Arthrette
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Personal Information
Name: Arthrette Dragonslayer Player: Michael Rees
Race: Human Gender: Female Height: 6'0" Age: 35
Class: Needle (Ranger) Level: 17 Weight: 148 lbs
XP: 2,913,642 Alignment: Chaotic Good
Next Level: 3,000,000 Kit: None
Ability Scores
Str: 18/43 Stamina: 18/43 Weight Allowance: 135 lbs Bend Bars/Lift Gates: 20%
Muscle: 18/43 Attack Adj.: +1 Damage Adj.: +3 Max. Press: 280 lbs Open Doors: 12
Dex: 12 Aim: 14 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Balance: 10 Reaction Adjustment: +0 Armor Class: +0 Move Silently: -15% Climb Walls: -5%
Con: 9 Health: 9 System Shock: 65% Poison Save: +0
Fitness: 9 Hit Point Adjustment: +0 Resurrection Chance: 70%
Int: 14 Reason: 14 Max. Spell Level: 7th Max. Spells Per Level: 9 Illusion Immunity: None
Knowledge: 14 Bonus Proficiencies: 4 Chance to Learn New Spell: 60%
Wis: 17 Intuition: 15 Bonus Clerical Spells: 2, 1, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Willpower: 19 Magic Defense Adjustment: +4 Spell Immunity: Class 1
Cha: 13 Leadership: 14 Loyalty Base: +1 Maximum Number of Henchmen: 6
Appearance: 12 Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 3 Poison: 3 Death Magic: 3 Petrification: 4 Polymorph: 4
Rod: 5 Staff: 5 Wand: 5 Breath Weapon: 4 Spell: 6
Combat
Hit Points: 78
Base THAC0: 4
Melee THAC0: 3
Missile THAC0: 4
Armor
Natural armor class 10
FINAL: 10
Weapon Proficiencies
Axe, hand/throwing
Dagger
Javelin
Lance, medium
Long bow
Shield (medium)
Sword, long (Expert, Chosen Weapon)
Sword, short
Fighting Style:
Two Weapon (+2)
Non-Weapon Proficiencies
Animal Lore 11
Blind Fighting 6
Bowyer/Fletcher 8
Engineering 11
Fire-Building 11
Hunting 16
Leather Working 8
Mountaineering 12
Religion 8
Riding, Land 15
Set Snares 12
Survival 11
Tracking 21
Weather Knowledge 12
Modern Languages 12
Baatzu- Devilkind, Dwarf, Elf
Native Languages
Common, Human - regional dialect
Reading/Writing 10
Common, Dwarf
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Axe, hand/throwing 3 4 2 4 1d6+3 1d4+3 S M 2 4 6
Sword, long 1 5/2 5 1d8+3 1d12+3 S M
Dagger 3 4 2 2 1d4+3 1d3+3 P S 2 4 6
Racial Abilities
Attack bonus - +1 bonus to attack rolls with a Long Sword..

Class Abilities
Needle (Ranger)
    Bow bonus - +1 bonus to attack rolls with any type of bow.
    Empathy with animals - May befriend animals.
    Followers - Attracts 2d6 followers at 10th level.
    Hide in shadows 99% - May hide in natural settings.
    Move silently 99% - May move silently through natural settings.
    Priest spells - May begin to cast Priest spells at 8th level.
    Special enemy - Familiar with one type of creature; granted a +4 to attack rolls and a -4 penalty to reaction rolls when encountering this creature.
    Tracking proficiency - Given the tracking proficiency, and will improve by 1 for every three levels.
    Two-weapon style - May fight with two weapons with no penalty if wearing studded leather armor or lighter.
    Minor Spheres of Magic - Animal, Mielikki, Plant, Time, Travelers

Weapons - Primary and Offhand
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Primary:
Axe, hand/throwing 3 4 2 4 1d6+3 1d4+3 S M 2 4 6
Sword, long 1 5/2 5 1d8+3 1d12+3 S M
Dagger 3 4 2 2 1d4+3 1d3+3 P S 2 4 6
Offhand:
Axe, hand/throwing 3 4 1 4 1d6+3 1d4+3 S M 2 4 6
Sword, long 1 1 5 1d8+3 1d12+3 S M
Dagger 3 4 1 2 1d4+3 1d3+3 P S 2 4 6

