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          Personal Information 
            
              
                | Name: Teggal Tallowood | 
                Player: Doug Fleming | 
               
              
                | Race: Human | 
                Gender: Male | 
                Height: 5'10" | 
                Age: 17 | 
               
              
                | Class: Thief | 
                Level: 5 | 
                Weight: 143 lbs | 
               
              
                | XP: 12,740 | 
                Alignment: Neutral Good | 
               
              
                | Next Level: 20,000 | 
                Kit: Sharpshooter | 
               
             
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          Ability Scores 
            
              
                | Str: | 
                12 | 
                Stamina: | 
                12 | 
                Weight Allowance: 45 lbs | 
                Bend Bars/Lift Gates: 4% | 
               
              
                 | 
                 | 
                Muscle: | 
                12 | 
                Attack Adj.: +0 | 
                Damage Adj.: +0 | 
                Max. Press: 140 lbs | 
                Open Doors: 7 | 
               
              
                | Dex: | 
                17 | 
                Aim: | 
                16 | 
                Missile Adjustment: +1 | 
                Pick Pockets: +0% | 
                Open Locks: +5% | 
               
              
                 | 
                 | 
                Balance: | 
                18 | 
                Reaction Adjustment: +2 | 
                Armor Class: -4 | 
                Move Silently: +10% | 
                Climb Walls: +10% | 
               
              
                | Con: | 
                14 | 
                Health: | 
                14 | 
                System Shock: 88% | 
                Poison Save: +0 | 
               
              
                 | 
                 | 
                Fitness: | 
                14 | 
                Hit Point Adjustment: +0 | 
                Resurrection Chance: 92% | 
               
              
                | Int: | 
                17 | 
                Reason: | 
                16 | 
                Max. Spell Level: 8th | 
                Max. Spells Per Level: 11 | 
                Illusion Immunity: None | 
               
              
                 | 
                 | 
                Knowledge: | 
                18 | 
                Bonus Proficiencies: 7 | 
                Chance to Learn New Spell: 85% | 
               
              
                | Wis: | 
                10 | 
                Intuition: | 
                10 | 
                Bonus Clerical Spells: 0, 0, 0, 0,
                  0, 0, 0 | 
                Clerical Spell Failure Chance: 15% | 
               
              
                 | 
                 | 
                Willpower: | 
                10 | 
                Magic Defense Adjustment: +0 | 
                Spell Immunity: None | 
               
              
                | Cha: | 
                13 | 
                Leadership: | 
                11 | 
                Loyalty Base: +0 | 
                Maximum Number of Henchmen: 4 | 
               
              
                 | 
                 | 
                Appearance: | 
                15 | 
                Initial Reaction Adjustment: +3 | 
               
             
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          Saving Throws 
            
              
                | Paralyzation: 12 | 
                Poison: 12 | 
                Death Magic: 12 | 
                Petrification: 11 | 
                Polymorph: 11 | 
               
              
                | Rod: 12 | 
                Staff: 12 | 
                Wand: 12 | 
                Breath Weapon: 15 | 
                Spell: 13 | 
               
             
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          Combat 
            
              
                | Hit Points: | 
                20 | 
               
              
                | Base THAC0: | 
                18 | 
               
              
                | Melee THAC0: | 
                18 | 
               
              
                | Missile THAC0: | 
                17 | 
               
             
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          Armor 
            
              
                | Natural armor class | 
                8 | 
               
              
                | Balance Defensive adj. | 
                -4 | 
               
              
                | FINAL: | 
                4 | 
               
             
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          Non-Weapon
            Proficiencies 
            
              
                | Appraising | 
                11 | 
               
              
                | Bowyer/Fletcher | 
                11 | 
               
              
                | Orienteering | 
                12 | 
               
              
                | Riding, Land | 
                13 | 
               
              
                | Rope Use | 
                11 | 
               
              
                | Modern Languages | 
                14 | 
               
              
                 | 
                Orc | 
               
              
                | Native Languages | 
                 | 
               
              
                 | 
                Human - Regional dialect | 
               
              
                | Reading/Writing | 
                13 | 
               
              
                 | 
                Common | 
               
             
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          Weapons 
            
              
                 | 
                THAC0 | 
                Attacks/ | 
                Speed | 
                Damage | 
                 | 
                 | 
                Range | 
                (-2) | 
                (-5) | 
                (-10) | 
               
              
                | Weapon | 
                Melee | 
                Missile | 
                Round | 
                Factor | 
                Sm-Med | 
                Large | 
                Type | 
                Size | 
                PB / | 
                S / | 
                M / | 
                L / | 
                EX | 
               
              
                | Crossbow, light | 
                 | 
                16 | 
                1 | 
                7 | 
                 | 
                 | 
                P | 
                M | 
                 | 
                 | 
                 | 
                 | 
                 | 
               
              
                | Crossbow, light quarrel | 
                 | 
                 | 
                 | 
                 | 
                1d6+2 | 
                1d8+2 | 
                P | 
                S | 
                 | 
                12 | 
                24 | 
                36 | 
                 | 
               
              
                | Dagger | 
                18 | 
                17 | 
                1 | 
                2 | 
                1d4 | 
                1d3 | 
                P | 
                S | 
                 | 
                2 | 
                4 | 
                6 | 
                 | 
               
             
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          Racial Abilities 
            Tough hide - Base AC is 8. 
             
