Personal Information
Name: Yukon |
Player: Jason Davis |
Race: Standard half-elf |
Gender: Male |
Height: 5'5" |
Age: 21 |
Class: Dweomerkeeper |
Level: 3 |
Weight: 125 lbs |
XP: 3,000 |
Alignment: Neutral Good |
Next Level: 6,000 |
Kit: None |
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Ability Scores
Str: |
13 |
Stamina: |
14 |
Weight Allowance: 55 lbs |
Bend Bars/Lift Gates: 4% |
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|
Muscle: |
12 |
Attack Adj.: +0 |
Damage Adj.: +0 |
Max. Press: 140 lbs |
Open Doors: 7 |
Dex: |
11 |
Aim: |
10 |
Missile Adjustment: +0 |
Pick Pockets: -10% |
Open Locks: -5% |
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|
Balance: |
12 |
Reaction Adjustment: +0 |
Armor Class: +0 |
Move Silently: -5% |
Climb Walls: +0% |
Con: |
11 |
Health: |
12 |
System Shock: 80% |
Poison Save: +0 |
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|
Fitness: |
10 |
Hit Point Adjustment: +0 |
Resurrection Chance: 75% |
Int: |
15 |
Reason: |
14 |
Max. Spell Level: 7th |
Max. Spells Per Level: 9 |
Illusion Immunity: None |
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|
Knowledge: |
16 |
Bonus Proficiencies: 5 |
Chance to Learn New Spell: 70% |
Wis: |
18 |
Intuition: |
18 |
Bonus Clerical Spells: 2, 2, 1, 1,
0, 0, 0 |
Clerical Spell Failure Chance: 0% |
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|
Willpower: |
18 |
Magic Defense Adjustment: +4 |
Spell Immunity: None |
Cha: |
10 |
Leadership: |
11 |
Loyalty Base: +0 |
Maximum Number of Henchmen: 4 |
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Appearance: |
9 |
Initial Reaction Adjustment: +0 |
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Saving Throws
Paralyzation: 10 |
Poison: 10 |
Death Magic: 10 |
Petrification: 13 |
Polymorph: 13 |
Rod: 14 |
Staff: 14 |
Wand: 14 |
Breath Weapon: 16 |
Spell: 13 |
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Combat
Hit Points: |
12 |
Base THAC0: |
18 |
Melee THAC0: |
18 |
Missile THAC0: |
18 |
|
Armor
Natural armor class |
10 |
Full armor, studded leather |
-3 |
Shield, medium adj. |
-1 |
FINAL: |
6 |
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Weapon Proficiencies
Flail, footman's |
Quarterstaff |
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Non-Weapon
Proficiencies
Astrology |
10 |
Dancing |
6 |
Reading/Writing |
11 |
Religion |
11 |
Spellcraft |
8 |
Swimming |
10 |
Native Languages |
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Common, Dwarf, Elf |
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Weapons
|
THAC0 |
Attacks/ |
Speed |
Damage |
|
|
Range |
(-2) |
(-5) |
Weapon |
Melee |
Missile |
Round |
Factor |
Sm-Med |
Large |
Type |
Size |
Short |
Medium |
Long |
Flail, footman's |
20 |
|
1 |
7 |
1d6+1 |
2d4 |
B |
L |
|
|
|
Quarterstaff |
20 |
|
1 |
4 |
1d6 |
1d6 |
B |
L |
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Racial Abilities
Detect secret doors - Because of their acute senses, half-elves are
quick to spot concealed doors and hidden entranceways. Merely
passing within 10' of a concealed door allows an elf a one-in-six
chance (a 1 on 1d6) to notice it. If actively searching, an elf's
chances improve to a two-in-six chance (1 or 2 on 1d6) to find
secret doors, and a three-in-six (1, 2, or 3 on 1d6) to notice a
concealed door.
Infravision - Infravision with a range of 60'.
