Lorrianne Stormbringer
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Personal Information
Name: Lorrianne Stormbringer Player: Michael Rees
Race: Human Gender: Female Height: 5'6" Age: 20
Class: Fighter Level: 8 Weight: 153 lbs
XP: 144,783 Alignment: Chaotic Good
Next Level: 250,000 Kit: Weapon Master
Ability Scores
Str: 18/73 Stamina: 18/73 Weight Allowance: 160 lbs Bend Bars/Lift Gates: 25%
Muscle: 18/73 Attack Adj.: +2 Damage Adj.: +3 Max. Press: 305 lbs Open Doors: 13
Dex: 16 Aim: 14 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Balance: 18 Reaction Adjustment: +2 Armor Class: -4 Move Silently: +10% Climb Walls: +10%
Con: 16 Health: 14 System Shock: 88% Poison Save: +0
Fitness: 18 Hit Point Adjustment: +2(+4) Resurrection Chance: 100%
Int: 15 Reason: 13 Max. Spell Level: 6th Max. Spells Per Level: 9 Illusion Immunity: None
Knowledge: 17 Bonus Proficiencies: 6 Chance to Learn New Spell: 75%
Wis: 13 Intuition: 11 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 10%
Willpower: 15 Magic Defense Adjustment: +1 Spell Immunity: None
Cha: 15 Leadership: 14 Loyalty Base: +1 Maximum Number of Henchmen: 6
Appearance: 16 Initial Reaction Adjustment: +5
Saving Throws
Paralyzation: 8 Poison: 8 Death Magic: 8 Petrification: 9 Polymorph: 9
Rod: 10 Staff: 10 Wand: 10 Breath Weapon: 10 Spell: 11
Combat
Hit Points: 92
Base THAC0: 13
Melee THAC0: 11
Missile THAC0: 13
Armor
Natural armor class 8
Bracers of Defense AC 6 -2
Ring of Protection +2 magic adj. -2
Balance Defensive adj. -4
Fighter, Defense bonus -2
FINAL: -2
Weapon Proficiencies
Sword, katana (Specialist, High Master)
Fighting Style:
Two Weapon (+2)
Two-handed Weapon
One-handed Weapon (+2)
Non-Weapon Proficiencies
Blind Fighting 11
Dancing 14
Endurance 12
Fishing, Half skill 3
Running 10
Tracking 7
Tumbling 12
Weaponsmithing 15
Native Languages
Common
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor* Sm-Med Large Type Size PB / S / M / L / EX
Sword, katana 8 2 Fa 1d10+6 1d12+6 P/S M
*Fa (4 or less), Av (5 - 8), Sl (9 - 13), VS (14 or greater)
Racial Abilities
Tough hide - Base AC is 8.

Class Abilities
Fighter
    1d12 for hit points - d12 Hit Point die.
    Defense bonus - +2 AC bonus if unarmored and unencumbered.
    Increased movement - Base movement is 15.
    Move silently 24% - Gives the ability to move silently.
    Weapon specialization - Allows specialization in one weapon.
    Limited armor - May not wear armor.
    Melee weapons only - May only use melee weapons.
    No magical armor - May not use magical armor.

Traits
Ambidexterity - reduces two weapon fighting penalty by 2.

Disadvantages
Compulsive Honesty - Wisdom/Willpower check must be successful for character to act deceitful, and will only attempt to lie in a life or death situation.


Inventory
  • Items Carried
    • Backpack
      • * Gold Pieces x200
      • Boots, soft
      • Designer dress of raw silk
      • Dry rations (1 week)
      • Good cloth cloak
      • Rope, silk (50 ft)
      • Shoes
      • Tailored oiled body suit
      • Whetstone
      • Wineskin
  • Items Readied
    • Sword, katana x2
  • Items Worn
    • Belt
    • Belt pouch, large
      • * Copper Pieces x6
      • * Gold Pieces x50
      • * Silver Pieces x9
      • Potion of Growth
      • Signal whistle
    • Boots of Elvenkind
    • Bracers of Defense AC 6
    • Cloak of Elvenkind
    • Ring of Protection +2
    • Tailored oiled body suit
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-160 161-199 200-238 239-277 278-305
Movement: 19 14 9 4 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 44.20 pounds (None Encumbrance, 19 Movement)

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 04/25/2002 08:47 PM