Elvira
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Personal Information
Name: Elvira Player: Kylie Rees
Race: Standard half-elf Gender: Female Height: 5'10" Age: 20
Class: Mage Level: 1 Weight: 107 lbs
XP: 0 Alignment: Lawful Neutral
Next Level: 2,500 Kit: Scholar
Ability Scores
Str: 10 Stamina: 10 Weight Allowance: 40 lbs Bend Bars/Lift Gates: 2%
Muscle: 10 Attack Adj.: +0 Damage Adj.: +0 Max. Press: 115 lbs Open Doors: 6
Dex: 10 Aim: 10 Missile Adjustment: +0 Pick Pockets: -10% Open Locks: -5%
Balance: 10 Reaction Adjustment: +0 Armor Class: +0 Move Silently: -15% Climb Walls: -5%
Con: 13 Health: 12 System Shock: 80% Poison Save: +0
Fitness: 14 Hit Point Adjustment: +0 Resurrection Chance: 92%
Int: 17 Reason: 16 Max. Spell Level: 8th Max. Spells Per Level: 11 Illusion Immunity: None
Knowledge: 18 Bonus Proficiencies: 7 Chance to Learn New Spell: 85%
Wis: 11 Intuition: 13 Bonus Clerical Spells: 1, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Willpower: 9 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 11 Leadership: 11 Loyalty Base: +0 Maximum Number of Henchmen: 4
Appearance: 11 Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 14 Poison: 14 Death Magic: 14 Petrification: 13 Polymorph: 13
Rod: 11 Staff: 11 Wand: 11 Breath Weapon: 15 Spell: 12
Combat
Hit Points: 4
Base THAC0: 20
Melee THAC0: 20
Missile THAC0: 20
Armor
Natural armor class 10
FINAL: 10
Weapon Proficiencies
Dagger
Non-Weapon Proficiencies
Astronomy 12
Herbalism 11
Spellcraft 10
Ancient Languages 12
Netherese
Modern Languages 14
Dwarf
Native Languages
Common, Elf, Gnoll, Gnome, Goblin, Halfling, Hobgoblin, Human - Regional dialect, Orc
Reading/Writing 13
Common
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Dagger 20 20 1 2 1d4 1d3 P S 2 4 6
Racial Abilities
Detect secret doors - Because of their acute senses, half-elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six (1, 2, or 3 on 1d6) to notice a concealed door.
Infravision - Infravision with a range of 60'.
Resistance - 30% resistance to sleep and charm spells.

Class Abilities
Mage
    Automatic spells - One free spell every time a new level of spells is gained.
    Read magic - May Read Magic once per day for every two levels of mage.
    Schools of Magic - Abjuration, Alteration, Conjuration/Summoning, Enchantment/Charm, Greater Divination, Illusion/Phantasm, Invocation/Evocation

Traits
Keen Eyesight - +1 bonus on to hit rolls for missile weapons when attacking at long range. The character acts as if they were one sight category closer with respect to information gained.
Precise Memory - With a minimal amount of studying, any object may be memorized perfectly. If the reading/writing proficiency is possessed, written material may also be memorized.
Obscure Knowledge - Successful Intelligence/Knowledge check allows the recollection of a fact pertaining to the current subject.

Disadvantages
Compulsive Honesty - Wisdom/Willpower check must be successful for character to act deceitful, and will only attempt to lie in a life or death situation.


Inventory
  • Items Carried
    • Backpack
      • Dry rations (1 week)
      • Flint and steel
      • Paper (per sheet) x2
      • Torch x3
      • Wineskin
      • Writing ink (per vial) x2
    • Spellbook
      • Cantrip (3)
      • Color Spray (4)
      • Read Magic (5)
      • Sleep (6)
      • Tenser's Floating Disc (2)
      • Ventriloquism (5)
  • Items Readied
    • Dagger
  • Spending Money
    • * Copper Pieces x7
    • * Gold Pieces x14
    • * Silver Pieces x6
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-40 41-58 59-76 77-96 97-110
Movement: 12 9 6 3 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 24.82 pounds (None Encumbrance, 12 Movement)

Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Mage 1
Cleric Spell Failure Rate: 0% Maximum Wizard Spells Per Level: 11
Wizard Chance to Learn New Spell: 85% Maximum Wizard Spell Level: 8th
Spells Memorized

Spells Known
Spell Time Range Area of Effect Components
1st Level
Cantrip 1 10 ft Special V, S
Color Spray 1 0 5 x 20 x 20 ft wedge V, S, M
Read Magic 1 rd 0 Special V, S, M
Sleep 1 30 yds Special V, S, M
Tenser's Floating Disc 1 20 yds Special V, S, M
Ventriloquism 1 10 yds/lvl, max 90 yds 1 creature or object V, M