Yukon
 Home Up Angela Dennis Jasper Monique De La Salle Selene Earlwater Shikirra Yukon

Personal Information
Name: Yukon Player: Jason Davis
Race: Standard half-elf Gender: Male Height: 5'5" Age: 21
Class: Dweomerkeeper Level: 3 Weight: 125 lbs
XP: 3,000 Alignment: Neutral Good
Next Level: 6,000 Kit: None
Ability Scores
Str: 13 Stamina: 14 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 4%
Muscle: 12 Attack Adj.: +0 Damage Adj.: +0 Max. Press: 140 lbs Open Doors: 7
Dex: 11 Aim: 10 Missile Adjustment: +0 Pick Pockets: -10% Open Locks: -5%
Balance: 12 Reaction Adjustment: +0 Armor Class: +0 Move Silently: -5% Climb Walls: +0%
Con: 11 Health: 12 System Shock: 80% Poison Save: +0
Fitness: 10 Hit Point Adjustment: +0 Resurrection Chance: 75%
Int: 15 Reason: 14 Max. Spell Level: 7th Max. Spells Per Level: 9 Illusion Immunity: None
Knowledge: 16 Bonus Proficiencies: 5 Chance to Learn New Spell: 70%
Wis: 18 Intuition: 18 Bonus Clerical Spells: 2, 2, 1, 1, 0, 0, 0 Clerical Spell Failure Chance: 0%
Willpower: 18 Magic Defense Adjustment: +4 Spell Immunity: None
Cha: 10 Leadership: 11 Loyalty Base: +0 Maximum Number of Henchmen: 4
Appearance: 9 Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 10 Poison: 10 Death Magic: 10 Petrification: 13 Polymorph: 13
Rod: 14 Staff: 14 Wand: 14 Breath Weapon: 16 Spell: 13
Combat
Hit Points: 12
Base THAC0: 18
Melee THAC0: 18
Missile THAC0: 18
Armor
Natural armor class 10
Full armor, studded leather -3
Shield, medium adj. -1
FINAL: 6
Weapon Proficiencies
Flail, footman's
Quarterstaff
Non-Weapon Proficiencies
Astrology 10
Dancing 6
Reading/Writing 11
Religion 11
Spellcraft 8
Swimming 10
Native Languages
Common, Dwarf, Elf
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Flail, footman's 20 1 7 1d6+1 2d4 B L
Quarterstaff 20 1 4 1d6 1d6 B L
Racial Abilities
Detect secret doors - Because of their acute senses, half-elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six (1, 2, or 3 on 1d6) to notice a concealed door.
Infravision - Infravision with a range of 60'.
Less sleep - The half-elf requires only four hours worth of sleep to be rested. This is especially valuable to spellcasters.
Resistance - 30% resistance to sleep and charm spells.

Class Abilities
Dweomerkeeper
    Followers - Allows followers after building a stronghold and becoming name level.
    Turn undead - Allows the cleric to turn undead.
    Read Magic - Dweomerkeepers can Read Magic as the 1st-level wizard spell and can also read the different mage-script used in the South in Mulhorand and elsewhere. This does not enable them to cast wizard spells, merely to understand all magical writings.
    Reduced Casting Time - Dweomerkeepers can cast priest spells faster than other priests. Their casting time on all priest spells of one round or less is reduced by 3. Spells taking more than one round to cast still require the usual amount of time. Priest spells cast by a dweomerkeeper always have a casting time of at least 1.
    Saving Throw Bonus - Dweomerkeepers have a +2 to their saving throws agains any sort of magic.
    Spell Immunity - At 15th-level, dweomerkeepers become immune to the effects of any three specific spells they choose.
    Wild Magic and Dead Magic - Dweomerkeepers function normally in both dead magic and wild magic areas.
    Minor Spheres of Magic - Animal, Plant, Sun, Weather
    Major Spheres of Magic - All, Astral, Chaos, Charm, Combat, Creation, Divination, Elemental, All, Guardian, Healing, Law, Mystra, Necromantic, Numbers, Protection, Summoning, Thought, Time, War, Wards
    Free Spell - At level 1, Dweomerkeepers are able to cast Detect Magic as the Wizard Spell once a day
    Free Spell - At level 3, Dweomerkeepers are able to cast Nystul's Magical Aura as the Wizard Spell once a day
    Free Spell - At level 5, Dweomerkeepers are able to cast Dispel Magic once a day
    Free Spell - At level 9, Dweomerkeepers are able to cast Air Walk once a day

Traits
Double-jointed - Sucessful Dexterity/Balance check allows character to excape bonds. 1d6 rounds is required for each limb that is bound. Metal bonds require a check at one half the ability score. Halflings recieve a +1 bonus to their check.

