaos,
Charm, Combat, Creation, Divination, Elemental, Air, Elemental, All,
Elemental, Earth, Elemental, Fire, Elemental, Water, Guardian,
Healing, Law, Necromantic, Numbers, Protection, Summoning, Thought,
Time, Travelers, Wards
Free Spell - At level 1, Dweomerkeepers are
able to cast Detect Magic as the Wizard Spell once a day
Free Spell - At level 3, Dweomerkeepers are
able to cast Nystul's Magical Aura as the Wizard Spell once a day
Free Spell - At level 5, Dweomerkeepers are
able to cast Dispel Magic once a day
Free Spell - At level 9, Dweomerkeepers are
able to cast Air Walk once a day
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Traits
Double-jointed - Sucessful Dexterity/Balance check allows character
to excape bonds. 1d6 rounds is required for each limb that is bound.
Metal bonds require a check at one half the ability score. Halflings
recieve a +1 bonus to their check.
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Disadvantages
Irritating Personality - A sucessful Wisdom/Willpower check is
required in social situations, or the character must roleplay their
irritating personality qualities.
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Inventory
- Items Carried
- Backpack
- Flint and steel
- Healer's bag
- Holy item
- Tent, small
- Winter blanket
- Items Readied
- Items Stored
- Dry rations (1 week)
- Lantern, bullseye
- Sling
- Sling, sling bullet x40
- Items Worn
- Baladrana
- Baladrana
- Belt
- Boots, soft
- Full armor, studded leather
- Pantaloons
- Shield, medium
- Tunic
- Spending Money
- * Copper Pieces x61
- * Gold Pieces x370
- * Silver Pieces x13
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Movement and
Encumbrance
Encumbrance: |
Unencumbered |
Light |
Moderate |
Heavy |
Severe |
Weight (lbs): |
0-55 |
56-85 |
86-115 |
116-145 |
146-170 |
Movement: |
12 |
9 |
6 |
3 |
1 |
THAC0: |
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-1 |
-2 |
-4 |
AC: |
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+1 |
+3 |
Currently carrying 73.40 pounds
(Light Encumbrance, 9 Movement) |
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Spells
Class |
1st |
2nd |
3rd |
4th |
5th |
6th |
7th |
8th |
9th |
Dweomerkeeper |
4 |
3 |
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Cleric Spell Failure Rate: 0% |
Maximum Wizard Spells Per Level: 9 |
Wizard Chance to Learn New Spell:
75% |
Maximum Wizard Spell Level: 6th |
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Spells Memorized
- Dweomerkeeper
- 0th Level
- 1st Level
- Command
- Cure Light Wounds x2
- Sunscorch
- 2nd Level
- Heat Metal
- Hold Person
- Spiritual Hammer
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Dweomerkeeper Spells
Granted
Spell |
Time |
Range |
Area of Effect |
Components |
1st Level |
Analyze Balance |
1 rd |
80 yds |
1 creature, object, or 10' sq |
V, S, M |
Animal Friendship |
1 hr |
10 yds |
1 animal |
V, S, M |
Anti-Vermin Barrier |
1 |
30 yds |
10-ft cube/lvl |
V, S, M |
Astral Celerity |
4 |
0 |
The caster |
V, S |
Battlefate |
4 |
20 yds |
1 creature |
V, S, M |
Bless |
1 rd |
60 yds |
50-ft cube |
V, S, M |
Blessed Watchfulness |
4 |
Touch |
Creature touched |
V, S |
Calculate |
