Jasper
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Personal Information
Name: Jasper Player: John Manners
Race: Human Gender: Male Height: 6'0" Age: 16
Class: Ranger Level: 4 Weight: 181 lbs
XP: 10,090 Alignment: Chaotic Good
Next Level: 18,000 Kit: Explorer
Ability Scores
Str: 17 Stamina: 17 Weight Allowance: 85 lbs Bend Bars/Lift Gates: 13%
Muscle: 17 Attack Adj.: +1 Damage Adj.: +1 Max. Press: 220 lbs Open Doors: 10
Dex: 13 Aim: 11 Missile Adjustment: +0 Pick Pockets: -5% Open Locks: +0%
Balance: 15 Reaction Adjustment: +0 Armor Class: -1 Move Silently: +0% Climb Walls: +0%
Con: 17 Health: 16 System Shock: 95% Poison Save: +0
Fitness: 18 Hit Point Adjustment: +2(+4) Resurrection Chance: 100%
Int: 10 Reason: 10 Max. Spell Level: 5th Max. Spells Per Level: 7 Illusion Immunity: None
Knowledge: 10 Bonus Proficiencies: 2 Chance to Learn New Spell: 40%
Wis: 15 Intuition: 14 Bonus Clerical Spells: 2, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Willpower: 16 Magic Defense Adjustment: +2 Spell Immunity: None
Cha: 9 Leadership: 7 Loyalty Base: -2 Maximum Number of Henchmen: 3
Appearance: 11 Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 12 Poison: 12 Death Magic: 12 Petrification: 13 Polymorph: 13
Rod: 14 Staff: 14 Wand: 14 Breath Weapon: 15 Spell: 15
Combat
Hit Points: 22
Base THAC0: 17
Melee THAC0: 16
Missile THAC0: 17
Armor
Natural armor class 10
Full armor, leather -2
Ring of Protection +1 magic adj. -1
Shield, small adj. -1
Balance Defensive adj. -1
FINAL: 5
Weapon Proficiencies
Long bow
Quarterstaff
Sword, bastard
Sword, short
Fighting Style:
Two Weapon
Non-Weapon Proficiencies
Animal Handling 10
Blind Fighting 8
Fire-Building 9
Hunting 8
Rope Use 9
Survival 9
Swimming 13
Tracking 14
Native Languages
Common, Human - Regional dialect
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Sword, bastard 14 1 6 1d8+1 1d12+1 S M
Sword, short +1 15 1 2 1d6+2 1d8+2 P S
Vial, (un)holy water/acid 19 1 1 1d4 1d4 None S 2 4 6
Long bow +1 15 2 7 P L
Long bow, flight arrow 1d6 1d6 P S 14 28 42
Long bow, flight arrow, silver 1d6 1d6 P S 14 28 42
Quarterstaff 16 1 4 1d6+1 1d6+1 B L
Sword, short 16 1 3 1d6+1 1d8+1 P S
Racial Abilities
Attack bonus #2 - +1 bonus to attack rolls with one weapon of the character's choice.
Attack bonus - +1 bonus to attack rolls with one weapon of the character's choice.

Class Abilities
Ranger
    Bow bonus - +1 bonus to attack rolls with any type of bow.
    Climbing 40% - May climb natural objects.
    Detect noise 47% - May hear faint noises.
    Hide in shadows 25% - May hide in natural settings.
    Move silently 33% - May move silently through natural settings.
    Speak with animals - May speak with animals as the spell, once per day.
    Tracking proficiency - Given the tracking proficiency, and will improve by 1 for every three levels.
    Two-weapon style - May fight with two weapons with no penalty if wearing studded leather armor or lighter.
    Weapon specialization - May specialize in one weapon.
    Major Spheres of Magic - Animal, Plant


Inventory
  • Items Carried
    • Backpack
      • Dry rations (1 week)
      • Flint and steel
      • Rope, silk (50 ft)
      • Tent, small
      • Wineskin
      • Winter blanket
    • Belt pouch, large
      • Potion of Fire Resistance
      • Potion of Healing x3
      • Vial, (un)holy water/acid x2
    • Long bow +1
    • Quarterstaff
    • Quiver
      • Long bow, flight arrow x40
      • Long bow, flight arrow, silver x6
  • Items Readied
    • Sword, bastard
    • Sword, short +1
  • Items Worn
    • Baladrana
    • Belt
    • Boot hose
    • Boots, riding
    • Full armor, leather
    • Gloves
    • Good cloth cloak
    • Pantaloons
    • Ring of Protection +1
    • Scabbard, hanger, baldric
      • Sword, short
    • Scabbard, hanger, baldric
    • Scabbard, hanger, baldric
    • Shield, small
    • Shirt
    • Tunic
  • Spending Money
    • * Copper Pieces x2
    • * Gold Pieces x2,339
    • * Silver Pieces x20
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-85 86-121 122-157 158-193 194-220
Movement: 13 9 6 3 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 97.80 pounds (Light Encumbrance, 9 Movement)

Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Ranger
Cleric Spell Failure Rate: 0% Maximum Wizard Spells Per Level: 7
Wizard Chance to Learn New Spell: 40% Maximum Wizard Spell Level: 5th
Spells Memorized

Ranger Spells Granted
Spell Time Range Area of Effect Components

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 11/19/2000 10:46 AM