Turning Undead
Skeleton or 1 HD: 4 Wight or 5 HD: 16 Mummy or 7 HD: - Ghost or 10 HD: -
Zombie: 7 Ghast: 19 Spectre or 8 HD: - Lich or 11+ HD: -
Ghoul or 2 HD: 10 Wraith or 6 HD: 20 Vampire or 9 HD: - Special: -
Shadow or 3-4 HD: 13
# = Roll # or greater on a 1d20 to turn 2d6 undead. D = Automatically destroys 2d6 undead.
T = Automatically turns 2d6 undead. D* = Automatically destroys 2d6+2d4 undead.

Inventory
  • Items Carried
    • Backpack
      • Dry rations (1 week)
      • Holy item
      • Quarterstaff
      • Rope, hemp (50 ft)
      • Torch x3
      • Winter blanket
  • Items Readied
    • Flail, footman's
  • Items Worn
    • Belt
    • Boots, riding
    • Full armor, studded leather
    • Pantaloons
    • Shield, medium
    • Shirt
    • Tunic
  • Spending Money
    • * Gold Pieces x103
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-55 56-85 86-115 116-145 146-170
Movement: 12 9 6 3 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 74.70 pounds (Light Encumbrance, 9 Movement)

Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Dweomerkeeper 4 3
Cleric Spell Failure Rate: 0% Maximum Wizard Spells Per Level: 9
Wizard Chance to Learn New Spell: 70% Maximum Wizard Spell Level: 7th
Spells Memorized