Less sleep - The half-elf requires only four hours worth of sleep to
be rested. This is especially valuable to spellcasters.
Resistance - 30% resistance to sleep and charm spells.
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Class Abilities
Dweomerkeeper
Followers - Allows followers after building
a stronghold and becoming name level.
Turn undead - Allows the cleric to turn
undead.
Read Magic - Dweomerkeepers can Read Magic
as the 1st-level wizard spell and can also read the different
mage-script used in the South in Mulhorand and elsewhere. This does
not enable them to cast wizard spells, merely to understand all
magical writings.
Reduced Casting Time - Dweomerkeepers can
cast priest spells faster than other priests. Their casting time on
all priest spells of one round or less is reduced by 3. Spells
taking more than one round to cast still require the usual amount of
time. Priest spells cast by a dweomerkeeper always have a casting
time of at least 1.
Saving Throw Bonus - Dweomerkeepers have a
+2 to their saving throws agains any sort of magic.
Spell Immunity - At 15th-level,
dweomerkeepers become immune to the effects of any three specific
spells they choose.
Wild Magic and Dead Magic - Dweomerkeepers
function normally in both dead magic and wild magic areas.
Minor Spheres of Magic - Animal, Plant, Sun,
Weather
Major Spheres of Magic - All, Astral, Chaos,
Charm, Combat, Creation, Divination, Elemental, All, Guardian,
Healing, Law, Mystra, Necromantic, Numbers, Protection, Summoning,
Thought, Time, War, Wards
Free Spell - At level 1, Dweomerkeepers are
able to cast Detect Magic as the Wizard Spell once a day
Free Spell - At level 3, Dweomerkeepers are
able to cast Nystul's Magical Aura as the Wizard Spell once a day
Free Spell - At level 5, Dweomerkeepers are
able to cast Dispel Magic once a day
Free Spell - At level 9, Dweomerkeepers are
able to cast Air Walk once a day
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Traits
Double-jointed - Sucessful Dexterity/Balance check allows character
to excape bonds. 1d6 rounds is required for each limb that is bound.
Metal bonds require a check at one half the ability score. Halflings
recieve a +1 bonus to their check.
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Turning Undead
Skeleton or 1 HD: |
4 |
Wight or 5 HD: |
16 |
Mummy or 7 HD: |
- |
Ghost or 10 HD: |
- |
Zombie: |
7 |
Ghast: |
19 |
Spectre or 8 HD: |
- |
Lich or 11+ HD: |
- |
Ghoul or 2 HD: |
10 |
Wraith or 6 HD: |
20 |
Vampire or 9 HD: |
- |
Special: |
- |
Shadow or 3-4 HD: |
13 |
# = Roll # or greater on a 1d20 to
turn 2d6 undead. |
D = Automatically destroys 2d6
undead. |
T = Automatically turns 2d6 undead. |
D* = Automatically destroys 2d6+2d4
undead. |
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Inventory
- Items Carried
- Backpack