4 |
0 |
The caster |
S, M |
Call Upon Faith |
1 |
0 |
The caster |
V, S, M |
Calm Animals |
4 |
60 yds |
Special |
V, S |
Cause Fear |
1 |
10 yds |
1 creature |
V, S |
Cause Light Wounds |
5 |
Touch |
Creature touched |
V, S |
Combine* |
1 rd |
Touch |
Circle of priests |
V, S |
Command |
1 |
30 yds |
1 creature |
V |
Create Water |
1 rd |
30 yds |
Up to 27 cubic ft |
V, S, M |
Cure Light Wounds |
5 |
Touch |
Creature touched |
V, S |
Curse |
1 rd |
60 yds |
50-ft cube |
V, S, M |
Darkness |
4 |
120 yds |
20-ft radius globe |
V, S |
Destroy Water |
1 rd |
30 yds |
Up to 27 cubic ft |
V, S, M |
Detect Evil |
1 rd |
0 |
10 ft x 120 yds |
V, S, M |
Detect Good |
1 rd |
0 |
10 ft x 120 yds |
V, S, M |
Detect Magic |
1 rd |
0 |
10 ft x 30 yds |
V, S, M |
Detect Poison |
4 |
0 |
Special |
V, S, M |
Detect Snares & Pits |
4 |
0 |
10 x 40 ft |
V, S, M |
Dispel Fatigue |
4 |
30 yds |
1 creature |
V, S, M |
Emotion Read |
3 |
5 yds/lvl |
1 creature |
V, S, M |
Endure Cold/Endure Heat |
1 rd |
Touch |
Creature touched |
V, S |
Entangle |
4 |
80 yds |
40-ft cube |
V, S, M |
Faerie Fire |
4 |
80 yds |
10 sq ft/lvl within a 40-ft radius |
V, M |
Firelight |
4 |
Touch |
1 object |
V, S, M |
Frost Fingers (Auril) |
3 |
0 |
The caster |
V, S |
Invisibility to Animals |
4 |
Touch |
1 creature/lvl |
S, M |
Invisibility to Undead |
4 |
Touch |
1 creature |
V, S, M |
Know Age |
1 |
0 |
1 object or creature |
V, S, M |
Know Direction |
1 |
0 |
Special |
V, S, M |
Know Time |
1 |
0 |
The caster |
V, S |
Light |
4 |
120 yds |
20-ft radius globe |
V, S |
Locate Animals or Plants |
1 rd |
100 yds + 20 yds/lvl |
20 yds/lvl x 20 ft |
V, S, M |
Log of Everburning |
1 |
Touch |
Special |
V, S |
Magical Stone |
4 |
Touch |
3 pebbles |
V, S, M |
Mistaken Missive |
1 |
Touch |
1 page/lvl |
V, S, M |
Orison |
4 |
10 yds |
Varies |
V, S |
Pass Without Trace |
1 rd |
Touch |
1 creature |
V, S, M |
Personal Reading |
2 turns |
0 |
1 creature |
V, S, M |
Protection From Evil |
4 |
Touch |
1 creature |
V, S, M |
Protection From Good |
4 |
Touch |
1 creature |
V, S, M |
Protection from Chaos |
4 |
Touch |
1 creature |
V, S, M |
Purify Food & Drink |
1 rd |
30 yds |
1 cubic ft/lvl, in 10 sq ft |
V, S |
Putrefy Food and Drink |
1 rd |
30 yds |
1 cubic ft/lvl, in 10 sq ft |
V, S |
Remove Fear |
1 |
10 yds |
1 creature/4 lvls |
V, S |
Ring of Hands* |
5 |
0 |
Special |
V, S |
Ring of Woe* |
5 |
0 |
Special |
V, S |
Sacred Guardian |
1 |
Touch |
Creature touched |
V, S, M |
Sanctuary |
4 |
Touch |
1 creature |
V, S, M |
Shillelagh |
2 |
Touch |
1 oak club |
V, S, M |
Speak With Astral Traveler |
1 rd |
Touch |
1 creature |
V, S |
Strength of Stone |
4 |
Touch |
1 creature |
V, S, M |
Sunscorch |
4 |
40 yds |
1 creature |
V, S |
Thought Capture |
3 |
0 |
10 yds |
V, S |
Weighty Chest |
1 |
Touch |
5-ft cube |
V, S, M |
Wind Column |
1 |
0 |
The caster |
S |
2nd Level |
Aid |
5 |
Touch |
1 creature |
V, S, M |
Astral Awareness |
5 |
0 |
The caster |
V, S |
Augury |
2 rds |
0 |
Special |
V, S, M |
Aura of Comfort |
2 |
Touch |
Creature touched |
V, S |
Badberry |
1 rd |
Touch |
2d4 fresh berries |
V, S, M |
Barkskin |
5 |
Touch |
1 creature |
V, S, M |
Calm Chaos |