Inventory
  • Items Carried
    • Backpack
      • Dry rations (1 week)
      • Flint and steel
      • Torch x3
      • Wineskin
    • Dagger
  • Items Readied
    • Axe, hand/throwing
    • Sword, long
  • Spending Money
    • * Copper Pieces x7
    • * Gold Pieces x133
    • * Silver Pieces x6
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-135 136-174 175-213 214-252 253-280
Movement: 13 9 6 3 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 18.60 pounds (None Encumbrance, 13 Movement)

Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Needle (Ranger) 3 3 3
Cleric Spell Failure Rate: 0% Maximum Wizard Spells Per Level: 9
Wizard Chance to Learn New Spell: 60% Maximum Wizard Spell Level: 7th
Spells Memorized
  • Needle (Ranger)
    • 0th Level
    • 1st Level
      • Entangle
      • Invisibility to Animals
      • Know Direction
    • 2nd Level
      • Barkskin
      • Nap
      • Speak With Animals
    • 3rd Level
      • Hold Animal
      • Plant Growth
      • Spike Growth

Needle (Ranger) Spells Granted
Spell Time Range Area of Effect Components
1st Level
Animal Friendship 1 hr 10 yds 1 animal V, S, M
Calm Animals 4 60 yds Special V, S
Entangle 4 80 yds 40-ft cube V, S, M
Invisibility to Animals 4 Touch 1 creature/lvl S, M
Know Age 1 0 1 object or creature V, S, M
Know Direction 1 0 Special V, S, M
Know Time 1 0 The caster V, S
Locate Animals or Plants 1 rd 100 yds + 20 yds/lvl 20 yds/lvl x 20 ft V, S, M
Log of Everburning 1 Touch Special V, S
Pass Without Trace 1 rd Touch 1 creature V, S, M
Shillelagh 2 Touch 1 oak club V, S, M
2nd Level
Aura of Comfort 2 Touch Creature touched V, S
Badberry 1 rd Touch 2d4 fresh berries V, S, M
Banish Blight 5 Touch One plant V, S
Barkskin 5 Touch 1 creature V, S, M
Charm Person or Mammal 5 80 yds 1 person or mammal V, S
Goodberry 1 rd Touch 2d4 fresh berries V, S, M
Hesitation 2 30 yds 20-ft radius circle V, S, M
Lighten Load 2 30 yds 10-ft cube V, S, M
Messenger 1 rd 20 yds/lvl 1 creature V, S
Nap 2 Touch 1 creature/lvl V, S, M
Snake Charm 1 30 yds 30-ft cube V, S
Speak With Animals 5 0 1 animal within 30 ft V, S
Stalk 5 Touch One creature V, M
Straighten Wood 5 10 yds/lvl Special V, S
Trip 5 Touch 1 object up to 10 ft long V, S
Warp Wood 5 10 yds/lvl Special V, S
Wood Sword 5 5 yards/level Special V, S, M
3rd Level
Accelerate Healing 1 turn Touch 1 creature V, S
Break Camp 3 0 50-ft radius V, S, M
Choose Future 3 Touch 1 Creature V, S, M
Control Animal 6 60 yds + 10 yds/lvl 1 animal V, S
Create Campsite 3 0 50-ft radius V, S, M
Helping Hand 1 rd Special Special V, S, M
Hold Animal 6 80 yds 1-4 animals in 40-ft cube V, S
Know Customs 3 Special The caster V, S
Plant Growth 1 rd 160 yds Special V, S, M
Slow Rot 1 rd Touch Special V, S, M
Snare 3 rds Touch 2-ft diameter + 2 inches/lvl V, S, M
Spike Growth 6 60 yds 10-ft sq/lvl V, S, M
Summon Insects 1 rd 30 yds 1 creature V, S, M
Tree 6 0 The caster V, S, M
Unfailing Premonition 6 0 The caster V, S