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          Class Abilities 
            Thief 
                Climb walls* 90% - Able to climb vertical or
            smooth surfaces. 
                Detect noise* 40% - May hear faint noises. 
                Find/remove traps* 35% - Skill at finding
            and disarming traps. 
                Hide in shadows* 40% - Grants the ability to
            hide in shadows. 
                Move silently* 60% - May move without making
            a sound. 
                Open locks* 45% - Skill at opening locks
            with the proper tools. 
                Pick pockets* 45% - Skill at pilfering small
            items from pockets or purses. 
                Read languages* 10% - Skill at deciphering
            unknown texts. 
                Thieves' cant - Knowledge of the secret
            language of thieves. 
                Weapon specialization - May specialize in
            one weapon. 
             
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          Traits 
            Keen Eyesight - +1 bonus on to hit rolls for missile weapons when
            attacking at long range. The character acts as if they were one
            sight category closer with respect to information gained. 
            Ambidexterity - reduces two weapon fighting penalty by 2. 
             
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          Rogue Skills 
            
              
                | Skill | 
                Base | 
                Racial Mods | 
                Ability Scores | 
                Discretionary Points | 
                Armor | 
                Final | 
               
              
                | Climb walls | 
                60 | 
                +0 | 
                +10 | 
                +10 | 
                +10 | 
                90% | 
               
              
                | Detect noise | 
                15 | 
                +0 | 
                +0 | 
                +25 | 
                +0 | 
                40% | 
               
              
                | Find/remove traps | 
                5 | 
                +0 | 
                +0 | 
                +30 | 
                +0 | 
                35% | 
               
              
                | Hide in shadows | 
                5 | 
                +0 | 
                +10 | 
                +20 | 
                +5 | 
                40% | 
               
              
                | Move silently | 
                10 | 
                +0 | 
                +10 | 
                +30 | 
                +10 | 
                60% | 
               
              
                | Open locks | 
                10 | 
                +0 | 
                +5 | 
                +30 | 
                +0 | 
                45% | 
               
              
                | Pick pockets | 
                15 | 
                +0 | 
                +0 | 
                +25 | 
                +5 | 
                45% | 
               
              
                | Read languages | 
                0 | 
                +0 | 
                +0 | 
                +10 | 
                +0 | 
                10% | 
               
             
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          Inventory 
            
              - Items Carried
                
                  - Backpack
                    
                      - Dry rations (1 week)
                      
 - Flint and steel
                      
 - Oil, lamp (per flask)
                      
 - Thieves' picks
                      
 - Torch x3
                      
 - Wineskin
                    
  
                   - Dagger
                
  
               - Items Readied
                
              
 - Items Worn
                
                  - Baladrana
                  
 - Belt
                  
 - Belt pouch, small
                  
 - Bolt case
                    
                      - Crossbow, light quarrel x20
                    
  
                   - Bolt case
                    
                      - Crossbow, light quarrel x20
                    
  
                   - Boots, riding
                  
 - Gloves
                  
 - Pantaloons
                  
 - Shirt
                
  
               - Spending Money
                
                  - * Copper Pieces x56
                  
 - * Gold Pieces x690
                
  
              
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          Movement and
            Encumbrance 
            
              
                | Encumbrance: | 
                Unencumbered | 
                Light | 
                Moderate | 
                Heavy | 
                Severe | 
               
              
                | Weight (lbs): | 
                0-45 | 
                46-69 | 
                70-93 | 
                94-117 | 
                118-140 | 
               
              
                | Movement: | 
                14 | 
                10 | 
                7 | 
                3 | 
                1 | 
               
              
                | THAC0: | 
                 | 
                 | 
                -1 | 
                -2 | 
                -4 | 
               
              
                | AC: | 
                 | 
                 | 
                 | 
                +1 | 
                +3 | 
               
              
                | Currently carrying 35.20 pounds
                  (None Encumbrance, 14 Movement) | 
               
             
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Generated by the Advanced
Dungeons & Dragons Core Rules 2.0 Expansion on 10/17/2001 10:17 PM
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