|
| |
Personal Information
| Name: Teggal Tallowood |
Player: Doug Fleming |
| Race: Human |
Gender: Male |
Height: 5'10" |
Age: 17 |
| Class: Thief |
Level: 5 |
Weight: 143 lbs |
| XP: 12,740 |
Alignment: Neutral Good |
| Next Level: 20,000 |
Kit: Sharpshooter |
|
|
Ability Scores
| Str: |
12 |
Stamina: |
12 |
Weight Allowance: 45 lbs |
Bend Bars/Lift Gates: 4% |
|
|
Muscle: |
12 |
Attack Adj.: +0 |
Damage Adj.: +0 |
Max. Press: 140 lbs |
Open Doors: 7 |
| Dex: |
17 |
Aim: |
16 |
Missile Adjustment: +1 |
Pick Pockets: +0% |
Open Locks: +5% |
|
|
Balance: |
18 |
Reaction Adjustment: +2 |
Armor Class: -4 |
Move Silently: +10% |
Climb Walls: +10% |
| Con: |
14 |
Health: |
14 |
System Shock: 88% |
Poison Save: +0 |
|
|
Fitness: |
14 |
Hit Point Adjustment: +0 |
Resurrection Chance: 92% |
| Int: |
17 |
Reason: |
16 |
Max. Spell Level: 8th |
Max. Spells Per Level: 11 |
Illusion Immunity: None |
|
|
Knowledge: |
18 |
Bonus Proficiencies: 7 |
Chance to Learn New Spell: 85% |
| Wis: |
10 |
Intuition: |
10 |
Bonus Clerical Spells: 0, 0, 0, 0,
0, 0, 0 |
Clerical Spell Failure Chance: 15% |
|
|
Willpower: |
10 |
Magic Defense Adjustment: +0 |
Spell Immunity: None |
| Cha: |
13 |
Leadership: |
11 |
Loyalty Base: +0 |
Maximum Number of Henchmen: 4 |
|
|
Appearance: |
15 |
Initial Reaction Adjustment: +3 |
|
|
Saving Throws
| Paralyzation: 12 |
Poison: 12 |
Death Magic: 12 |
Petrification: 11 |
Polymorph: 11 |
| Rod: 12 |
Staff: 12 |
Wand: 12 |
Breath Weapon: 15 |
Spell: 13 |
|
|
Combat
| Hit Points: |
20 |
| Base THAC0: |
18 |
| Melee THAC0: |
18 |
| Missile THAC0: |
17 |
|
Armor
| Natural armor class |
8 |
| Balance Defensive adj. |
-4 |
| FINAL: |
4 |
|
|
|
Non-Weapon
Proficiencies
| Appraising |
11 |
| Bowyer/Fletcher |
11 |
| Orienteering |
12 |
| Riding, Land |
13 |
| Rope Use |
11 |
| Modern Languages |
14 |
|
Orc |
| Native Languages |
|
|
Human - Regional dialect |
| Reading/Writing |
13 |
|
Common |
|
|
Weapons
|
THAC0 |
Attacks/ |
Speed |
Damage |
|
|
Range |
(-2) |
(-5) |
(-10) |
| Weapon |
Melee |
Missile |
Round |
Factor |
Sm-Med |
Large |
Type |
Size |
PB / |
S / |
M / |
L / |
EX |
| Crossbow, light |
|
16 |
1 |
7 |
|
|
P |
M |
|
|
|
|
|
| Crossbow, light quarrel |
|
|
|
|
1d6+2 |
1d8+2 |
P |
S |
|
12 |
24 |
36 |
|
| Dagger |
18 |
17 |
1 |
2 |
1d4 |
1d3 |
P |
S |
|
2 |
4 |
6 |
|
|
|
Racial Abilities
Tough hide - Base AC is 8.
|
|
Class Abilities
Thief
Climb walls* 90% - Able to climb vertical or
smooth surfaces.
Detect noise* 40% - May hear faint noises.
Find/remove traps* 35% - Skill at finding
and disarming traps.
Hide in shadows* 40% - Grants the ability to
hide in shadows.
Move silently* 60% - May move without making
a sound.
Open locks* 45% - Skill at opening locks
with the proper tools.
Pick pockets* 45% - Skill at pilfering small
items from pockets or purses.
Read languages* 10% - Skill at deciphering
unknown texts.
Thieves' cant - Knowledge of the secret
language of thieves.
Weapon specialization - May specialize in
one weapon.
|
|
Traits
Keen Eyesight - +1 bonus on to hit rolls for missile weapons when
attacking at long range. The character acts as if they were one
sight category closer with respect to information gained.
Ambidexterity - reduces two weapon fighting penalty by 2.
|
|
Rogue Skills
| Skill |
Base |
Racial Mods |
Ability Scores |
Discretionary Points |
Armor |
Final |
| Climb walls |
60 |
+0 |
+10 |
+10 |
+10 |
90% |
| Detect noise |
15 |
+0 |
+0 |
+25 |
+0 |
40% |
| Find/remove traps |
5 |
+0 |
+0 |
+30 |
+0 |
35% |
| Hide in shadows |
5 |
+0 |
+10 |
+20 |
+5 |
40% |
| Move silently |
10 |
+0 |
+10 |
+30 |
+10 |
60% |
| Open locks |
10 |
+0 |
+5 |
+30 |
+0 |
45% |
| Pick pockets |
15 |
+0 |
+0 |
+25 |
+5 |
45% |
| Read languages |
0 |
+0 |
+0 |
+10 |
+0 |
10% |
|
|
Inventory
- Items Carried
- Backpack
- Dry rations (1 week)
- Flint and steel
- Oil, lamp (per flask)
- Thieves' picks
- Torch x3
- Wineskin
- Dagger
- Items Readied
- Items Worn
- Baladrana
- Belt
- Belt pouch, small
- Bolt case
- Crossbow, light quarrel x20
- Bolt case
- Crossbow, light quarrel x20
- Boots, riding
- Gloves
- Pantaloons
- Shirt
- Spending Money
- * Copper Pieces x56
- * Gold Pieces x690
|
|
Movement and
Encumbrance
| Encumbrance: |
Unencumbered |
Light |
Moderate |
Heavy |
Severe |
| Weight (lbs): |
0-45 |
46-69 |
70-93 |
94-117 |
118-140 |
| Movement: |
14 |
10 |
7 |
3 |
1 |
| THAC0: |
|
|
-1 |
-2 |
-4 |
| AC: |
|
|
|
+1 |
+3 |
| Currently carrying 35.20 pounds
(None Encumbrance, 14 Movement) |
|
|
Generated by the Advanced
Dungeons & Dragons Core Rules 2.0 Expansion on 10/17/2001 10:17 PM
|