Dweomerkeeper Spells Granted
Spell Time Range Area of Effect Components
1st Level
Allergy Field (Ranger) 4 10 yds/lvl 5 ft/lvl cube V, S, M
Analyze Balance 1 rd 80 yds 1 creature, object, or 10' sq V, S, M
Animal Friendship 1 hr 10 yds 1 animal V, S, M
Anti-Vermin Barrier 1 30 yds 10-ft cube/lvl V, S, M
Astral Celerity 4 0 The caster V, S
Battlefate 4 20 yds 1 creature V, S, M
Beastmask (Druid) 4 Touch 1 creature V, S, M
Bless 1 rd 60 yds 50-ft cube V, S, M
Blessed Watchfulness 4 Touch Creature touched V, S
Calculate 4 0 The caster S, M
Call Upon Faith 1 0 The caster V, S, M
Calm Animals 4 60 yds Special V, S
Cause Fear 1 10 yds 1 creature/4 lvls V, S, M
Cause Light Wounds 5 Touch Creature touched V, S, M
Combine 1 rd Touch Circle of priests V, S
Command 1 30 yds 1 creature V
Courage 1 turn 240 yds 1 unit up to 200 individuals V, S, M
Create Water 1 rd 30 yds Up to 27 cubic ft V, S, M
Cure Light Wounds 5 Touch Creature touched V, S, M
Curse 1 rd 60 yds 50-ft cube V, S, M
Dark Path (Ibrandul) - F&A 1 round Touch Special V, S, M
Darkness 4 120 yds 20-ft radius globe V, S, M
Dedication 3 segments 3" 1 creature or object V, S
Destroy Water 1 rd 30 yds Up to 27 cubic ft V, S, M
Detect Evil 1 rd 0 10 ft x 120 yds V, S, M
Detect Good 1 rd 0 10 ft x 120 yds V, S, M
Detect Magic 1 rd 0 10 ft x 30 yds V, S, M
Detect Poison 4 0 Special V, S, M
Detect Snares & Pits 4 0 10 x 40 ft V, S, M
Dispel Fatigue 4 30 yds 1 creature V, S, M
Emotion Read 3 5 yds/lvl 1 creature V, S, M
Endure Cold/Endure Heat 1 rd Touch Creature touched V, S, M
Entangle 4 80 yds 40-ft cube V, S, M
Faerie Fire 4 80 yds 10 sq ft/lvl within a 40-ft radius V, M
Firelight 4 Touch 1 object V, S, M
Frost Fingers (Auril) - F&A 3 0 The caster V, S
Invisibility to Animals 4 Touch 1 creature/lvl S, M
Invisibility to Undead 4 Touch 1 creature V, S, M
Know Age 1 0 1 object or creature V, S, M
Know Time 1 0 The caster V, S, M
Light 4 120 yds 20-ft radius globe V, S, M
Locate Animals or Plants 1 rd 100 yds + 20 yds/lvl 20 yds/lvl x 20 ft V, S, M
Log of Everburning 1 Touch Special V, S, M
Magical Stone 4 Touch 3 pebbles V, S, M
Mistaken Missive 1 Touch 1 page/lvl V, S, M
Morale Special Special 1 unit up to 200 individuals V, S, M
Orison 4 10 yds Varies V, S
Pass Without Trace 1 rd Touch 1 creature V, S, M
Personal Reading 2 turns 0 1 creature V, S, M
Protection From Evil 4 Touch 1 creature V, S, M
Protection From Good 4 Touch 1 creature V, S, M
Protection from Chaos 4 Touch 1 creature V, S, M
Puffball (Druid) 4 Touch 1 mushroom, etc. V, S, M
Purify Food & Drink 1 rd 30 yds 1 cubic ft/lvl, in 10 sq ft V, S, M
Putrefy Food and Drink 1 rd 30 yds 1 cubic ft/lvl, in 10 sq ft V, S, M
Recover Trail (Ranger) 4 + special Special Special V, S
Remove Fear 1 10 yds 1 creature/4 lvls V, S, M
Revitalize Animal (Ranger) 4 Touch One animal V, S
Ring of Hands/Ring of Woe* 5 0 Special V, S, M
Sacred Guardian 1 Touch Creature touched V, S, M
Sanctuary 4 Touch 1 creature V, S, M
Sentry of Helm (Helm) - F&A 1 hour 0 120-foot diameter sphere V, S, M
Shillelagh 2 Touch 1 oak club V, S, M
Speak With Astral Traveler 1 rd Touch 1 creature V, S, M
Strength of Stone 4 Touch 1 creature V, S, M
Sunscorch 4 40 yds 1 creature V, S
Thought Capture 3 0 10 yds V, S, M
Truemetal (Waukeen) - F&A 4 10 yards A 30-foot-radius, 90-degree arc in the direction the caster is facing S
Wailing Wind (Eldath) - F&A 1 round 5 yards/level A cube of 10 feet/level on a side V
Weighty Chest 1 Touch 5-ft cube V, S, M
Whisperward (Druid) 4 Touch 1 item V, S, M
Wind Column 1 o The caster S
2nd Level
Aid 5 Touch 1 creature V, S, M
Amaunator's Uncertainty (Amaunator) - F&A 1 30 yards 40-foot sphere V, M
Animal Eyes (Ranger) 5 100 yds 1 Creature V, S, M
Animal Spy (Druid) 5 10 yards 1 animal V, S
Astral Awareness 5 0 The caster V, S
Attraction (Bhaal) - F&A 1 round Touch One target being V, S, M
Augury 2 rds 0 Special V, S, M
Badberry 1 rd Touch 2d4 fresh berries V, S, M
Bane of Beshaba (Beshaba) - F&A 5 Touch One living creature V, S, M
Banish Blight (Mielikki) - F&A 5 Touch One plant V, S
Barkskin 5 Touch 1 creature V, S, M
Battle Song (Milil) - F&A 5 60 yards 50-foot cube V, S
Beast Claw (Malar) - F&A 5 0 The caster's arms V, S