- Dry rations (1 week)
- Holy item
- Quarterstaff
- Rope, hemp (50 ft)
- Torch x3
- Winter blanket
- Items Readied
- Items Worn
- Belt
- Boots, riding
- Full armor, studded leather
- Pantaloons
- Shield, medium
- Shirt
- Tunic
- Spending Money
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Movement and
Encumbrance
Encumbrance: |
Unencumbered |
Light |
Moderate |
Heavy |
Severe |
Weight (lbs): |
0-55 |
56-85 |
86-115 |
116-145 |
146-170 |
Movement: |
12 |
9 |
6 |
3 |
1 |
THAC0: |
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|
-1 |
-2 |
-4 |
AC: |
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|
+1 |
+3 |
Currently carrying 74.70 pounds
(Light Encumbrance, 9 Movement) |
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Spells
Class |
1st |
2nd |
3rd |
4th |
5th |
6th |
7th |
8th |
9th |
Dweomerkeeper |
4 |
3 |
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Cleric Spell Failure Rate: 0% |
Maximum Wizard Spells Per Level: 9 |
Wizard Chance to Learn New Spell:
70% |
Maximum Wizard Spell Level: 7th |
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Dweomerkeeper Spells
Granted
Spell |
Time |
Range |
Area of Effect |
Components |
1st Level |
Allergy Field (Ranger) |
4 |
10 yds/lvl |
5 ft/lvl cube |
V, S, M |
Analyze Balance |
1 rd |
80 yds |
1 creature, object, or 10' sq |
V, S, M |
Animal Friendship |
1 hr |
10 yds |
1 animal |
V, S, M |
Anti-Vermin Barrier |
1 |
30 yds |
10-ft cube/lvl |
V, S, M |
Astral Celerity |
4 |
0 |
The caster |
V, S |
Battlefate |
4 |
20 yds |
1 creature |
V, S, M |
Beastmask (Druid) |
4 |
Touch |
1 creature |
V, S, M |
Bless |
1 rd |
60 yds |
50-ft cube |
V, S, M |
Blessed Watchfulness |
4 |
Touch |
Creature touched |
V, S |
Calculate |
4 |
0 |
The caster |
S, M |
Call Upon Faith |
1 |
0 |
The caster |
V, S, M |
Calm Animals |
4 |
60 yds |
Special |
V, S |
Cause Fear |
1 |
10 yds |
1 creature/4 lvls |
V, S, M |
Cause Light Wounds |
5 |
Touch |
Creature touched |
V, S, M |
Combine |
1 rd |
Touch |
Circle of priests |
V, S |
Command |
1 |
30 yds |
1 creature |
V |
Courage |
1 turn |
240 yds |
1 unit up to 200 individuals |
V, S, M |
Create Water |
1 rd |
30 yds |
Up to 27 cubic ft |
V, S, M |
Cure Light Wounds |
5 |
Touch |
Creature touched |
V, S, M |
Curse |
1 rd |
60 yds |
50-ft cube |
V, S, M |
Dark Path (Ibrandul) - F&A |
1 round |
Touch |
Special |
V, S, M |
Darkness |
4 |
120 yds |
20-ft radius globe |
V, S, M |
Dedication |
3 segments |
3" |
1 creature or object |
V, S |
Destroy Water |
1 rd |
30 yds |
Up to 27 cubic ft |
V, S, M |
Detect Evil |
1 rd |
0 |
10 ft x 120 yds |
V, S, M |
Detect Good |
1 rd |
0 |
10 ft x 120 yds |
V, S, M |
Detect Magic |
1 rd |
0 |
10 ft x 30 yds |
V, S, M |
Detect Poison |
4 |
0 |
Special |
V, S, M |
Detect Snares & Pits |
4 |
0 |
10 x 40 ft |
V, S, M |
Dispel Fatigue |
4 |
30 yds |
