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Personal Information
Name: Lars |
Player: Michael Rees |
Race: Human |
Gender: Male |
Height: 5'6" |
Age: 19 |
Class: Fire Elementalist |
Level: 6 |
Weight: 172 lbs |
XP: 48,256 |
Alignment: Neutral Good |
Next Level: 60,000 |
Kit: None |
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Ability Scores
Str: |
9 |
Stamina: |
9 |
Weight Allowance: 35 lbs |
Bend Bars/Lift Gates: 1% |
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Muscle: |
9 |
Attack Adj.: +0 |
Damage Adj.: +0 |
Max. Press: 90 lbs |
Open Doors: 5 |
Dex: |
14 |
Aim: |
12 |
Missile Adjustment: +0 |
Pick Pockets: +0% |
Open Locks: +0% |
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Balance: |
16 |
Reaction Adjustment: +1 |
Armor Class: -2 |
Move Silently: +0% |
Climb Walls: +0% |
Con: |
16 |
Health: |
16 |
System Shock: 95% |
Poison Save: +0 |
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Fitness: |
16 |
Hit Point Adjustment: +2 |
Resurrection Chance: 96% |
Int: |
17 |
Reason: |
17 |
Max. Spell Level: 8th |
Max. Spells Per Level: 14 |
Illusion Immunity: None |
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Knowledge: |
17 |
Bonus Proficiencies: 6 |
Chance to Learn New Spell: 75% |
Wis: |
12 |
Intuition: |
10 |
Bonus Clerical Spells: 0, 0, 0, 0,
0, 0, 0 |
Clerical Spell Failure Chance: 15% |
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Willpower: |
14 |
Magic Defense Adjustment: +0 |
Spell Immunity: None |
Cha: |
8 |
Leadership: |
8 |
Loyalty Base: -1 |
Maximum Number of Henchmen: 3 |
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Appearance: |
8 |
Initial Reaction Adjustment: +0 |
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Saving Throws
Paralyzation: 12 |
Poison: 12 |
Death Magic: 12 |
Petrification: 10 |
Polymorph: 10 |
Rod: 8 |
Staff: 8 |
Wand: 8 |
Breath Weapon: 12 |
Spell: 9 |
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Combat
Hit Points: |
31 |
Base THAC0: |
19 |
Melee THAC0: |
19 |
Missile THAC0: |
19 |
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Armor
Natural armor class |
10 |
Ioun Stone, dusty rose prism magic adj. |
-1 |
Balance Defensive adj. |
-2 |
FINAL: |
7 |
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Non-Weapon
Proficiencies
Carpentry |
12 |
Fire-Building |
15 |
Religion |
6 |
Research |
11 |
Riding, Land |
11 |
Spellcraft |
16 |
Modern Languages |
13 |
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Elf |
Native Languages |
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Common, Human - Regional dialect |
Reading/Writing |
13 |
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Common, Elf |
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Weapons
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THAC0 |
Attacks/ |
Speed |
Damage |
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Range |
(-2) |
(-5) |
(-10) |
Weapon |
Melee |
Missile |
Round |
Factor* |
Sm-Med |
Large |
Type |
Size |
PB / |
S / |
M / |
L / |
EX |
Quarterstaff |
19 |
|
1 |
Fa |
1d6 |
1d6 |
B |
L |
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*Fa (4 or less), Av (5 - 8), Sl (9
- 13), VS (14 or greater) |
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Racial Abilities
Experience bonus - +5% experence point bonus.
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Class Abilities
Fire Elementalist
Automatic spells - Gains one free spell
every time the mage gains a new level of spells. Elementalists do
not recieve one free spell every level, but may add 1d4 effective
levels once a day to a spell
they cast.
Bonus spells - Memorize one free spell for
each spell level. This spell must be chosen from their area of
speciality.
Intense magic - -1 penalty to all saving
throws on spells cast from the chosen school. Elementalists enjoy a
-2 penalty to all saving throws on spells cast from their chosen
element. Wild mages do not recieve a modifyer to their spells.
