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          | Personal Information 
 
              
                | Name: Lorrianne Stormbringer | Player: Michael Rees |  
                | Race: Human | Gender: Female | Height: 5'6" | Age: 20 |  
                | Class: Fighter | Level: 8 | Weight: 153 lbs |  
                | XP: 144,783 | Alignment: Chaotic Good |  
                | Next Level: 250,000 | Kit: Weapon Master |  |  |  
  
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          | Ability Scores 
 
              
                | Str: | 18/73 | Stamina: | 18/73 | Weight Allowance: 160 lbs | Bend Bars/Lift Gates: 25% |  
                |  |  | Muscle: | 18/73 | Attack Adj.: +2 | Damage Adj.: +3 | Max. Press: 305 lbs | Open Doors: 13 |  
                | Dex: | 16 | Aim: | 14 | Missile Adjustment: +0 | Pick Pockets: +0% | Open Locks: +0% |  
                |  |  | Balance: | 18 | Reaction Adjustment: +2 | Armor Class: -4 | Move Silently: +10% | Climb Walls: +10% |  
                | Con: | 16 | Health: | 14 | System Shock: 88% | Poison Save: +0 |  
                |  |  | Fitness: | 18 | Hit Point Adjustment: +2(+4) | Resurrection Chance: 100% |  
                | Int: | 15 | Reason: | 13 | Max. Spell Level: 6th | Max. Spells Per Level: 9 | Illusion Immunity: None |  
                |  |  | Knowledge: | 17 | Bonus Proficiencies: 6 | Chance to Learn New Spell: 75% |  
                | Wis: | 13 | Intuition: | 11 | Bonus Clerical Spells: 0, 0, 0, 0,
                  0, 0, 0 | Clerical Spell Failure Chance: 10% |  
                |  |  | Willpower: | 15 | Magic Defense Adjustment: +1 | Spell Immunity: None |  
                | Cha: | 15 | Leadership: | 14 | Loyalty Base: +1 | Maximum Number of Henchmen: 6 |  
                |  |  | Appearance: | 16 | Initial Reaction Adjustment: +5 |  |  |  
  
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          | Saving Throws 
 
              
                | Paralyzation: 8 | Poison: 8 | Death Magic: 8 | Petrification: 9 | Polymorph: 9 |  
                | Rod: 10 | Staff: 10 | Wand: 10 | Breath Weapon: 10 | Spell: 11 |  |  |  
  
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          | Combat 
 
              
                | Hit Points: | 92 |  
                | Base THAC0: | 13 |  
                | Melee THAC0: | 11 |  
                | Missile THAC0: | 13 |  |  
        
          | Armor 
 
              
                | Natural armor class | 8 |  
                | Bracers of Defense AC 6 | -2 |  
                | Ring of Protection +2 magic adj. | -2 |  
                | Balance Defensive adj. | -4 |  
                | Fighter, Defense bonus | -2 |  
                | FINAL: | -2 |  |  | 
        
          | Weapon Proficiencies 
 
              
                | Sword, katana (Specialist, High Master) |  
                | Fighting Style: |  
                | Two Weapon (+2) |  
                | Two-handed Weapon |  
                | One-handed Weapon (+2) |  |  | 
        
          | Non-Weapon
            Proficiencies 
 
              
                | Blind Fighting | 11 |  
                | Dancing | 14 |  
                | Endurance | 12 |  
                | Fishing, Half skill | 3 |  
                | Running | 10 |  
                | Tracking | 7 |  
                | Tumbling | 12 |  
                | Weaponsmithing | 15 |  
                | Native Languages |  |  
                |  | Common |  |  |  
  
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          | Weapons 
 
              
                |  | THAC0 | Attacks/ | Speed | Damage |  |  | Range | (-2) | (-5) | (-10) |  
                | Weapon | Melee | Missile | Round | Factor* | Sm-Med | Large | Type | Size | PB / | S / | M / | L / | EX |  
                | Sword, katana | 8 |  | 2 | Fa | 1d10+6 | 1d12+6 | P/S | M |  |  |  |  |  |  
                | *Fa (4 or less), Av (5 - 8), Sl (9
                  - 13), VS (14 or greater) |  |  |  
  
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          | Racial Abilities Tough hide - Base AC is 8.
 
 
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          | Class Abilities Fighter
 1d12 for hit points - d12 Hit Point die.
 Defense bonus - +2 AC bonus if unarmored and
            unencumbered.
 Increased movement - Base movement is 15.
 Move silently 24% - Gives the ability to
            move silently.
 Weapon specialization - Allows
            specialization in one weapon.
 Limited armor - May not wear armor.
 Melee weapons only - May only use melee
            weapons.
 No magical armor - May not use magical armor.
 
 
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          | Traits Ambidexterity - reduces two weapon fighting penalty by 2.
 
 
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          | Disadvantages Compulsive Honesty - Wisdom/Willpower check must be successful for
            character to act deceitful, and will only attempt to lie in a life
            or death situation.
 
 
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          | Inventory 
 
              Items Carried
                
                  Backpack
                    
                      * Gold Pieces x200
                      Boots, soft
                      Designer dress of raw silk
                      Dry rations (1 week)
                      Good cloth cloak
                      Rope, silk (50 ft)
                      Shoes
                      Tailored oiled body suit
                      Whetstone
                      Wineskin
                    Items Readied
                
              Items Worn
                
                  Belt
                  Belt pouch, large
                    
                      * Copper Pieces x6
                      * Gold Pieces x50
                      * Silver Pieces x9
                      Potion of Growth
                      Signal whistle
                    Boots of Elvenkind
                  Bracers of Defense AC 6
                  Cloak of Elvenkind
                  Ring of Protection +2
                  Tailored oiled body suit
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          | Movement and
            Encumbrance 
 
              
                | Encumbrance: | Unencumbered | Light | Moderate | Heavy | Severe |  
                | Weight (lbs): | 0-160 | 161-199 | 200-238 | 239-277 | 278-305 |  
                | Movement: | 19 | 14 | 9 | 4 | 1 |  
                | THAC0: |  |  | -1 | -2 | -4 |  
                | AC: |  |  |  | +1 | +3 |  
                | Currently carrying 44.20 pounds
                  (None Encumbrance, 19 Movement) |  |  |  Generated by the Advanced
Dungeons & Dragons Core Rules 2.0 Expansion on 04/25/2002 08:47 PM
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