1 creature |
V, S, M |
Emotion Read |
3 |
5 yds/lvl |
1 creature |
V, S, M |
Endure Cold/Endure Heat |
1 rd |
Touch |
Creature touched |
V, S, M |
Entangle |
4 |
80 yds |
40-ft cube |
V, S, M |
Faerie Fire |
4 |
80 yds |
10 sq ft/lvl within a 40-ft radius |
V, M |
Firelight |
4 |
Touch |
1 object |
V, S, M |
Frost Fingers (Auril) - F&A |
3 |
0 |
The caster |
V, S |
Invisibility to Animals |
4 |
Touch |
1 creature/lvl |
S, M |
Invisibility to Undead |
4 |
Touch |
1 creature |
V, S, M |
Know Age |
1 |
0 |
1 object or creature |
V, S, M |
Know Time |
1 |
0 |
The caster |
V, S, M |
Light |
4 |
120 yds |
20-ft radius globe |
V, S, M |
Locate Animals or Plants |
1 rd |
100 yds + 20 yds/lvl |
20 yds/lvl x 20 ft |
V, S, M |
Log of Everburning |
1 |
Touch |
Special |
V, S, M |
Magical Stone |
4 |
Touch |
3 pebbles |
V, S, M |
Mistaken Missive |
1 |
Touch |
1 page/lvl |
V, S, M |
Morale |
Special |
Special |
1 unit up to 200 individuals |
V, S, M |
Orison |
4 |
10 yds |
Varies |
V, S |
Pass Without Trace |
1 rd |
Touch |
1 creature |
V, S, M |
Personal Reading |
2 turns |
0 |
1 creature |
V, S, M |
Protection From Evil |
4 |
Touch |
1 creature |
V, S, M |
Protection From Good |
4 |
Touch |
1 creature |
V, S, M |
Protection from Chaos |
4 |
Touch |
1 creature |
V, S, M |
Puffball (Druid) |
4 |
Touch |
1 mushroom, etc. |
V, S, M |
Purify Food & Drink |
1 rd |
30 yds |
1 cubic ft/lvl, in 10 sq ft |
V, S, M |
Putrefy Food and Drink |
1 rd |
30 yds |
1 cubic ft/lvl, in 10 sq ft |
V, S, M |
Recover Trail (Ranger) |
4 + special |
Special |
Special |
V, S |
Remove Fear |
1 |
10 yds |
1 creature/4 lvls |
V, S, M |
Revitalize Animal (Ranger) |
4 |
Touch |
One animal |
V, S |
Ring of Hands/Ring of Woe* |
5 |
0 |
Special |
V, S, M |
Sacred Guardian |
1 |
Touch |
Creature touched |
V, S, M |
Sanctuary |
4 |
Touch |
1 creature |
V, S, M |
Sentry of Helm (Helm) - F&A |
1 hour |
0 |
120-foot diameter sphere |
V, S, M |
Shillelagh |
2 |
Touch |
1 oak club |
V, S, M |
Speak With Astral Traveler |
1 rd |
Touch |
1 creature |
V, S, M |
Strength of Stone |
4 |
Touch |
1 creature |
V, S, M |
Sunscorch |
4 |
40 yds |
1 creature |
V, S |
Thought Capture |
3 |
0 |
10 yds |
V, S, M |
Truemetal (Waukeen) - F&A |
4 |
10 yards |
A 30-foot-radius, 90-degree arc in the
direction the caster is facing |
S |
Wailing Wind (Eldath) - F&A |
1 round |
5 yards/level |
A cube of 10 feet/level on a side |
V |
Weighty Chest |
1 |
Touch |
5-ft cube |
V, S, M |
Whisperward (Druid) |
4 |
Touch |
1 item |
V, S, M |
Wind Column |
1 |
o |
The caster |
S |
2nd Level |
Aid |
5 |
Touch |
1 creature |
V, S, M |
Amaunator's Uncertainty (Amaunator) - F&A |
1 |
30 yards |
40-foot sphere |
V, M |
Animal Eyes (Ranger) |
5 |
100 yds |
1 Creature |
V, S, M |
Animal Spy (Druid) |
5 |
10 yards |
1 animal |
V, S |
Astral Awareness |
5 |
0 |
The caster |
