Crystal
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Personal Information
Name: Crystal Player: Debbie
Race: Human Gender: Female Height: 6'0" Age: 20
Class: Fighter Level: 7 Weight: 120 lbs
XP: 100,048 Alignment: True Neutral
Next Level: 125,000 Kit: Amazon
Ability Scores
Str: 17 Stamina: 16 Weight Allowance: 70 lbs Bend Bars/Lift Gates: 16%
Muscle: 18/0 Attack Adj.: +1 Damage Adj.: +2 Max. Press: 255 lbs Open Doors: 11
Dex: 16 Aim: 16 Missile Adjustment: +1 Pick Pockets: +0% Open Locks: +5%
Balance: 16 Reaction Adjustment: +1 Armor Class: -2 Move Silently: +0% Climb Walls: +0%
Con: 17 Health: 16 System Shock: 95% Poison Save: +0
Fitness: 18 Hit Point Adjustment: +2(+4) Resurrection Chance: 100%
Int: 12 Reason: 12 Max. Spell Level: 6th Max. Spells Per Level: 7 Illusion Immunity: None
Knowledge: 12 Bonus Proficiencies: 3 Chance to Learn New Spell: 50%
Wis: 10 Intuition: 10 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 15%
Willpower: 10 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 10 Leadership: 10 Loyalty Base: +0 Maximum Number of Henchmen: 4
Appearance: 10 Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 10 Poison: 10 Death Magic: 10 Petrification: 11 Polymorph: 11
Rod: 12 Staff: 12 Wand: 12 Breath Weapon: 12 Spell: 13
Combat
Hit Points: 65
Base THAC0: 14
Melee THAC0: 13
Missile THAC0: 13
Armor
Natural armor class 10
Full armor, chain mail +1 -5
Magic Armor adj. -1
Balance Defensive adj. -2
FINAL: 2
Weapon Proficiencies
Composite long bow (Specialist)
Dagger
Mace, footman's (Specialist)
Spear
Sword, long (Specialist, Master)
Fighting Style:
Two Weapon (+2)
Non-Weapon Proficiencies
Animal Lore 7
Endurance 9
Fishing, Half skill 3
Riding, Land 11
Rope Use 11
Tracking 11
Native Languages
Human - Regional dialect
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor* Sm-Med Large Type Size PB / S / M / L / EX
Dagger 13 13 3/2 Fa 1d4+2 1d3+2 P S 2 4 6
*Fa (4 or less), Av (5 - 8), Sl (9 - 13), VS (14 or greater)
Racial Abilities
Attack bonus - +1 bonus to attack rolls with one weapon of the character's choice.

Class Abilities
Fighter
    Increased movement - Base movement is 15.
    Multiple specialization - Allows specialization in more than one weapon.

Traits
Ambidexterity - reduces two weapon fighting penalty by 2.


Inventory
  • Animals
    • Horse, medium war
      • Saddle bags, large
        • Breeches
        • Good cloth cloak
        • Rope, silk (50 ft)
        • Tunic
        • Wineskin
  • Items Carried
    • Backpack
      • Candle x2
      • Dry rations (1 week)
      • Flint and steel
      • Oil, lamp (per flask)
      • Rope, silk (50 ft)
      • Sack, large
      • Torch x3
      • Whetstone
      • Wineskin
    • Dagger x2
    • Potion of Undead Control (Ghosts) x2
    • Quiver
  • Items Stored
    • Torch x3
  • Items Worn
    • Boots, soft
    • Breeches
    • Full armor, chain mail +1
    • Good cloth cloak
    • Helmet, cap (AC 6)
    • Tunic
  • Spending Money
    • * Copper Pieces x7
    • * Gold Pieces x116
    • * Silver Pieces x6
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-70 71-100 101-130 131-160 161-195
Movement: 16 12 8 4 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 30.50 pounds (None Encumbrance, 16 Movement)

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 10/17/2001 10:16 PM