1 |
20 yds |
1d6 creatures/lvl |
V, S |
Cause Moderate Wounds |
5 |
Touch |
Creature touched |
V, S |
Chant |
2 rds |
0 |
30-ft radius |
V, S |
Chaos Ward |
5 |
Touch |
Creature touched |
V, S, M |
Charm Person or Mammal |
5 |
80 yds |
1 person or mammal |
V, S |
Chill Metal |
5 |
40 yds |
Special |
V, S, M |
Create Holy Symbol |
2 |
0 |
The caster |
V |
Cure Moderate Wounds |
5 |
Touch |
Creature touched |
V, S |
Detect Charm |
1 rd |
30 yds |
1 creature/rd |
V, S |
Dissension's Feast |
2 turns |
Touch |
Special |
V, S |
Draw Upon Holy Might |
2 |
0 |
The caster |
V, S, M |
Dust Devil |
2 rds |
30 yds |
5 x 4 ft cone |
V, S |
Enthrall |
1 rd |
0 |
90-ft radius |
V, S |
Ethereal Barrier |
1 turn |
120 yds |
Two 10-ft sqs/lvl |
V, S, M |
Find Traps |
5 |
0 |
10 ft x 30 yds |
V, S |
Fire Trap |
1 turn |
Touch |
Object touched |
V, S, M |
Flame Blade |
4 |
0 |
3-ft long blade |
V, S, M |
Frisky Chest |
2 |
Touch |
10-ft cube |
V, S, M |
Frost Whip (Auril) |
5 |
0 |
Flexible 6-foot-long beam 4 inches in diameter |
V, S |
Goodberry |
1 rd |
Touch |
2d4 fresh berries |
V, S, M |
Heat Metal |
5 |
40 yds |
Special |
V, S, M |
Hesitation |
2 |
30 yds |
20-ft radius circle |
V, S, M |
Hold Person |
5 |
120 yds |
1d4 persons in 20-ft cube |
V, S, M |
Idea |
4 |
0 |
The caster |
V, S, M |
Iron Vigil |
1 turn |
0 |
The caster |
V, S |
Know Alignment |
1 rd |
10 yds |
1 creature or object |
V, S |
Lighten Load |
2 |
30 yds |
10-ft cube |
V, S, M |
Messenger |
1 rd |
20 yds/lvl |
1 creature |
V, S |
Mind Read |
2 |
5 yds/lvl |
Special |
V, S |
Moment |
1 rd |
0 |
50-ft radius |
V, S, M |
Music of the Spheres |
4 |
50 yds |
20-ft diameter circle |
V, S, M |
Mystic Transfer* |
1 rd |
0 |
The caster |
V, S |
Nap |
2 |
Touch |
1 creature/lvl |
V, S, M |
Obscure Alignment |
1 rd |
10 yds |
1 creature or object |
V, S |
Obscurement |
5 |
0 |
(lvl x 10)-ft sq |
V, S |
Produce Flame |
5 |
0 |
Special |
V, S |
Resist Acid and Corrosion |
5 |
Touch |
Creature touched |
V, S |
Resist Fire/Resist Cold |
5 |
Touch |
1 creature |
V, S, M |
Restore Strength |
5 |
Touch |
Creature touched |
V, S |
Sanctify* |
1 turn |
10 yds |
10 yd x 10 yd sq/priest |
V, S, M |
Silence, 15-foot Radius |
5 |
120 yds |
15-ft radius |
V, S |
Slow Poison |
1 |
Touch |
1 creature |
V, S, M |
Snake Charm |
1 |
30 yds |
30-ft cube |
V, S |
Soften Earth and Stone |
5 |
10 yds/lvl |
10-ft sq/lvl |
V, S, M |
Speak With Animals |
5 |
0 |
1 animal within 30 ft |
V, S |
Spiritual Hammer |
5 |
10 yds/lvl |
Special |
V, S, M |
Straighten Wood |
5 |
10 yds/lvl |
Special |
V, S |
Trip |
5 |
Touch |
1 object up to 10 ft long |
V, S |
Undetectable Charm |
1 rd |
30 yds |
1 creature/rd |
V, S |
Warp Wood |
5 |
10 yds/lvl |
Special |
V, S |
Watery Fist |
5 |
60 yds |
Special |
V, S, M |
Withdraw |
5 |
0 |
The caster |
V, S |
Wyvern Watch |
5 |
30 yds |
10-ft radius |
V, S, M |
Zone of Truth |
2 |
30 yds |
5-ft sq/lvl |
V, S, M |
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Portrait
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Generated by the Advanced
Dungeons & Dragons Core Rules 2.0 Expansion on 10/17/2001 10:16 PM
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