Personal Information
Name: Jasper |
Player: John Manners |
Race: Human |
Gender: Male |
Height: 6'0" |
Age: 16 |
Class: Ranger |
Level: 4 |
Weight: 181 lbs |
XP: 10,090 |
Alignment: Chaotic Good |
Next Level: 18,000 |
Kit: Explorer |
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Ability Scores
Str: |
17 |
Stamina: |
17 |
Weight Allowance: 85 lbs |
Bend Bars/Lift Gates: 13% |
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Muscle: |
17 |
Attack Adj.: +1 |
Damage Adj.: +1 |
Max. Press: 220 lbs |
Open Doors: 10 |
Dex: |
13 |
Aim: |
11 |
Missile Adjustment: +0 |
Pick Pockets: -5% |
Open Locks: +0% |
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Balance: |
15 |
Reaction Adjustment: +0 |
Armor Class: -1 |
Move Silently: +0% |
Climb Walls: +0% |
Con: |
17 |
Health: |
16 |
System Shock: 95% |
Poison Save: +0 |
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Fitness: |
18 |
Hit Point Adjustment: +2(+4) |
Resurrection Chance: 100% |
Int: |
10 |
Reason: |
10 |
Max. Spell Level: 5th |
Max. Spells Per Level: 7 |
Illusion Immunity: None |
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Knowledge: |
10 |
Bonus Proficiencies: 2 |
Chance to Learn New Spell: 40% |
Wis: |
15 |
Intuition: |
14 |
Bonus Clerical Spells: 2, 0, 0, 0,
0, 0, 0 |
Clerical Spell Failure Chance: 0% |
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Willpower: |
16 |
Magic Defense Adjustment: +2 |
Spell Immunity: None |
Cha: |
9 |
Leadership: |
7 |
Loyalty Base: -2 |
Maximum Number of Henchmen: 3 |
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Appearance: |
11 |
Initial Reaction Adjustment: +0 |
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Saving Throws
Paralyzation: 12 |
Poison: 12 |
Death Magic: 12 |
Petrification: 13 |
Polymorph: 13 |
Rod: 14 |
Staff: 14 |
Wand: 14 |
Breath Weapon: 15 |
Spell: 15 |
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Combat
Hit Points: |
22 |
Base THAC0: |
17 |
Melee THAC0: |
16 |
Missile THAC0: |
17 |
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Armor
Natural armor class |
10 |
Full armor, leather |
-2 |
Ring of Protection +1 magic adj. |
-1 |
Shield, small adj. |
-1 |
Balance Defensive adj. |
-1 |
FINAL: |
5 |
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Weapon Proficiencies
Long bow |
Quarterstaff |
Sword, bastard |
Sword, short |
Fighting Style: |
Two Weapon |
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Non-Weapon
Proficiencies
Animal Handling |
10 |
Blind Fighting |
8 |
Fire-Building |
9 |
Hunting |
8 |
Rope Use |
9 |
Survival |
9 |
Swimming |
13 |
Tracking |
14 |
Native Languages |
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Common, Human - Regional dialect |
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Weapons
|
THAC0 |
Attacks/ |
Speed |
Damage |
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Range |
(-2) |
(-5) |
(-10) |
Weapon |
Melee |
Missile |
Round |
Factor |
Sm-Med |
Large |
Type |
Size |
PB / |
S / |
M / |
L / |
EX |
Sword, bastard |
14 |
|
1 |
6 |
1d8+1 |
1d12+1 |
S |
M |
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Sword, short +1 |
15 |
|
1 |
2 |
1d6+2 |
1d8+2 |
P |
S |
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Vial, (un)holy water/acid |
|
19 |
1 |
1 |
1d4 |
1d4 |
None |
S |
|
2 |
4 |
6 |
|
Long bow +1 |
|
15 |
2 |
7 |
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P |
L |
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Long bow, flight arrow |
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1d6 |
1d6 |
P |
S |
|
14 |
28 |
42 |
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Long bow, flight arrow, silver |
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1d6 |
1d6 |
P |
S |
|
14 |
28 |
42 |
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Quarterstaff |
16 |
|
1 |
4 |
1d6+1 |
1d6+1 |
B |
L |
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Sword, short |
16 |
|
1 |
3 |
1d6+1 |
1d8+1 |
P |
S |
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Racial Abilities
Attack bonus #2 - +1 bonus to attack rolls with one weapon of the
character's choice.
Attack bonus - +1 bonus to attack rolls with one weapon of the
character's choice.
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Class Abilities
Ranger
Bow bonus - +1 bonus to attack rolls with
any type of bow.
Climbing 40% - May climb natural objects.
Detect noise 47% - May hear faint noises.
Hide in shadows 25% - May hide in natural
settings.
Move silently 33% - May move silently
through natural settings.
Speak with animals - May speak with animals
as the spell, once per day.
Tracking proficiency - Given the tracking
proficiency, and will improve by 1 for every three levels.
Two-weapon style - May fight with two
weapons with no penalty if wearing studded leather armor or lighter.
Weapon specialization - May specialize in
one weapon.
Major Spheres of Magic - Animal, Plant
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Inventory
- Items Carried
- Backpack
- Dry rations (1 week)
- Flint and steel
- Rope, silk (50 ft)
- Tent, small
- Wineskin
- Winter blanket
- Belt pouch, large
- Potion of Fire Resistance
- Potion of Healing x3
- Vial, (un)holy water/acid x2
- Long bow +1
- Quarterstaff
- Quiver
- Long bow, flight arrow x40
- Long bow, flight arrow, silver x6
- Items Readied
- Sword, bastard
- Sword, short +1
- Items Worn
- Baladrana
- Belt
- Boot hose
- Boots, riding
- Full armor, leather
- Gloves
- Good cloth cloak
- Pantaloons
- Ring of Protection +1
- Scabbard, hanger, baldric
- Scabbard, hanger, baldric
- Scabbard, hanger, baldric
- Shield, small
- Shirt
- Tunic
- Spending Money
- * Copper Pieces x2
- * Gold Pieces x2,339
- * Silver Pieces x20
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Movement and
Encumbrance
Encumbrance: |
Unencumbered |
Light |
Moderate |
Heavy |
Severe |
Weight (lbs): |
0-85 |
86-121 |
122-157 |
158-193 |
194-220 |
Movement: |
13 |
9 |
6 |
3 |
1 |
THAC0: |
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-1 |
-2 |
-4 |
AC: |
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|
+1 |
+3 |
Currently carrying 97.80 pounds
(Light Encumbrance, 9 Movement) |
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Spells
Class |
1st |
2nd |
3rd |
4th |
5th |
6th |
7th |
8th |
9th |
Ranger |
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Cleric Spell Failure Rate: 0% |
Maximum Wizard Spells Per Level: 7 |
Wizard Chance to Learn New Spell:
40% |
Maximum Wizard Spell Level: 5th |
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Ranger Spells Granted
Spell |
Time |
Range |
Area of Effect |
Components |
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Generated by the Advanced
Dungeons & Dragons Core Rules 2.0 Expansion on 11/19/2000 10:46 AM |