Personal Information
Name: Dennis |
Player: Joanne Manners |
Race: Human |
Gender: Male |
Height: 5'5" |
Age: 18 |
Class: Watcher |
Level: 3 |
Weight: 175 lbs |
XP: 4,000 |
Alignment: Lawful Neutral |
Next Level: 7,500 |
Kit: None |
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Ability Scores
Str: |
16 |
Stamina: |
14 |
Weight Allowance: 55 lbs |
Bend Bars/Lift Gates: 16% |
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Muscle: |
18 |
Attack Adj.: +1 |
Damage Adj.: +2 |
Max. Press: 255 lbs |
Open Doors: 11 |
Dex: |
12 |
Aim: |
12 |
Missile Adjustment: +0 |
Pick Pockets: +0% |
Open Locks: +0% |
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Balance: |
12 |
Reaction Adjustment: +0 |
Armor Class: +0 |
Move Silently: -5% |
Climb Walls: +0% |
Con: |
15 |
Health: |
14 |
System Shock: 88% |
Poison Save: +0 |
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Fitness: |
16 |
Hit Point Adjustment: +2 |
Resurrection Chance: 96% |
Int: |
13 |
Reason: |
12 |
Max. Spell Level: 6th |
Max. Spells Per Level: 7 |
Illusion Immunity: None |
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Knowledge: |
14 |
Bonus Proficiencies: 4 |
Chance to Learn New Spell: 60% |
Wis: |
17 |
Intuition: |
17 |
Bonus Clerical Spells: 2, 2, 1, 0, 0, 0, 0 |
Clerical Spell Failure Chance: 0% |
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Willpower: |
17 |
Magic Defense Adjustment: +3 |
Spell Immunity: None |
Cha: |
13 |
Leadership: |
15 |
Loyalty Base: +3 |
Maximum Number of Henchmen: 7 |
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Appearance: |
11 |
Initial Reaction Adjustment: +0 |
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Saving Throws
Paralyzation: 10 |
Poison: 10 |
Death Magic: 10 |
Petrification: 13 |
Polymorph: 13 |
Rod: 14 |
Staff: 14 |
Wand: 14 |
Breath Weapon: 16 |
Spell: 15 |
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Combat
Hit Points: |
23 |
Base THAC0: |
18 |
Melee THAC0: |
17 |
Missile THAC0: |
18 |
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Armor
Natural armor class |
10 |
Full armor, full plate |
-9 |
Shield, medium adj. |
-1 |
FINAL: |
0 |
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Weapon Proficiencies
Full armor, full plate |
Mace, footman's |
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Non-Weapon Proficiencies
Blind Fighting |
6 |
Etiquette |
12 |
Heal |
10 |
Herbalism |
10 |
Religion |
10 |
Native Languages |
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Common, Human - Regional dialect |
Reading/Writing |
9 |
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Common |
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Weapons
|
THAC0 |
Attacks/ |
Speed |
Damage |
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Range |
(-2) |
(-5) |
Weapon |
Melee |
Missile |
Round |
Factor |
Sm-Med |
Large |
Type |
Size |
Short |
Medium |
Long |
Mace, footman's |
20 |
|
1 |
7 |
1d6+3 |
1d6+2 |
B |
M |
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Knife |
23 |
24 |
1 |
2 |
1d3+2 |
1d2+2 |
P/S |
S |
2 |
4 |
6 |
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Racial Abilities Experience bonus - +5% experence point bonus.
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Class Abilities Watcher
Followers - Allows followers after building a stronghold and becoming name level.
Turn undead - Allows the cleric to turn undead.
Crystal Ball Use - Watchers are able to use crystal balls as wizards.
Glyph of Warding - Watchers may create a short-term glyph of warding (as the 3rd level priest spell) once a day that lasts only one day per level. Watchers may choose the effects of these glyphs from those spells they would be capable of casting at their current level, regardless of the sphere of the spell involved. This allows them to create glyphs based on any spell not specific to a particular church or group that a priest of their level could cast.
Surprise Bonus - Watchers gain an advantage against being surprised. A watcher gets a +2 bonus on his or her surprise roll. If accompanied by others who are not watchers, this bonus is reduced to a +1. This benefit is not cumulative with other advantages to surprise, but it may be affected by penalties. For instance, a lone, unarmored elf thief trying to sneak up on a watcher would still cause the watcher to subtract 4 from his or her surprise roll, but this is cumulative with the watcher’s +2 bonus.
Minor Spheres of Magic - Creation, Elemental, All, Healing, War
Major Spheres of Magic - All, Astral, Combat, Divination, Guardian, Helm, Protection, Sun, Wards
Free Spell - At level 1, Watchers are able to cast Glyph of Warding once a day
Free Spell - At level 3, Watchers are able to cast Sentry of Helm (Helm) - FandA or Wyvern Watch once a day
Free Spell - At level 5, Watchers are able to cast Exaltation (Helm) - FandA or Mace of Odo (Helm) - FandA once a day
Free Spell - At level 7, Watchers are able to cast Seeking Sword (Helm) - FandA once a day
Free Spell - At level 10, Watchers are able to cast Summon Spectator (Helm) - FandA 1 per tenday
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Traits Keen Eyesight - +1 bonus on to hit rolls for missile weapons when attacking at long range. The character acts as if they were one sight category closer with respect to information gained.
