Teggal Tallowood
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Personal Information
Name: Teggal Tallowood Player: Doug Fleming
Race: Human Gender: Male Height: 5'10" Age: 17
Class: Thief Level: 5 Weight: 143 lbs
XP: 12,740 Alignment: Neutral Good
Next Level: 20,000 Kit: Sharpshooter
Ability Scores
Str: 12 Stamina: 12 Weight Allowance: 45 lbs Bend Bars/Lift Gates: 4%
Muscle: 12 Attack Adj.: +0 Damage Adj.: +0 Max. Press: 140 lbs Open Doors: 7
Dex: 17 Aim: 16 Missile Adjustment: +1 Pick Pockets: +0% Open Locks: +5%
Balance: 18 Reaction Adjustment: +2 Armor Class: -4 Move Silently: +10% Climb Walls: +10%
Con: 14 Health: 14 System Shock: 88% Poison Save: +0
Fitness: 14 Hit Point Adjustment: +0 Resurrection Chance: 92%
Int: 17 Reason: 16 Max. Spell Level: 8th Max. Spells Per Level: 11 Illusion Immunity: None
Knowledge: 18 Bonus Proficiencies: 7 Chance to Learn New Spell: 85%
Wis: 10 Intuition: 10 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 15%
Willpower: 10 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 13 Leadership: 11 Loyalty Base: +0 Maximum Number of Henchmen: 4
Appearance: 15 Initial Reaction Adjustment: +3
Saving Throws
Paralyzation: 12 Poison: 12 Death Magic: 12 Petrification: 11 Polymorph: 11
Rod: 12 Staff: 12 Wand: 12 Breath Weapon: 15 Spell: 13
Combat
Hit Points: 20
Base THAC0: 18
Melee THAC0: 18
Missile THAC0: 17
Armor
Natural armor class 8
Balance Defensive adj. -4
FINAL: 4
Weapon Proficiencies
Crossbow, light
Dagger
Non-Weapon Proficiencies
Appraising 11
Bowyer/Fletcher 11
Orienteering 12
Riding, Land 13
Rope Use 11
Modern Languages 14
Orc
Native Languages
Human - Regional dialect
Reading/Writing 13
Common
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Crossbow, light 16 1 7 P M
Crossbow, light quarrel 1d6+2 1d8+2 P S 12 24 36
Dagger 18 17 1 2 1d4 1d3 P S 2 4 6
Racial Abilities
Tough hide - Base AC is 8.

Class Abilities
Thief
    Climb walls* 90% - Able to climb vertical or smooth surfaces.
    Detect noise* 40% - May hear faint noises.
    Find/remove traps* 35% - Skill at finding and disarming traps.
    Hide in shadows* 40% - Grants the ability to hide in shadows.
    Move silently* 60% - May move without making a sound.
    Open locks* 45% - Skill at opening locks with the proper tools.
    Pick pockets* 45% - Skill at pilfering small items from pockets or purses.
    Read languages* 10% - Skill at deciphering unknown texts.
    Thieves' cant - Knowledge of the secret language of thieves.
    Weapon specialization - May specialize in one weapon.

Traits
Keen Eyesight - +1 bonus on to hit rolls for missile weapons when attacking at long range. The character acts as if they were one sight category closer with respect to information gained.
Ambidexterity - reduces two weapon fighting penalty by 2.

Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 +0 +10 +10 +10 90%
Detect noise 15 +0 +0 +25 +0 40%
Find/remove traps 5 +0 +0 +30 +0 35%
Hide in shadows 5 +0 +10 +20 +5 40%
Move silently 10 +0 +10 +30 +10 60%
Open locks 10 +0 +5 +30 +0 45%
Pick pockets 15 +0 +0 +25 +5 45%
Read languages 0 +0 +0 +10 +0 10%

Inventory
  • Items Carried
    • Backpack
      • Dry rations (1 week)
      • Flint and steel
      • Oil, lamp (per flask)
      • Thieves' picks
      • Torch x3
      • Wineskin
    • Dagger
  • Items Readied
    • Crossbow, light
  • Items Worn
    • Baladrana
    • Belt
    • Belt pouch, small
    • Bolt case
      • Crossbow, light quarrel x20
    • Bolt case
      • Crossbow, light quarrel x20
    • Boots, riding
    • Gloves
    • Pantaloons
    • Shirt
  • Spending Money
    • * Copper Pieces x56
    • * Gold Pieces x690
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-45 46-69 70-93 94-117 118-140
Movement: 14 10 7 3 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 35.20 pounds (None Encumbrance, 14 Movement)

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 10/17/2001 10:17 PM