Personal Information
Name: Shikirra |
Player: Michelle Davis |
Race: Human |
Gender: Female |
Height: 6'0" |
Age: 18 |
Class: Thief |
Level: 4 |
Weight: 126 lbs |
XP: 9,333 |
Alignment: Lawful Neutral |
Next Level: 10,000 |
Kit: Acrobat |
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Ability Scores
Str: |
13 |
Stamina: |
13 |
Weight Allowance: 45 lbs |
Bend Bars/Lift Gates: 4% |
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Muscle: |
13 |
Attack Adj.: +0 |
Damage Adj.: +0 |
Max. Press: 140 lbs |
Open Doors: 7 |
Dex: |
17 |
Aim: |
17 |
Missile Adjustment: +2 |
Pick Pockets: +5% |
Open Locks: +10% |
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Balance: |
18 |
Reaction Adjustment: +2 |
Armor Class: -4 |
Move Silently: +10% |
Climb Walls: +10% |
Con: |
16 |
Health: |
16 |
System Shock: 95% |
Poison Save: +0 |
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Fitness: |
16 |
Hit Point Adjustment: +2 |
Resurrection Chance: 96% |
Int: |
16 |
Reason: |
16 |
Max. Spell Level: 8th |
Max. Spells Per Level: 11 |
Illusion Immunity: None |
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Knowledge: |
16 |
Bonus Proficiencies: 5 |
Chance to Learn New Spell: 70% |
Wis: |
12 |
Intuition: |
14 |
Bonus Clerical Spells: 2, 0, 0, 0,
0, 0, 0 |
Clerical Spell Failure Chance: 0% |
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Willpower: |
10 |
Magic Defense Adjustment: +0 |
Spell Immunity: None |
Cha: |
15 |
Leadership: |
15 |
Loyalty Base: +3 |
Maximum Number of Henchmen: 7 |
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Appearance: |
15 |
Initial Reaction Adjustment: +3 |
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Saving Throws
Paralyzation: 13 |
Poison: 13 |
Death Magic: 13 |
Petrification: 12 |
Polymorph: 12 |
Rod: 14 |
Staff: 14 |
Wand: 14 |
Breath Weapon: 16 |
Spell: 15 |
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Combat
Hit Points: |
23 |
Base THAC0: |
19 |
Melee THAC0: |
19 |
Missile THAC0: |
17 |
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Armor
Natural armor class |
10 |
Full armor, leather +1 |
-2 |
Magic Armor adj. |
-1 |
Balance Defensive adj. |
-4 |
FINAL: |
3 |
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Non-Weapon
Proficiencies
Blind Fighting |
11 |
Cooking |
10 |
Fire-Building |
12 |
Juggling |
11 |
Jumping |
13 |
Rope Use |
12 |
Swimming |
11 |
Throwing |
12 |
Tightrope Walking |
10 |
Native Languages |
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Common, Human - Regional dialect |
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Weapons
|
THAC0 |
Attacks/ |
Speed |
Damage |
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Range |
(-2) |
(-5) |
(-10) |
Weapon |
Melee |
Missile |
Round |
Factor |
Sm-Med |
Large |
Type |
Size |
PB / |
S / |
M / |
L / |
EX |
Spear |
19 |
17 |
1 |
6 |
1d6 |
1d8 |
P |
M |
|
2 |
4 |
6 |
|
Vial, holy water |
|
20 |
1 |
1 |
1d4 |
1d4 |
None |
S |
|
2 |
4 |
6 |
|
Dagger |
19 |
17 |
1 |
2 |
1d4 |
1d3 |
P |
S |
|
2 |
4 |
6 |
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Racial Abilities
Balance bonus - +1 bonus to the Balance subability.
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Class Abilities
Thief
Backstab - Surprise attack may inflict
double damage. For every four levels beyond first, the damage
multiplier increases by one.
Climb walls* 75% - Able to climb vertical or
smooth surfaces.
Detect noise* 40% - May hear faint noises.
Find/remove traps* 35% - Skill at finding
and disarming traps.
Followers - Attracts followers when a
stronghold is built and name level is reached.
Hide in shadows* 35% - Grants the ability to
hide in shadows.
Move silently* 35% - May move without making
a sound.
Open locks* 45% - Skill at opening locks
with the proper tools.
Pick pockets* 40% - Skill at pilfering small
items from pockets or purses.
Read languages* 10% - Skill at deciphering
unknown texts.
Scroll Use 20% - May use magic scrolls at
10th level.
Thieves' cant - Knowledge of the secret
language of thieves.
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Traits
Ambidexterity - reduces two weapon fighting penalty by 2.
Double-jointed - Sucessful Dexterity/Balance check allows character
to excape bonds. 1d6 rounds is required for each limb that is bound.
Metal bonds require a check at one half the ability score. Halflings
recieve a +1 bonus to their check.
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Disadvantages
Unlucky - Character tends to be in the wrong place at the wrong
time.
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Rogue Skills
Skill |
Base |
Racial Mods |
Ability Scores |
Discretionary Points |
Armor |
Final |
Climb walls |
60 |
+0 |
+10 |
+5 |
+0 |
75% |
Detect noise |
15 |
+0 |
+0 |
+25 |
+0 |
40% |
Find/remove traps |
5 |
+0 |
+0 |
+30 |
+0 |
35% |
Hide in shadows |
5 |
+0 |
+10 |
+20 |
+0 |
35% |
Move silently |
10 |
+0 |
+10 |
+15 |
+0 |
35% |
Open locks |
10 |
+0 |
+10 |
+25 |
+0 |
45% |
Pick pockets |
15 |
+0 |
+5 |
+20 |
+0 |
40% |
Read languages |
0 |
+0 |
+0 |
+10 |
+0 |
10% |
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Inventory
- Items Carried
- Backpack
- Boots, riding
- Dry rations (1 week)
- Flint and steel
- Iron pot
- Rope, silk (50 ft)
- Sack, large
- Tent, small
- Thieves' picks
- Torch
- Wineskin
- Winter blanket
- Items Readied
- Items Worn
- Baladrana
- Belt
- Belt pouch, large
- Potion of Healing x3
- Potion of Poison
- Thieves' picks
- Vial, (un)holy water/acid x2
- Boot hose
- Boots, soft
- Full armor, leather +1
- Good cloth cloak
- Knife sheath
- Knife sheath
- Knife sheath
- Mittens
- Ring of Invisibility
- Spending Money
- * Copper Pieces x7
- * Gold Pieces x2,314
- * Silver Pieces x220
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Movement and
Encumbrance
Encumbrance: |
Unencumbered |
Light |
Moderate |
Heavy |
Severe |
Weight (lbs): |
0-45 |
46-69 |
70-93 |
94-117 |
118-140 |
Movement: |
14 |
10 |
7 |
3 |
1 |
THAC0: |
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-1 |
-2 |
-4 |
AC: |
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|
+1 |
+3 |
Currently carrying 56.20 pounds
(Light Encumbrance, 10 Movement) |
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