Learning bonus - +15% bonus to learning any
spell in the chosen school. Elementalists recieve a +25% bonus to
their chosen element, and +15% to other elemental spells, but are
unable to learn opposing elemental spells. Wild mages recieve a +10%
bonus to learning wild magic spells.
Learning penalty - -15% penalty to learning
rolls on spells outside the chosen school. Elementalists are unable
to learn opposing elemental spells, and suffer a -25% penalty to
learn nonelemental spells. Wild mages recieve a -5% penalty to learn
standard schools of magic.
Research bonus - When researching spells in
the chosen school, treat the spell as one level lower.
Saving throw bonus - +1 bonus on saves
against spells in their chosen school. Elementalists recieve a +2
bonus
to their saving throws versus spells in their chosen element. Wild
mages do not recieve a bonus to their saving throws.
Schools of Magic - Abjuration, Alchemy,
Alteration, Artifice, Conjuration/Summoning, Dimension, Elemental
Air, Elemental Earth, Elemental Fire, Enchantment/Charm, Force,
Geometry, Greater Divination, Illusion/Phantasm,
Invocation/Evocation, Lesser Divination, Mentalist, Necromancy,
Shadow, Song
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Inventory
- Items Carried
- Backpack
- Dry rations (1 week)
- Flint and steel
- Map or scroll case
- Sack, large
- Spellbook
- Read Magic (5)
- Burning Hands (6)
- Dancing Lights (2)
- Spider Climb (2)
- Affect Normal Fires (3)
- Identify (4)
- Detect Magic (3)
- Flaming Sphere (7)
- Fireball (5)
- Invisibility (4)
- Improved Invisibility (7)
- Phantasmal Killer (6)
- Torch x3
- Wineskin
- Winter blanket
- Writing ink (per vial)
- Items Readied
- Items Worn
- Belt
- Boots, riding
- Common robe
- Gloves
- Ioun Stone, dusty rose prism
- Pantaloons
- Ring of Warmth
- Shirt
- Spending Money
- * Copper Pieces x7
- * Gold Pieces x8
- * Silver Pieces x3
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Movement and
Encumbrance
Encumbrance: |
Unencumbered |
Light |
Moderate |
Heavy |
Severe |
Weight (lbs): |
0-40 |
41-50 |
51-65 |
66-80 |
81-90 |
Movement: |
13 |
9 |
6 |
3 |
1 |
THAC0: |
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-1 |
-2 |
-4 |
AC: |
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+1 |
+3 |
Currently carrying 39.01 pounds
(None Encumbrance, 13 Movement) |
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Spells
Class |
1st |
2nd |
3rd |
4th |
5th |
6th |
7th |
8th |
9th |
Fire Elementalist |
5 |
3 |
3 |
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Cleric Spell Failure Rate: 15% |
Maximum Wizard Spells Per Level: 14 |
Wizard Chance to Learn New Spell:
75% |
Maximum Wizard Spell Level: 8th |
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Spells Memorized
- Fire Elementalist
- 0th Level
- 1st Level
- Burning Hands x3
- Dancing Lights
- Spider Climb
- 2nd Level
- Flaming Sphere x2
- Invisibility
- 3rd Level
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Spells Known
Spell |
Time |
Range |
Area of Effect |
Components |
1st Level |
Affect Normal Fires |
1 |
5 yds/lvl |
10 ft radius |
V, S, M |
Burning Hands |
1 |
0 |
The caster |
V, S |
Dancing Lights |
1 |
40 yds + 10 yds/lvl |
Special |
V, S, M |
Detect Magic |
1 |
0 |
10 x 60 ft |
V, S |
Identify |
Special |
0 |
1 item/lvl |
V, S, M |
Read Magic |
1 rd |
0 |
Special |
V, S, M |
Spider Climb |
1 |
Touch |
Creature touched |
V, S, M |
2nd Level |
Flaming Sphere |
2 |
10 yds |
3-ft radius |
V, S, M |
Invisibility |
2 |
Touch |
Creature touched |
V, S, M |
3rd Level |
Fireball |
3 |
10 yds + 10 yds/lvl |
20-ft radius |
V, S, M |
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Generated by the Advanced
Dungeons & Dragons Core Rules 2.0 Expansion on 04/25/2002 08:44 PM
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