Light Sleeper - With a successful Wisdom/Intuition check, will awaken from any reasonable amount of noise.
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Disadvantages Compulsive Honesty - Wisdom/Willpower check must be successful for character to act deceitful, and will only attempt to lie in a life or death situation.
Phobia: Heights, severe - Each time the character is presented with their phobia, they must make a Wisdom/Willpower check every 2d6 rounds they are exposed to it. If failed, the character must flee the source of the phobia for 1d6 rounds, and must make another check. All checks are made at half ability score if the phobia is severe.
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Turning Undead
Skeleton or 1 HD: |
4 |
Wight or 5 HD: |
16 |
Mummy or 7 HD: |
- |
Ghost or 10 HD: |
- |
Zombie: |
7 |
Ghast: |
19 |
Spectre or 8 HD: |
- |
Lich or 11+ HD: |
- |
Ghoul or 2 HD: |
10 |
Wraith or 6 HD: |
20 |
Vampire or 9 HD: |
- |
Special: |
- |
Shadow or 3-4 HD: |
13 |
# = Roll # or greater on a 1d20 to turn 2d6 undead. |
D = Automatically destroys 2d6 undead. |
T = Automatically turns 2d6 undead. |
D* = Automatically destroys 2d6+2d4 undead. |
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Inventory
- Items Carried
- Backpack
- Dry rations (1 week)
- Flint and steel
- Herbs (per lb)
- Holy item
- Lantern, bullseye
- Map or scroll case
- Oil, lamp (per flask)
- Rope, silk (50 ft)
- Soap
- Wineskin
- Winter blanket
- Writing ink (per vial)
- Items Readied
- Items Worn
- Belt
- Belt pouch, large
- * Gold Pieces x103
- Lock, poor
- Mirror, small metal
- Sewing needle
- Knife sheath
- Boots, riding
- Breeches
- Full armor, full plate
- Gloves
- Helmet, great helm (AC 1)
- Shield, medium
- Shirt
- Signet ring/personal seal
- Tunic
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Movement and Encumbrance
Encumbrance: |
Unencumbered |
Light |
Moderate |
Heavy |
Severe |
Weight (lbs): |
0-55 |
56-85 |
86-115 |
116-145 |
146-170 |
Movement: |
12 |
9 |
6 |
3 |
1 |
THAC0: |
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-1 |
-2 |
-4 |
AC: |
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+1 |
+3 |
Currently carrying 103.19 pounds (Moderate Encumbrance, 6 Movement) |
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Spells
Class |
1st |
2nd |
3rd |
4th |
5th |
6th |
7th |
8th |
9th |
Watcher |
4 |
3 |
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Cleric Spell Failure Rate: 0% |
Maximum Wizard Spells Per Level: 7 |
Wizard Chance to Learn New Spell: 60% |
Maximum Wizard Spell Level: 6th |
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Watcher Spells Granted
Spell |
Time |
Range |
Area of Effect |
Components |
1st Level |
Analyze Balance |
1 rd |
80 yds |
1 creature, object, or 10' sq |
V, S, M |
Anti-Vermin Barrier |
1 |
30 yds |
10-ft cube/lvl |
V, S, M |
Astral Celerity |
4 |
0 |
The caster |
V, S |
Bless |
1 rd |
60 yds |
50-ft cube |
V, S, M |
Blessed Watchfulness |
4 |
Touch |
Creature touched |
V, S |
Cause Light Wounds |
5 |
Touch |
Creature touched |
V, S, M |
Combine |
1 rd |
Touch |
Circle of priests |
V, S |
Courage |
1 turn |
240 yds |
1 unit up to 200 individuals |
V, S, M |
Create Water |
1 rd |
30 yds |
Up to 27 cubic ft |
V, S, M |
Cure Light Wounds |
5 |
Touch |
Creature touched |
V, S, M |
Curse |
1 rd |
60 yds |
50-ft cube |
V, S, M |
Darkness |
4 |
120 yds |
20-ft radius globe |
V, S, M |
Dedication |
3 segments |
3" |
1 creature or object |
V, S |
Destroy Water |
1 rd |
30 yds |
Up to 27 cubic ft |
V, S, M |
Detect Evil |
1 rd |
0 |
10 ft x 120 yds |
V, S, M |
Detect Good |
1 rd |
0 |
10 ft x 120 yds |
V, S, M |
Detect Magic |
1 rd |
0 |
10 ft x 30 yds |
V, S, M |
Detect Poison |