V, S |
Attraction (Bhaal) - F&A |
1 round |
Touch |
One target being |
V, S, M |
Augury |
2 rds |
0 |
Special |
V, S, M |
Badberry |
1 rd |
Touch |
2d4 fresh berries |
V, S, M |
Bane of Beshaba (Beshaba) - F&A |
5 |
Touch |
One living creature |
V, S, M |
Banish Blight (Mielikki) - F&A |
5 |
Touch |
One plant |
V, S |
Barkskin |
5 |
Touch |
1 creature |
V, S, M |
Battle Song (Milil) - F&A |
5 |
60 yards |
50-foot cube |
V, S |
Beast Claw (Malar) - F&A |
5 |
0 |
The caster's arms |
V, S |
Beastspite (Druid) |
5 |
10 yards |
1 person |
V, S |
Black Talon (Cyric) - F&A |
5 |
0 |
One of the caster's arms |
V, S |
Blessing of Vhaeraun (Vhaeraun) |
4 |
Touch |
Touched Creature |
V, S |
Bliss (Lliira) - F&A |
5 |
5 yards/level |
One creature |
S |
Bone Bite (Myrkul) - F&A |
5 |
5 yards/level |
One bone or bone fragment |
V, S, M |
Calm Chaos |
1 |
20 yds |
1d6 creatures/lvl |
V, S, M |
Chant |
2 rds |
0 |
30-ft radius |
V, S, M |
Chaos Ward |
5 |
Touch |
Creature touched |
V, S, M |
Charm Person or Mammal |
5 |
80 yds |
1 person or mammal |
V, S, M |
Chill Metal |
5 |
40 yds |
Special |
V, S, M |
Chilling Scythe (Kelemvor) - F&A |
5 |
0 |
One scythe |
V, S, M |
Create Holy Symbol |
2 |
0 |
The caster |
V |
Cure Moderate Wounds |
5 |
Touch |
Creature touched |
V, S |
Detect Charm |
1 rd |
30 yds |
1 creature/rd |
V, S, M |
Disdain (Bhaal) - F&A |
1 round |
Touch |
One target being |
V, S, M |
Dissension's Feast |
2 turns |
Touch |
Special |
V, S, M |
Draw Upon Holy Might |
2 |
0 |
The caster |
V, S, M |
Dust Devil |
2 rds |
30 yds |
5 x 4 ft cone |
V, S, M |
Emotion Perception |
1 turn |
300 yds |
1 unit/5 lvls |
V, S, M |
Enthrall |
1 rd |
0 |
90-ft radius |
V, S, M |
Ethereal Barrier |
1 turn |
120 yds |
Two 10-ft sqs/lvl |
V, S, M |
Favor of Tymora (Tymora) - F&A |
5 |
Touch |
One living creature |
V, S |
Favor of the Goddess (Chauntea) - F&A |
5 |
Touch |
Two plants, vegetables, or pieces of
fruit/level |
V, S |
Find Traps |
5 |
0 |
10 ft x 30 yds |
V, S, M |
Fire Trap |
1 turn |
Touch |
Object touched |
V, S, M |
Flame Blade |
4 |
0 |
3-ft long blade |
V, S, M |
Fortifying Stew (Druid) |
5 |
Touch |
1 bowl of stew, etc./level |
V, S, M |
Frisky Chest |
2 |
Touch |
10-ft cube |
V, S, M |
Frost Whip (Auril) - F&A |
5 |
0 |
Flexible 6-foot-long beam 4 inches in diameter |
V, S |
Gift of Speech (Druid) |
5 |
10 yards/level of caster |
1 animal |
V, S, M |
Glyph of Revealing (Deneir) - F&A |
5 |
0 |
120-foot-diameter sphere |
V, S, M |
Goodberry |
1 rd |
Touch |
2d4 fresh berries |
V, S, M |
Handfang (Moander) - F&A |
|
|
|
V, S |
Heat Metal |
5 |
40 yds |
Special |
V, S, M |
Hesitation |
2 |
30 yds |
20-ft radius circle |
V, S, M |
Hold Person |
5 |
120 yds |
1d4 persons in 20-ft cube |
V, S, M |
Idea |
4 |
0 |
The caster |
V, S, M |
Impart Knowledge (Oghma) - F&A |
1 |
