Shikirra
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Personal Information
Name: Shikirra Player: Michelle Davis
Race: Human Gender: Female Height: 6'0" Age: 18
Class: Thief Level: 4 Weight: 126 lbs
XP: 9,333 Alignment: Lawful Neutral
Next Level: 10,000 Kit: Acrobat
Ability Scores
Str: 13 Stamina: 13 Weight Allowance: 45 lbs Bend Bars/Lift Gates: 4%
Muscle: 13 Attack Adj.: +0 Damage Adj.: +0 Max. Press: 140 lbs Open Doors: 7
Dex: 17 Aim: 17 Missile Adjustment: +2 Pick Pockets: +5% Open Locks: +10%
Balance: 18 Reaction Adjustment: +2 Armor Class: -4 Move Silently: +10% Climb Walls: +10%
Con: 16 Health: 16 System Shock: 95% Poison Save: +0
Fitness: 16 Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 16 Reason: 16 Max. Spell Level: 8th Max. Spells Per Level: 11 Illusion Immunity: None
Knowledge: 16 Bonus Proficiencies: 5 Chance to Learn New Spell: 70%
Wis: 12 Intuition: 14 Bonus Clerical Spells: 2, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Willpower: 10 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 15 Leadership: 15 Loyalty Base: +3 Maximum Number of Henchmen: 7
Appearance: 15 Initial Reaction Adjustment: +3
Saving Throws
Paralyzation: 13 Poison: 13 Death Magic: 13 Petrification: 12 Polymorph: 12
Rod: 14 Staff: 14 Wand: 14 Breath Weapon: 16 Spell: 15
Combat
Hit Points: 23
Base THAC0: 19
Melee THAC0: 19
Missile THAC0: 17
Armor
Natural armor class 10
Full armor, leather +1 -2
Magic Armor adj. -1
Balance Defensive adj. -4
FINAL: 3
Weapon Proficiencies
Dagger
Spear
Non-Weapon Proficiencies
Blind Fighting 11
Cooking 10
Fire-Building 12
Juggling 11
Jumping 13
Rope Use 12
Swimming 11
Throwing 12
Tightrope Walking 10
Native Languages
Common, Human - Regional dialect
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Spear 19 17 1 6 1d6 1d8 P M 2 4 6
Vial, holy water 20 1 1 1d4 1d4 None S 2 4 6
Dagger 19 17 1 2 1d4 1d3 P S 2 4 6
Racial Abilities
Balance bonus - +1 bonus to the Balance subability.

Class Abilities
Thief
    Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
    Climb walls* 75% - Able to climb vertical or smooth surfaces.
    Detect noise* 40% - May hear faint noises.
    Find/remove traps* 35% - Skill at finding and disarming traps.
    Followers - Attracts followers when a stronghold is built and name level is reached.
    Hide in shadows* 35% - Grants the ability to hide in shadows.
    Move silently* 35% - May move without making a sound.
    Open locks* 45% - Skill at opening locks with the proper tools.
    Pick pockets* 40% - Skill at pilfering small items from pockets or purses.
    Read languages* 10% - Skill at deciphering unknown texts.
    Scroll Use 20% - May use magic scrolls at 10th level.
    Thieves' cant - Knowledge of the secret language of thieves.

Traits
Ambidexterity - reduces two weapon fighting penalty by 2.
Double-jointed - Sucessful Dexterity/Balance check allows character to excape bonds. 1d6 rounds is required for each limb that is bound. Metal bonds require a check at one half the ability score. Halflings recieve a +1 bonus to their check.

Disadvantages
Unlucky - Character tends to be in the wrong place at the wrong time.

Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 +0 +10 +5 +0 75%
Detect noise 15 +0 +0 +25 +0 40%
Find/remove traps 5 +0 +0 +30 +0 35%
Hide in shadows 5 +0 +10 +20 +0 35%
Move silently 10 +0 +10 +15 +0 35%
Open locks 10 +0 +10 +25 +0 45%
Pick pockets 15 +0 +5 +20 +0 40%
Read languages 0 +0 +0 +10 +0 10%

Inventory
  • Items Carried
    • Backpack
      • Boots, riding
      • Dry rations (1 week)
      • Flint and steel
      • Iron pot
      • Rope, silk (50 ft)
      • Sack, large
      • Tent, small
      • Thieves' picks
      • Torch
      • Wineskin
      • Winter blanket
  • Items Readied
    • Spear
  • Items Worn
    • Baladrana
    • Belt
      • Belt pouch, large
        • Potion of Healing x3
        • Potion of Poison
        • Thieves' picks
        • Vial, (un)holy water/acid x2
    • Boot hose
    • Boots, soft
    • Full armor, leather +1
    • Good cloth cloak
    • Knife sheath
      • Dagger
    • Knife sheath
    • Knife sheath
    • Mittens
    • Ring of Invisibility
  • Spending Money
    • * Copper Pieces x7
    • * Gold Pieces x2,314
    • * Silver Pieces x220
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-45 46-69 70-93 94-117 118-140
Movement: 14 10 7 3 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 56.20 pounds (Light Encumbrance, 10 Movement)