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Personal Information
| Name: Busty Threads |
Player: Michael Rees |
| Race: Human |
Gender: Female |
Height: 5'6" |
Age: 17 |
| Class: Fighter |
Level: 1 |
Weight: 129 lbs |
| XP: 0 |
Alignment: Lawful Evil |
| Next Level: 2,000 |
Kit: Assassin |
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Ability Scores
| Str: |
17 |
Stamina: |
15 |
Weight Allowance: 55 lbs |
Bend Bars/Lift Gates: 50% |
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Muscle: |
19 |
Attack Adj.: +3 |
Damage Adj.: +7 |
Max. Press: 640 lbs |
Open Doors: 16(8) |
| Dex: |
15 |
Aim: |
13 |
Missile Adjustment: +0 |
Pick Pockets: +0% |
Open Locks: +0% |
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Balance: |
17 |
Reaction Adjustment: +2 |
Armor Class: -3 |
Move Silently: +5% |
Climb Walls: +5% |
| Con: |
16 |
Health: |
14 |
System Shock: 88% |
Poison Save: +0 |
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Fitness: |
18 |
Hit Point Adjustment: +2(+4) |
Resurrection Chance: 100% |
| Int: |
11 |
Reason: |
11 |
Max. Spell Level: 5th |
Max. Spells Per Level: 7 |
Illusion Immunity: None |
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Knowledge: |
13 |
Bonus Proficiencies: 3 |
Chance to Learn New Spell: 55% |
| Wis: |
11 |
Intuition: |
11 |
Bonus Clerical Spells: 0, 0, 0, 0,
0, 0, 0 |
Clerical Spell Failure Chance: 10% |
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Willpower: |
13 |
Magic Defense Adjustment: +0 |
Spell Immunity: None |
| Cha: |
14 |
Leadership: |
15 |
Loyalty Base: +3 |
Maximum Number of Henchmen: 7 |
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Appearance: |
13 |
Initial Reaction Adjustment: +1 |
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Saving Throws
| Paralyzation: 14 |
Poison: 14 |
Death Magic: 14 |
Petrification: 15 |
Polymorph: 15 |
| Rod: 16 |
Staff: 16 |
Wand: 16 |
Breath Weapon: 17 |
Spell: 17 |
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Combat
| Hit Points: |
14 |
| Base THAC0: |
20 |
| Melee THAC0: |
17 |
| Missile THAC0: |
20 |
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Armor
| Natural armor class |
8 |
| Shield, buckler adj. |
-1 |
| Balance Defensive adj. |
-3 |
| Fighter, Defense bonus |
-2 |
| FINAL: |
2 |
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Weapon Proficiencies
| Swords |
| Fighting Style: |
| One-handed Weapon |
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Non-Weapon
Proficiencies
| Blind Fighting |
10 |
| Fishing, Half skill |
3 |
| Herbalism |
6 |
| Tracking |
7 |
| Native Languages |
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Human - Regional dialect |
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Weapons
|
THAC0 |
Attacks/ |
Speed |
Damage |
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Range |
(-2) |
(-5) |
(-10) |
| Weapon |
Melee |
Missile |
Round |
Factor |
Sm-Med |
Large |
Type |
Size |
PB / |
S / |
M / |
L / |
EX |
| Dagger |
17 |
20 |
1 |
2 |
1d4+7 |
1d3+7 |
P |
S |
|
2 |
4 |
6 |
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| Sword, short |
17 |
|
1 |
3 |
1d6+7 |
1d8+7 |
P |
S |
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Racial Abilities
Tough hide - Base AC is 8.
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Class Abilities
Fighter
Defense bonus - +2 AC bonus if unarmored and
unencumbered.
Increased movement - Base movement is 15.
Move silently 16% - Gives the ability to
move silently.
Multiple specialization - Allows
specialization in more than one weapon.
Limited armor - May not wear armor.
No magical armor - May not use magical armor.
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Traits
Impersonation - The character recieves a +2 bonus to their disguise
checks.
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Disadvantages
Deep Sleeper - Character requires 1d6 to awaken, and will only begin
to do so after a very loud noise or physical prodding.
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Inventory
- Items Carried
- Backpack
- Dry rations (1 week)
- Flint and steel
- Torch x3
- Wineskin
- Items Readied
- Items Worn
- Spending Money
- * Copper Pieces x7
- * Gold Pieces x103
- * Silver Pieces x6
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Movement and
Encumbrance
| Encumbrance: |
Unencumbered |
Light |
Moderate |
Heavy |
Severe |
| Weight (lbs): |
0-55 |
56-85 |
86-115 |
116-145 |
146-170 |
| Movement: |
17 |
12 |
8 |
4 |
1 |
| THAC0: |
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-1 |
-2 |
-4 |
| AC: |
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+1 |
+3 |
| Currently carrying 15.60 pounds
(None Encumbrance, 17 Movement) |
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Generated by the Advanced
Dungeons & Dragons Core Rules 2.0 Expansion on 04/25/2002 08:51 PM
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