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Personal Information
Name: Crystal |
Player: Debbie |
Race: Human |
Gender: Female |
Height: 6'0" |
Age: 20 |
Class: Fighter |
Level: 7 |
Weight: 120 lbs |
XP: 100,048 |
Alignment: True Neutral |
Next Level: 125,000 |
Kit: Amazon |
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Ability Scores
Str: |
17 |
Stamina: |
16 |
Weight Allowance: 70 lbs |
Bend Bars/Lift Gates: 16% |
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Muscle: |
18/0 |
Attack Adj.: +1 |
Damage Adj.: +2 |
Max. Press: 255 lbs |
Open Doors: 11 |
Dex: |
16 |
Aim: |
16 |
Missile Adjustment: +1 |
Pick Pockets: +0% |
Open Locks: +5% |
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Balance: |
16 |
Reaction Adjustment: +1 |
Armor Class: -2 |
Move Silently: +0% |
Climb Walls: +0% |
Con: |
17 |
Health: |
16 |
System Shock: 95% |
Poison Save: +0 |
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Fitness: |
18 |
Hit Point Adjustment: +2(+4) |
Resurrection Chance: 100% |
Int: |
12 |
Reason: |
12 |
Max. Spell Level: 6th |
Max. Spells Per Level: 7 |
Illusion Immunity: None |
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Knowledge: |
12 |
Bonus Proficiencies: 3 |
Chance to Learn New Spell: 50% |
Wis: |
10 |
Intuition: |
10 |
Bonus Clerical Spells: 0, 0, 0, 0,
0, 0, 0 |
Clerical Spell Failure Chance: 15% |
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Willpower: |
10 |
Magic Defense Adjustment: +0 |
Spell Immunity: None |
Cha: |
10 |
Leadership: |
10 |
Loyalty Base: +0 |
Maximum Number of Henchmen: 4 |
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Appearance: |
10 |
Initial Reaction Adjustment: +0 |
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Saving Throws
Paralyzation: 10 |
Poison: 10 |
Death Magic: 10 |
Petrification: 11 |
Polymorph: 11 |
Rod: 12 |
Staff: 12 |
Wand: 12 |
Breath Weapon: 12 |
Spell: 13 |
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Combat
Hit Points: |
65 |
Base THAC0: |
14 |
Melee THAC0: |
13 |
Missile THAC0: |
13 |
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Armor
Natural armor class |
10 |
Full armor, chain mail +1 |
-5 |
Magic Armor adj. |
-1 |
Balance Defensive adj. |
-2 |
FINAL: |
2 |
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Weapon Proficiencies
Composite long bow (Specialist) |
Dagger |
Mace, footman's (Specialist) |
Spear |
Sword, long (Specialist, Master) |
Fighting Style: |
Two Weapon (+2) |
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Non-Weapon
Proficiencies
Animal Lore |
7 |
Endurance |
9 |
Fishing, Half skill |
3 |
Riding, Land |
11 |
Rope Use |
11 |
Tracking |
11 |
Native Languages |
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Human - Regional dialect |
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Weapons
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THAC0 |
Attacks/ |
Speed |
Damage |
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Range |
(-2) |
(-5) |
(-10) |
Weapon |
Melee |
Missile |
Round |
Factor* |
Sm-Med |
Large |
Type |
Size |
PB / |
S / |
M / |
L / |
EX |
Dagger |
13 |
13 |
3/2 |
Fa |
1d4+2 |
1d3+2 |
P |
S |
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2 |
4 |
6 |
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*Fa (4 or less), Av (5 - 8), Sl (9
- 13), VS (14 or greater) |
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Racial Abilities
Attack bonus - +1 bonus to attack rolls with one weapon of the
character's choice.
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Class Abilities
Fighter
Increased movement - Base movement is 15.
Multiple specialization - Allows
specialization in more than one weapon.
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Traits
Ambidexterity - reduces two weapon fighting penalty by 2.
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Inventory
- Animals
- Horse, medium war
- Saddle bags, large
- Breeches
- Good cloth cloak
- Rope, silk (50 ft)
- Tunic
- Wineskin
- Items Carried
- Backpack
- Candle x2
- Dry rations (1 week)
- Flint and steel
- Oil, lamp (per flask)
- Rope, silk (50 ft)
- Sack, large
- Torch x3
- Whetstone
- Wineskin
- Dagger x2
- Potion of Undead Control (Ghosts) x2
- Quiver
- Items Stored
- Items Worn
- Boots, soft
- Breeches
- Full armor, chain mail +1
- Good cloth cloak
- Helmet, cap (AC 6)
- Tunic
- Spending Money
- * Copper Pieces x7
- * Gold Pieces x116
- * Silver Pieces x6
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Movement and
Encumbrance
Encumbrance: |
Unencumbered |
Light |
Moderate |
Heavy |
Severe |
Weight (lbs): |
0-70 |
71-100 |
101-130 |
131-160 |
161-195 |
Movement: |
16 |
12 |
8 |
4 |
1 |
THAC0: |
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-1 |
-2 |
-4 |
AC: |
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+1 |
+3 |
Currently carrying 30.50 pounds
(None Encumbrance, 16 Movement) |
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Generated by the Advanced
Dungeons & Dragons Core Rules 2.0 Expansion on 10/17/2001 10:16 PM
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