Beastspite (Druid) 5 10 yards 1 person V, S
Black Talon (Cyric) - F&A 5 0 One of the caster's arms V, S
Blessing of Vhaeraun (Vhaeraun) 4 Touch Touched Creature V, S
Bliss (Lliira) - F&A 5 5 yards/level One creature S
Bone Bite (Myrkul) - F&A 5 5 yards/level One bone or bone fragment V, S, M
Calm Chaos 1 20 yds 1d6 creatures/lvl V, S, M
Chant 2 rds 0 30-ft radius V, S, M
Chaos Ward 5 Touch Creature touched V, S, M
Charm Person or Mammal 5 80 yds 1 person or mammal V, S, M
Chill Metal 5 40 yds Special V, S, M
Chilling Scythe (Kelemvor) - F&A 5 0 One scythe V, S, M
Create Holy Symbol 2 0 The caster V
Cure Moderate Wounds 5 Touch Creature touched V, S
Detect Charm 1 rd 30 yds 1 creature/rd V, S, M
Disdain (Bhaal) - F&A 1 round Touch One target being V, S, M
Dissension's Feast 2 turns Touch Special V, S, M
Draw Upon Holy Might 2 0 The caster V, S, M
Dust Devil 2 rds 30 yds 5 x 4 ft cone V, S, M
Emotion Perception 1 turn 300 yds 1 unit/5 lvls V, S, M
Enthrall 1 rd 0 90-ft radius V, S, M
Ethereal Barrier 1 turn 120 yds Two 10-ft sqs/lvl V, S, M
Favor of Tymora (Tymora) - F&A 5 Touch One living creature V, S
Favor of the Goddess (Chauntea) - F&A 5 Touch Two plants, vegetables, or pieces of fruit/level V, S
Find Traps 5 0 10 ft x 30 yds V, S, M
Fire Trap 1 turn Touch Object touched V, S, M
Flame Blade 4 0 3-ft long blade V, S, M
Fortifying Stew (Druid) 5 Touch 1 bowl of stew, etc./level V, S, M
Frisky Chest 2 Touch 10-ft cube V, S, M
Frost Whip (Auril) - F&A 5 0 Flexible 6-foot-long beam 4 inches in diameter V, S
Gift of Speech (Druid) 5 10 yards/level of caster 1 animal V, S, M
Glyph of Revealing (Deneir) - F&A 5 0 120-foot-diameter sphere V, S, M
Goodberry 1 rd Touch 2d4 fresh berries V, S, M
Handfang (Moander) - F&A V, S
Heat Metal 5 40 yds Special V, S, M
Hesitation 2 30 yds 20-ft radius circle V, S, M
Hold Person 5 120 yds 1d4 persons in 20-ft cube V, S, M
Idea 4 0 The caster V, S, M
Impart Knowledge (Oghma) - F&A 1 Touch One being S
Impenetrable Falsehood (Leira) - F&A 5 Touch One being V, S
Iron Vigil 1 turn 0 The caster V, S
Know Alignment 1 rd 10 yds 1 creature or object V, S, M
Locate Animal Follower (Ranger) 5 60 yds + 10 yds/lvl 1 animal follower V, S, M
Love Bite (Sune) - F&A 5 10 yards/level Special V, S
Loviatar's Caress (Loviatar) - F&A 5 10 yards/level Special V, S
Mace of Xvim (Iyachtu Xvim) - F&A 5 0 Special V, S, M
Messenger 1 rd 20 yds/lvl 1 creature V, S, M
Mind Read 2 5 yds/lvl Special V, S, M
Moment 1 rd 0 50-ft radius V, S, M
Music of the Spheres 4 50 yds 20-ft diameter circle V, S, M
Mystic Transfer* 1 rd 0 The caster V, S, M
Nap 2 Touch 1 creature/lvl V, S, M
Obscure Alignment 1 rd 10 yds 1 creature or object V, S, M
Obscurement 5 0 (lvl x 10)-ft sq V, S, M
Poison Touch (Talona) - F&A 5 0 One creature V, S
Produce Flame 5 0 Special V, S, M
Rally 1 turn 240 yds 1 unit of up to 300 individuals V, S, M
Resist Acid and Corrosion 5 Touch Creature touched V, S
Resist Fire/Resist Cold 5 Touch 1 creature V, S, M
Restore Strength 5 Touch Creature touched V, S
Rosetouch (Lathander) - F&A 5 Touch Object touched V, S
Sanctify 1 turn 10 yds 10 yd x 10 yd sq/priest V, S, M
Silence, 15-foot Radius 5 120 yds 15-ft radius V, S, M
Slow Poison 1 Touch 1 creature V, S, M
Snake Charm 1 30 yds 30-ft cube V, S, M
Soften Earth and Stone 5 10 yds/lvl 10-ft sq/lvl V, S, M
Speak With Animals 5 0 1 animal within 30 ft V, S, M
Spiritual Hammer 5 10 yds/lvl Special V, S, M
Stalk (Mielikki) - F&A 5 Touch One creature V, M
Streighten Wood 5 10 yds/lvl Special V, S, M
Touchsickle (Eldath) - F&A 5 0 The caster V, S
Trip 5 Touch 1 object up to 10 ft long V, S, M
Undetectable Charm 1 rd 30 yds 1 creature/rd V, S, M
Warp Wood 5 10 yds/lvl Special V, S, M
Watery Fist 5 60 yds Special V, S, M
Whip of Flame (Loviatar) - F&A 5 0 Special V, S, M
Wieldskill (Gond) - F&A 5 Touch One being V, S
Wind Lash (Talos) - F&A 5 5 yards/level One being V, S
Withdraw 5 0 The caster V, S, M
Wolfjaws (Tyr) - F&A 5 0 The caster's right hand V, S, M
Wood Sword (Mielikki) - F&A 5 5 yards/level Special V, S, M
Wyvern Watch 5 30 yds 10-ft radius V, S, M
Zone of Truth 2 30 yds 5-ft sq/lvl V, S, M

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 03/25/2000 06:51 PM