4 |
0 |
Special |
V, S, M |
Detect Snares & Pits |
4 |
0 |
10 x 40 ft |
V, S, M |
Endure Cold/Endure Heat |
1 rd |
Touch |
Creature touched |
V, S, M |
Firelight |
4 |
Touch |
1 object |
V, S, M |
Light |
4 |
120 yds |
20-ft radius globe |
V, S, M |
Locate Animals or Plants |
1 rd |
100 yds + 20 yds/lvl |
20 yds/lvl x 20 ft |
V, S, M |
Log of Everburning |
1 |
Touch |
Special |
V, S, M |
Magical Stone |
4 |
Touch |
3 pebbles |
V, S, M |
Morale |
Special |
Special |
1 unit up to 200 individuals |
V, S, M |
Orison |
4 |
10 yds |
Varies |
V, S |
Protection From Evil |
4 |
Touch |
1 creature |
V, S, M |
Protection From Good |
4 |
Touch |
1 creature |
V, S, M |
Purify Food & Drink |
1 rd |
30 yds |
1 cubic ft/lvl, in 10 sq ft |
V, S, M |
Putrefy Food and Drink |
1 rd |
30 yds |
1 cubic ft/lvl, in 10 sq ft |
V, S, M |
Ring of Hands/Ring of Woe* |
5 |
0 |
Special |
V, S, M |
Sacred Guardian |
1 |
Touch |
Creature touched |
V, S, M |
Sanctuary |
4 |
Touch |
1 creature |
V, S, M |
Sentry of Helm |
1 hour |
0 |
120-foot diameter sphere |
V, S, M |
Sentry of Helm (Helm) - F&A |
1 hour |
0 |
120-foot diameter sphere |
V, S, M |
Shillelagh |
2 |
Touch |
1 oak club |
V, S, M |
Speak With Astral Traveler |
1 rd |
Touch |
1 creature |
V, S, M |
Strength of Stone |
4 |
Touch |
1 creature |
V, S, M |
Sunscorch |
4 |
40 yds |
1 creature |
V, S |
Weighty Chest |
1 |
Touch |
5-ft cube |
V, S, M |
Whisperward (Druid) |
4 |
Touch |
1 item |
V, S, M |
Wind Column |
1 |
o |
The caster |
S |
2nd Level |
Astral Awareness |
5 |
0 |
The caster |
V, S |
Augury |
2 rds |
0 |
Special |
V, S, M |
Barkskin |
5 |
Touch |
1 creature |
V, S, M |
Blessing of Vhaeraun (Vhaeraun) |
4 |
Touch |
Touched Creature |
V, S |
Chant |
2 rds |
0 |
30-ft radius |
V, S, M |
Chill Metal |
5 |
40 yds |
Special |
V, S, M |
Create Holy Symbol |
2 |
0 |
The caster |
V |
Cure Moderate Wounds |
5 |
Touch |
Creature touched |
V, S |
Detect Charm |
1 rd |
30 yds |
1 creature/rd |
V, S, M |
Dust Devil |
2 rds |
30 yds |
5 x 4 ft cone |
V, S, M |
Emotion Perception |
1 turn |
300 yds |
1 unit/5 lvls |
V, S, M |
Ethereal Barrier |
1 turn |
120 yds |
Two 10-ft sqs/lvl |
V, S, M |
Find Traps |
5 |
0 |
10 ft x 30 yds |
V, S, M |
Fire Trap |
1 turn |
Touch |
Object touched |
V, S, M |
Flame Blade |
4 |
0 |
3-ft long blade |
V, S, M |
Fortifying Stew (Druid) |
5 |
Touch |
1 bowl of stew, etc./level |
V, S, M |
Frisky Chest |
2 |
Touch |
10-ft cube |
V, S, M |
Heat Metal |
5 |
40 yds |
Special |
V, S, M |
Iron Vigil |
1 turn |
0 |
The caster |
V, S |
Know Alignment |
1 rd |
10 yds |
1 creature or object |
V, S, M |
Obscure Alignment |
1 rd |
10 yds |
1 creature or object |
V, S, M |
Produce Flame |
5 |
0 |
Special |
V, S, M |
Rally |
1 turn |
240 yds |
1 unit of up to 300 individuals |
V, S, M |
Resist Acid and Corrosion |
5 |
Touch |
Creature touched |
V, S |
Resist Fire/Resist Cold |
5 |
Touch |
1 creature |
V, S, M |
Sanctify |
1 turn |
10 yds |
10 yd x 10 yd sq/priest |
V, S, M |
Silence, 15-foot Radius |
5 |
120 yds |
15-ft radius |
V, S, M |
Slow Poison |
1 |
Touch |
1 creature |
V, S, M |
Soften Earth and Stone |
5 |
10 yds/lvl |
10-ft sq/lvl |
V, S, M |
Speak With Animals |
5 |
0 |
1 animal within 30 ft |
V, S, M |
Spiritual Hammer |
5 |
10 yds/lvl |
Special |
V, S, M |
Undetectable Charm |
1 rd |
30 yds |
1 creature/rd |
V, S, M |
Watery Fist |
5 |
60 yds |
Special |
V, S, M |
Withdraw |
5 |
0 |
The caster |
V, S, M |
Wyvern Watch |
5 |
30 yds |
10-ft radius |
V, S, M |
Zone of Truth |
2 |
30 yds |
5-ft sq/lvl |
V, S, M |
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Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 03/25/2000 06:47 PM
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