Touch |
One being |
S |
Impenetrable Falsehood (Leira) - F&A |
5 |
Touch |
One being |
V, S |
Iron Vigil |
1 turn |
0 |
The caster |
V, S |
Know Alignment |
1 rd |
10 yds |
1 creature or object |
V, S, M |
Locate Animal Follower (Ranger) |
5 |
60 yds + 10 yds/lvl |
1 animal follower |
V, S, M |
Love Bite (Sune) - F&A |
5 |
10 yards/level |
Special |
V, S |
Loviatar's Caress (Loviatar) - F&A |
5 |
10 yards/level |
Special |
V, S |
Mace of Xvim (Iyachtu Xvim) - F&A |
5 |
0 |
Special |
V, S, M |
Messenger |
1 rd |
20 yds/lvl |
1 creature |
V, S, M |
Mind Read |
2 |
5 yds/lvl |
Special |
V, S, M |
Moment |
1 rd |
0 |
50-ft radius |
V, S, M |
Music of the Spheres |
4 |
50 yds |
20-ft diameter circle |
V, S, M |
Mystic Transfer* |
1 rd |
0 |
The caster |
V, S, M |
Nap |
2 |
Touch |
1 creature/lvl |
V, S, M |
Obscure Alignment |
1 rd |
10 yds |
1 creature or object |
V, S, M |
Obscurement |
5 |
0 |
(lvl x 10)-ft sq |
V, S, M |
Poison Touch (Talona) - F&A |
5 |
0 |
One creature |
V, S |
Produce Flame |
5 |
0 |
Special |
V, S, M |
Rally |
1 turn |
240 yds |
1 unit of up to 300 individuals |
V, S, M |
Resist Acid and Corrosion |
5 |
Touch |
Creature touched |
V, S |
Resist Fire/Resist Cold |
5 |
Touch |
1 creature |
V, S, M |
Restore Strength |
5 |
Touch |
Creature touched |
V, S |
Rosetouch (Lathander) - F&A |
5 |
Touch |
Object touched |
V, S |
Sanctify |
1 turn |
10 yds |
10 yd x 10 yd sq/priest |
V, S, M |
Silence, 15-foot Radius |
5 |
120 yds |
15-ft radius |
V, S, M |
Slow Poison |
1 |
Touch |
1 creature |
V, S, M |
Snake Charm |
1 |
30 yds |
30-ft cube |
V, S, M |
Soften Earth and Stone |
5 |
10 yds/lvl |
10-ft sq/lvl |
V, S, M |
Speak With Animals |
5 |
0 |
1 animal within 30 ft |
V, S, M |
Spiritual Hammer |
5 |
10 yds/lvl |
Special |
V, S, M |
Stalk (Mielikki) - F&A |
5 |
Touch |
One creature |
V, M |
Streighten Wood |
5 |
10 yds/lvl |
Special |
V, S, M |
Touchsickle (Eldath) - F&A |
5 |
0 |
The caster |
V, S |
Trip |
5 |
Touch |
1 object up to 10 ft long |
V, S, M |
Undetectable Charm |
1 rd |
30 yds |
1 creature/rd |
V, S, M |
Warp Wood |
5 |
10 yds/lvl |
Special |
V, S, M |
Watery Fist |
5 |
60 yds |
Special |
V, S, M |
Whip of Flame (Loviatar) - F&A |
5 |
0 |
Special |
V, S, M |
Wieldskill (Gond) - F&A |
5 |
Touch |
One being |
V, S |
Wind Lash (Talos) - F&A |
5 |
5 yards/level |
One being |
V, S |
Withdraw |
5 |
0 |
The caster |
V, S, M |
Wolfjaws (Tyr) - F&A |
5 |
0 |
The caster's right hand |
V, S, M |
Wood Sword (Mielikki) - F&A |
5 |
5 yards/level |
Special |
V, S, M |
Wyvern Watch |
5 |
30 yds |
10-ft radius |
V, S, M |
Zone of Truth |
2 |
30 yds |
5-ft sq/lvl |
V, S, M |
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Generated by the Advanced
Dungeons & Dragons Core Rules 2.0 Expansion on 03/25/2000 06:51 PM
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